To Do Quality Improves with More Rays Sampling and Reconstruction

To Do Quality Improves with More Rays Sampling and Reconstruction

To Do Computer Graphics II: Rendering § Submit homework 3 by Thu CSE 168[Spr 20],Lecture 11: Fourier Analysis, Sampling § Start immediately on homework 4. Ravi Ramamoorthi § Start thinking about final project http://viscomp.ucsd.edu/classes/cse168/sp20 § This lecture gives core background on sampling and signal-processing (bear in mind image processing) Some slides courtesy Pat Hanrahan Quality Improves with More Rays Sampling and Reconstruction § An image is a 2D array of samples § Discrete samples from real-world continuous signal 1 Sampling and Reconstruction (Spatial) Aliasing (Spatial) Aliasing Sampling a Zone Plate § Jaggies probably biggest aliasing problem Sampling and Aliasing Image Processing pipeline § Artifacts due to undersampling or poor reconstruction § Formally, high frequencies masquerading as low § E.g. high frequency line as low freq jaggies 2 Motivation Ideas § Formal analysis of sampling and reconstruction § Signal (function of time generally, here of space) § Important theory (signal-processing) for graphics § Continuous: defined at all points; discrete: on a grid § Also relevant in rendering, modeling, animation § High frequency: rapid variation; Low Freq: slow variation § Images are converting continuous to discrete. Do this § Note: Fourier Analysis useful for understanding, sampling as best as possible. but image processing often done in spatial domain § Signal processing theory tells us how best to do this § Based on concept of frequency domain Fourier analysis Sampling Theory Fourier Transform Analysis in the frequency (not spatial) domain § § Sum of sine waves, with possibly different offsets (phase) Tool for converting from spatial to frequency domain § Each wave different frequency, amplitude +∞ f (x) = ∑ F(u)e2πiux u=−∞ e2πiux = cos(2πux) + i sin(2πux) § Or vice versa i = −1 § One of most important mathematical ideas § Computational algorithm: Fast Fourier Transform § One of 10 great algorithms scientific computing § Makes Fourier processing possible (images etc.) § Not discussed here, but look up if interested Fourier Transform Fourier Transform § Simple case, function sum of sines, cosines § Simple case, function sum of sines, cosines +∞ +∞ f (x) = ∑ F(u)e2πiux f (x) = ∑ F(u)e2πiux u=−∞ u=−∞ 1 1 F(u) = f (x)e−2πiuxdx F(u) = f (x)e−2πiuxdx ∫0 ∫0 § Continuous infinite case § Discrete case ∞ x=N−1 −2πiux ⎡ ⎤ Forward Transform: F(u) = f (x)e dx F(u) = ∑ f (x)⎣cos(2πux / N) − i sin(2πux / N)⎦, 0 ≤ u ≤ N −1 ∫−∞ x=0 +∞ u=N−1 2πiux 1 Inverse Transform: = f (x) = F(u)⎡cos 2πux / N + i sin 2πux / N ⎤, 0 ≤ x ≤ N −1 f (x) F(u)e du N ∑ ⎣ ( ) ( )⎦ ∫−∞ u=0 3 Fourier Transform: Examples 1 Fourier Transform Examples 2 ∞ −2πiux Forward Transform: F(u) = f (x)e dx Single sine curve ∫−∞ +∞ (+constant DC term) 2πiux Inverse Transform: f (x) = F(u)e du ∫−∞ § Common examples f (x) F(u) −2πiux0 δ(x − x0 ) e +∞ 1 δ(u) 2πiux f (x) = F(u)e 2 2 2 ∑ −ax π −π u /a u=−∞ e e 1 a F(u) = f (x)e−2πiuxdx ∫0 Fourier Transform Properties Sampling Theorem, Bandlimiting ∞ −2πiux Forward Transform: F(u) = f (x)e dx § A signal can be reconstructed from its samples, ∫−∞ if the original signal has no frequencies above +∞ 2πiux Inverse Transform: f (x) = F(u)e du half the sampling frequency – Shannon ∫−∞ § Common properties § The minimum sampling rate for a bandlimited § Linearity: F(af (x) + bg(x)) = aF(f (x)) + bF(g(x)) function is called the Nyquist rate ∞ § Derivatives: [integrate by parts] F(f '(x)) = f '(x)e−2πiuxdx ∫−∞ = 2πiuF(u) § ∞ 2D Fourier Transform ∞ −2πiux −2πivy Forward Transform: F(u,v) = f (x,y)e e dxdy ∫ ∫−∞ −∞ ∞ +∞ 2πiux 2πivy § Convolution (next)I nverse Transform: f (x,y) = F(u,v)e e dudv ∫ ∫−∞ −∞ Sampling Theorem, Bandlimiting Antialiasing § A signal can be reconstructed from its samples, if § Sample at higher rate the original signal has no frequencies above half § Not always possible the sampling frequency – Shannon § Real world: lines have infinitely high frequencies, can’t sample at high enough resolution § The minimum sampling rate for a bandlimited § Prefilter to bandlimit signal function is called the Nyquist rate § Low-pass filtering (blurring) § A signal is bandlimited if the highest frequency is § Trade blurriness for aliasing bounded. This frequency is called the bandwidth § In general, when we transform, we want to filter to bandlimit before sampling, to avoid aliasing 4 Ideal bandlimiting filter Convolution 1 § Formal derivation is homework exercise if full width fmax = 1 Convolution 2 Convolution 3 Convolution 4 Convolution 5 5 Convolution in Frequency Domain Practical Image Processing ∞ −2πiux § Forward Transform: F(u) = f (x)e dx Discrete convolution (in spatial domain) with filters for ∫−∞ various digital signal processing operations +∞ 2πiux § Inverse Transform: f (x) = F(u)e du Easy to analyze, understand effects in frequency domain ∫−∞ § E.g. blurring or bandlimiting by convolving with low pass filter § Convolution (f is signal ; g is filter [or vice versa]) +∞ +∞ h(y) = ∫ f (x)g(y − x)dx = ∫ g(x)f (y − x)dx −∞ −∞ h = f * g or f ⊗ g § Fourier analysis (frequency domain multiplication) H(u) = F(u)G(u) Point vs Area Sampling Uniform Supersampling Jittered Sampling 6 Jittered vs Uniform Supersampling Distribution of Extrafoveal Cones Poisson Disk Sampling 7 .

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    7 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us