Magic and Psionics

Magic and Psionics

The ruling passion, be it what it will, the ruling passion conquers reason still. Alexander Pope Graze on my lips; and if those hills be dry, Stray lower, where the pleasant fountains lie. Shakespeare Passion often makes a madman of the cleverest man, and renders the greatest fools clever. La Rouchefoucauld She weaves the winding-sheets of souls, and lays them in the urn of everlasting death. Pollok 2 - new magical items Change Log - included Prostitute Generator 0.1.4 (21.10.01) - added spells from Zelda 0.4.3 (25.12.01) - added Midwifery Domain (2 spells missing) - new magic items - Wild Oats 0.1.5 (22.10.01) - Some Credits - added two new spells - new Cover - added Recondite Pawn Template - changed page-size - added some magical items 0.5.0 (08.01.02) 0.1.6 (25.10.01) - introduced header - added four spells - added several new Monster - removed psionic powers, psionic feats and combat - corrected a mistake from a wrong pasting several mode versions ago. - removed names of the not OGL-compliant characters - added OGL-Licence To do: - Prestige Classes update 0.1.7 (29.10.01) - prostitution in the world (what are, what do they do, - added Naked Blades spells and spell alterations. who is considered to be etc.) - re-added the psionics stuff - Preface - Insanity 0.2.0 (4.11.01) - Creating a Brothel - introduced the new rules - CR for Forget-Me-Nots and Rose Golem - added new spells - Rules for becoming pregnant - changed Orgiastic Ritual to new rules. - (kept everything, although not rules-complient Nice to have: anymore) - more magic items - Still to change: Spells, Psionic Powers, Feats, - more spells Monsters, Prestige Classes. - more prestige classes - more monster 0.3.0 (9.11.01) - Some nice stories - changed feats - Secret Ninja Sex-Craft - changed psionic powers - changed spells - included credits of the old version - added Tanilens examples - added essays from old version - added plots from old version - added new basic rules - added Riot Gears new species specialities 0.4.0 (23.11.01) - added Chapter “Sexuality in Your Campaign” - added New Recondite - added Preface of the old Guide - added javascript source to generate a periodical name. - added Prestige Classes - added Pregnancy and Birth 0.4.1 (26.11.01) - added sexual diseases - included images - rearranged some of the parts. 0.4.2 (04.11.01) - corrected Mystery of Fertility - changed some headlines 3 criticized, mocked, and scorned me and my comrades Preface while creating it. Only people who are helpful, creative, and appreciative deserve to view this guide. Therefore, be wise and selective when distributing it and don't give it to nd every Tom, Dick, and Conan. Preface for the 2 Edition Guide For those that do receive this guide, I ask that the material is unchanged. Of course I can't really stop anybody from Most everybody has had a character come in contact with doing what they want. I just ask that you respect those a person of the opposite sex, but the encounter was who made this guide possible because I'm sure that they nothing more than the brief statement: "I'll have sex with will continue to make great material for RPGs. the fair lass and leave". This leaves out a lot of exciting role playing that can turn into a lot of humorous anecdotes. What if one of the involved people can't The Guide Creator "perform"? What about getting a disease? Getting pregnant? Spells? Magic-Items? Classes? But where could a player find a could source of information? P.S. Much criticism has been aimed at this guide On a RPG discussion list (an electronic mail forum for because of its topics. Some feel that characters are forced RPGs), a person posted rules for characters to have sex. I to roll instead of role-play. Some feel that its though that this was quite clever and a little demented. contradictory to increase role-playing by adding more Well, just having a few sex rules didn't seem to useful tables. except for its comic appeal so I made some diseases and I don't think that some rules hamper role-playing. A lot of insanities to make it more interesting. I thought I had a players don't like bad things to happen to their characters pretty nice guide so I requested some help on the list for and will prevent these things to happen. Having the rules people to look it over. Well, this caused quite a stir and I allows the GM to ensure that the character suffers, but realized that the guide was very incomplete as fairly. Of course the player must still role-play, but now suggestions for more sections started pouring in. Well, he will know what abilities are effected. On the same over a few months ideas, comments, criticisms, and note, I find that tables give the characters something to additions kept coming. I even established a small mailing work with instead of just saying something is happening. list to correspond to these people. By far the best thing to The character still must role-play. It just helps to give the come out of this guide was the useful information on players some direction. Being free to let a character do pregnancy which was much needed for most RPGs. anything in the name of role-playing isn't right. RPGs I saw some successful guides created by another list have many rules and to criticize rules that others make member, so I asked if I could mimic his organizational isn't fair. Why not criticize the combat system, spell style and other key elements like the title, copyright, casting, and such? You could say that the limitations put preface, quoting, etc.. We are both hoping that this style on spells hampers role-playing. Why not let characters will be used in other works to bring some type of unity to flourish with dramatic spell-use that isn't encumbered all net-guides. Eventually, this final product was reached. with rules? My point is that some rules are to much, but This guide will add a new and often times funny using certain ones that you like at the right time will dimension to any campaign. The key is funny. One enhance role-playing by giving players something to objective was to try and keep it light and fun. Although work with. some things may be considered perverse, it was created in However, I do feel that some rules are encumbersome. I an jocular fashion. The intent isn't to offend or disgust it didn't care for the sex rules in this guide and haven't used is only to enhance the game. This guide is so extensive them, but some people do and that is fine. The conception that there should be something for everybody. And if not, rules I feel are useful because characters find out if they then you can just throw it away (it's not like you had to are pregnant randomly (for females) without the GM pay for it or something). I'm sure that companies have deciding. Because when the GM decides, the character plans to publish there own guide <yeah, right>. assumes (with good reason) that the pregnancy occurred For the most part, the information enclosed will have for some dastardly plot reason. been play-tested and in a workable form. In others, you There are many types of players around, some like rules may have to make further adjustments to fit the ideas into others don't. I just put everything in my guides based on your campaign. what people ask for. I don't limit the guide to just what I This material is the fruit of labor from a few great people want. I just don't use what I like. I make available what of the Internet. Although some material is my own, it is people want and suggest. not all my own. Most of the material was submitted from I would like to quote a friend, Morgan, who seems to say others, and I merely edited it. Also, many people inspired it all about people's complaints: much of the guide. Plus, they made a considerable "I think all those that complain that guides are too strict amount of suggestions, comments, and criticisms. or difficult to roll are a wee too steeped in the judicial Acknowledgment to these people is given in the Special side of the game, i.e. following the rules to the letter. I Thanks section of this guide. suppose someone ought to mention that what you're I prefer that this guide is not mass distributed. This is a doing is creating guides for those who want to have a bit very extensive supplement that few deserve. Most more realism in certain situations, not creating rules that MUST be played. In general, I've found a lot of useful 4 ideas contained in your guides which can be used or abused to make my games more enjoyable. Thanks for collecting all of this stuff." Preface to the d20 Conversion In place of a real preface, that is hopefully written by someone else, I would just like to say a bit about this conversion. First of all, because we are all d20-gamers, we did drop the general feel of the original guide, i.e. we made rules for d20 only, without thinking about trying to integrate rules for other rpg-systems. This is still a work of love to us. Begun in september 2001 at a thread at the Enboards.

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