Kiel Figgins – Character Animator www.3dFiggins.com Los Angeles, CA [email protected] ---------- Skills ----------------------------------------------------------------------------------------- • Proficiency in 3d Animation using Maya • Strong Sense of Timing, Weight, and Body Language • Character Setup for Maya • Scripting in MEL, MAXScript, and HTML • Six years Graphic & User Interface Design • Four years applied 2d/Studio Art training -------- Work Experience -------------------------------------------------------------------------- Character Animator - Freelance, Moving Picture Company | Los Angeles, CA : Apr ‘09 - June ‘09 • Character / Creature Animations using Maya 2008 o InFamous | Cinema : Summer '09 Lead Animator, Shilo | Del Mar, CA : 2008 - 2009 • Cinema, Broadcast, Viral Character / Creature Animations and Setup using Maya • Coordinate and Schedule eight other In house / Freelance Animators / Artists Mercenaries 2 Beetle Gunner Blackjack: Gadget Hankook Tyres Kmart Protege Cruise Lines Camry Interactive Burma Peace Bank Bird Animation Supervisor / Animator, Shilo (freelance) | Del Mar, CA : 2005 – 2008 • Cinema, Broadcast, Viral Character / Creature Animations and Setup using Maya • Coordinate and Schedule six other Freelance Animators / Artists Scion xD - Pit Stop Scion xD - Fable Cingular Blackjack Scion xB – Bulldog Toyota Rav4 Era - Birds Scion tC – Fire Demon Sony Walkman ASA Extreme Sports Animator - Freelance, Black Sun Entertainment | San Diego, CA : Spring 2009 - Present • Character / Creature Animations using Maya 2008 o Azureus Rising | Short Film : (In Development) Animator - Freelance, Losq Bros | Los Angeles, CA : Spring 2009 - Present • Character / Creature Animations using Maya 2008 o Mouse's Tale | Short Film : (In Development) Animator, Ember Studios (freelance) | Santa Monica, CA : Spring 2008 • Crowd Animations using Maya o Unannounced | TV Spot : Spring 2008 Animator, Crack Creative (freelance) | Culver City, CA : Spring 2006 • Pre-Vis - Broadcast Animatic Animations using Maya o Nissan Maxima | TV Spot : Spring 2006 Artist, Edge of Reality (freelance) | Austin, TX : Spring 2008 • Skinning in game characters using Maya o The Incredible Hulk | Next Gen Console : Spring 2008 For the most updated and complete version, please visit 3DFiggins.com 1 Kiel Figgins – Character Animator www.3dFiggins.com Los Angeles, CA [email protected] -------- Work Experience (continued) ------------------------------------------------------------ Animator, NCsoft | Austin, TX : 2005 - 2008 • Character / Creature In-game Animations and Setup using 3ds Max • MAXScripting Animation Tools • Manage Skinning of Player Avatar Suits, Faces and Gear o Tabula Rasa Expansion | PC : 2007 (In Development) o Tabula Rasa | PC : 2005-2007 Animator, TKO Software | Dallas, TX : 2004 - 05 • In-game Cut Scenes and Cycle Animations using Maya • Character / Creature Setup, Rigid Body Dynamics with In-game Applications o Heaven Vs Hell | PC, Next Gen Console : 2005-present (In Development) o Ms. PacMan: Maze Madness 2 | PC XBox PS2 GameCube DS : 2005 (unreleased) o Gunforge | Nokia N-Gage : 2005 (unreleased) o Leisure Suit Larry: Pocket Party | Nokia N-Gage : 2004-05 (unreleased) o Space Impact | Nokia N-Gage : 2006 Project Supervisor, Last Chance Media (freelance) | Austin, TX : Winter 2006 • Animation Pipeline, Scene Layout and Execution, Storyboards, Level Design • Coordinated and Scheduled three other Freelance Animators / Artists o Insect Wars | Video Game Trailer : Winter 2006 Art Asset Supervisor, NDA (freelance) | San Diego, CA : 2008 Lead User Interface Designer & Graphic Artist, ASAP Media | Orono, ME : 2001-03 Concept Artist and Character Designer, Raining Talent (freelance) | Orlando, FL : 2004 Storyboard Artist, “Behind the Scenes Tour”, Full Sail Education | Orlando, FL : 2004 -------- Education ------------------------------------------------------------------------------------- Full Sail Real World Education | Winter Park, FL : 2003- Sept 04 Associate of Science in Computer Animation • Valedictorian • Award: Course Director's for • Award: Advanced Achiever Shaders and Lighting University of Maine | Orono, ME : 2001-03 Studies in Art with focus on transferring to Full Sail: • Bachelor of Fine Art - Studio Art • Assoc. of Science in New Media • Assoc. of Art in Art History • Dean’s List Fall 01 - Spring 03 Academy of Art College | San Francisco, CA : 2000 Successfully completed six week Intensive Study with classes in: • Figure Drawing, Comic Book Illustration, Drawing and Composition -------- Workshops Taught –------------------------------------------------------------------------ Two Day Workshops in Maya- Attendees received Maya files, DVDs, Notes and Outlines • Academics to the Industry: Getting a Job in Animation – AISD | San Diego : Spring ‘09 • Animation Pipeline: Boards to Screen – University of Maine | Orono, ME : Fall ‘08 • Animation Boot Camp – American Intercontinental University | Miami, FL : Fall ‘06 • Introduction to Animation – University of Maine, Orono | Orono, ME : Fall ‘06 For the most updated and complete version, please visit 3DFiggins.com 2.
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages2 Page
-
File Size-