Presence and Representation in Multimedia Art and Electronic Landscapes

Presence and Representation in Multimedia Art and Electronic Landscapes

LONG TERM RESEARCH PROJECT 25377 Presence and Representation in Multimedia Art and Electronic Landscapes . Document ID eSCAPE -D1.1 Status Final Type Deliverable Version 1.0 Date June, 1998 Editors Monika Buscher, John Hughes, Jon O’Brien, Tom Rodden Task 1.1 © The eSCAPE Project, Esprit Long Term Research Project 25377 Project coordinator: Tom Rodden Computing Department University of Lancaster Lancaster LA1 4YR United Kingdom Phone: (+44) 524 593 823 Fax: (+44) 524 593 608 Email: [email protected] The eSCAPE project comprises the following institutions: Swedish Institute for Computer Science (SICS), Stockholm, Sweden University of Lancaster, Lancaster, United Kingdom (Coordinating Partner) University of Manchester, Manchester, United Kingdom ZKM, Germany Editors of this report: Monika Buscher John Hughes Jon O’Brien Tom Rodden ISBN 1-86220-052-1 Lancaster University, 1998 This report is available from http://escape.lancs.ac.uk/. Table of contents Preface The structure of the deliverable....................................................................... 3 Chapter One: The Social Organisation of Space Spatiality and everyday life ......................................................................... 5 The social organisation of spatial arrangements and social activities....................................................................................... 11 Presence ..................................................................................................... 16 Some implications for building Virtual worlds.......................................... 21 Bibliography ................................................................................................. 24 Chapter Two: Presence and Representation in Interactive Art Works The Requirements. ........................................................................................ 26 Presence and Representation in Interactive Installations. ............................. 27 Jeffrey Shaw: The Legible City (1989-91).................................................... 28 Bill Seaman: The World Generator – The Engine of Desire (since 1996)............................................................................................ 36 Perry Hoberman: Bar Code Hotel (1994)...................................................... 42 Shaw/Hegedüs/Lintermann/Stuck: conFIGURING the CAVE (1997)........................................................................................... 49 Presence and Representation as Couriers in Interactive Installations?................................................................................ 57 References......................................................................................................... 59 Chapter Three: The Legible City Points of View (1983) - precursor of The Legible City. ............................... 68 1983-1989: Related Works ........................................................................... 73 The Legible City ........................................................................................... 75 Proposed technical implementation of The Legible City.............................. 90 June 1998 i eSCAPE Understanding Presence and Representation Chapter Four: Interaction and Presence in Shared Electronic Environments: fieldwork at ZKM Presence in electronic environments .............................................................96 Intersubjectivity and Learnability................................................................112 References ......................................................................................................... 115 Chapter Five: Developing a framework for e-scapes Introduction .................................................................................................117 Spatial Approaches to Cooperative Systems ...............................................117 Moving beyond a single world focus ..........................................................118 Moving from Theory to Practice .................................................................119 Connecting Environments - Learning from ZKM .......................................121 Multiple spaces and electronic landscapes ..................................................129 External access to environment properties ..................................................134 Summary and Conclusions ..........................................................................139 References ......................................................................................................... 139 Chapter Six: Session support for e-scapes Introduction .................................................................................................141 From Space to Landscape............................................................................142 The general architecture ..............................................................................145 User Profile Server ......................................................................................146 E-scape Registry Server...............................................................................148 Personal E-scape Server ..............................................................................150 Access control .............................................................................................152 Implementation............................................................................................154 A broader consideration of e-scapes............................................................157 Future Work.................................................................................................159 Conclusion...................................................................................................159 References ......................................................................................................... 160 ii eSCAPE Deliverable 1.1 Chapter Seven: Open Support for shared spaces based on e-scapes Introduction................................................................................................. 163 The Emergence of Shared Spaces ............................................................... 164 The tuple space concept .............................................................................. 167 The shared universe platform...................................................................... 169 The universe API......................................................................................... 172 State update and propagation ...................................................................... 175 Future work ................................................................................................. 181 Conclusions................................................................................................. 182 References......................................................................................................... 183 Chapter Eight: Using presence to manage shared e-scape displays Introduction................................................................................................. 185 Motivation................................................................................................... 186 Approach ................................................................................................... 188 An awareness Model to support subjective views....................................... 189 Developing an Awareness Map................................................................... 193 Re-Coupling in a Virtual Environment ....................................................... 194 Conclusions................................................................................................. 206 References......................................................................................................... 207 Appendix One: Conceptualising and Explicating ‘Presence’ Introduction: Conceptualising ‘Presence’ ................................................... 211 Presence of Oneself Within An Environment ............................................. 212 Conclusion .................................................................................................. 229 References......................................................................................................... 230 June 1998 iii eSCAPE Understanding Presence and Representation Appendix Two: eSCAPE Art Works : the Commissioning Context Introduction .................................................................................................233 Artist - developer teams and raisons d'être ..................................................234 Spotlighting R&D........................................................................................237 Artists as (expendable?) beta testers............................................................238 Informed versus Decorative Aesthetics .......................................................239 Conclusions .................................................................................................241 Notes ....................................................................................................242 Call for Proposals ........................................................................................242 iv eSCAPE Deliverable 1.1 Preface Jon O’Brien, John Hughes Lancaster University The purpose of this Deliverable is methodological not in the sense of presenting a method for constructing

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