LONG TERM RESEARCH PROJECT 25377 Presence and Representation in Multimedia Art and Electronic Landscapes . Document ID eSCAPE -D1.1 Status Final Type Deliverable Version 1.0 Date June, 1998 Editors Monika Buscher, John Hughes, Jon O’Brien, Tom Rodden Task 1.1 © The eSCAPE Project, Esprit Long Term Research Project 25377 Project coordinator: Tom Rodden Computing Department University of Lancaster Lancaster LA1 4YR United Kingdom Phone: (+44) 524 593 823 Fax: (+44) 524 593 608 Email: [email protected] The eSCAPE project comprises the following institutions: Swedish Institute for Computer Science (SICS), Stockholm, Sweden University of Lancaster, Lancaster, United Kingdom (Coordinating Partner) University of Manchester, Manchester, United Kingdom ZKM, Germany Editors of this report: Monika Buscher John Hughes Jon O’Brien Tom Rodden ISBN 1-86220-052-1 Lancaster University, 1998 This report is available from http://escape.lancs.ac.uk/. Table of contents Preface The structure of the deliverable....................................................................... 3 Chapter One: The Social Organisation of Space Spatiality and everyday life ......................................................................... 5 The social organisation of spatial arrangements and social activities....................................................................................... 11 Presence ..................................................................................................... 16 Some implications for building Virtual worlds.......................................... 21 Bibliography ................................................................................................. 24 Chapter Two: Presence and Representation in Interactive Art Works The Requirements. ........................................................................................ 26 Presence and Representation in Interactive Installations. ............................. 27 Jeffrey Shaw: The Legible City (1989-91).................................................... 28 Bill Seaman: The World Generator – The Engine of Desire (since 1996)............................................................................................ 36 Perry Hoberman: Bar Code Hotel (1994)...................................................... 42 Shaw/Hegedüs/Lintermann/Stuck: conFIGURING the CAVE (1997)........................................................................................... 49 Presence and Representation as Couriers in Interactive Installations?................................................................................ 57 References......................................................................................................... 59 Chapter Three: The Legible City Points of View (1983) - precursor of The Legible City. ............................... 68 1983-1989: Related Works ........................................................................... 73 The Legible City ........................................................................................... 75 Proposed technical implementation of The Legible City.............................. 90 June 1998 i eSCAPE Understanding Presence and Representation Chapter Four: Interaction and Presence in Shared Electronic Environments: fieldwork at ZKM Presence in electronic environments .............................................................96 Intersubjectivity and Learnability................................................................112 References ......................................................................................................... 115 Chapter Five: Developing a framework for e-scapes Introduction .................................................................................................117 Spatial Approaches to Cooperative Systems ...............................................117 Moving beyond a single world focus ..........................................................118 Moving from Theory to Practice .................................................................119 Connecting Environments - Learning from ZKM .......................................121 Multiple spaces and electronic landscapes ..................................................129 External access to environment properties ..................................................134 Summary and Conclusions ..........................................................................139 References ......................................................................................................... 139 Chapter Six: Session support for e-scapes Introduction .................................................................................................141 From Space to Landscape............................................................................142 The general architecture ..............................................................................145 User Profile Server ......................................................................................146 E-scape Registry Server...............................................................................148 Personal E-scape Server ..............................................................................150 Access control .............................................................................................152 Implementation............................................................................................154 A broader consideration of e-scapes............................................................157 Future Work.................................................................................................159 Conclusion...................................................................................................159 References ......................................................................................................... 160 ii eSCAPE Deliverable 1.1 Chapter Seven: Open Support for shared spaces based on e-scapes Introduction................................................................................................. 163 The Emergence of Shared Spaces ............................................................... 164 The tuple space concept .............................................................................. 167 The shared universe platform...................................................................... 169 The universe API......................................................................................... 172 State update and propagation ...................................................................... 175 Future work ................................................................................................. 181 Conclusions................................................................................................. 182 References......................................................................................................... 183 Chapter Eight: Using presence to manage shared e-scape displays Introduction................................................................................................. 185 Motivation................................................................................................... 186 Approach ................................................................................................... 188 An awareness Model to support subjective views....................................... 189 Developing an Awareness Map................................................................... 193 Re-Coupling in a Virtual Environment ....................................................... 194 Conclusions................................................................................................. 206 References......................................................................................................... 207 Appendix One: Conceptualising and Explicating ‘Presence’ Introduction: Conceptualising ‘Presence’ ................................................... 211 Presence of Oneself Within An Environment ............................................. 212 Conclusion .................................................................................................. 229 References......................................................................................................... 230 June 1998 iii eSCAPE Understanding Presence and Representation Appendix Two: eSCAPE Art Works : the Commissioning Context Introduction .................................................................................................233 Artist - developer teams and raisons d'être ..................................................234 Spotlighting R&D........................................................................................237 Artists as (expendable?) beta testers............................................................238 Informed versus Decorative Aesthetics .......................................................239 Conclusions .................................................................................................241 Notes ....................................................................................................242 Call for Proposals ........................................................................................242 iv eSCAPE Deliverable 1.1 Preface Jon O’Brien, John Hughes Lancaster University The purpose of this Deliverable is methodological not in the sense of presenting a method for constructing
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