EXPLORE AD&D® WELCOME TO THE COMPUfER FANTASY 25™ CENfURY! ROLE-PLAYING LIKE It is the year 2456. NEVER BEFORE! The powerful, despotic Jurri the Rogue fingers his Russo-American Mercantile lockpicks, deftly slipping one (RAM) holds the solar system into the lock. With a soft click, in its iron grip. All hope for the door creaks open, reveal­ freedom lies with a daring ing a dimly lit corridor. band of rebels, the New Earth Without warning, skeletons Organization (NEO) led by leap from the shadows and Buck Rogers. slash at the party! Swords Now, you and the members flash, spells sizzle, then ... all of your team can join Buck is quiet, and the corridor is and his allies to rid the solar littered with bones. system of RAM tyranny! Legend has it there's a A detailed computer role­ criminal conspiracy hiding in playing game, COUNTDOWN w the Waterdeep sewers. Well, DOOMSDAY is based on TSR's if someone's hiding down new BUCK ROGERS®XX.Vc ' here, we're going to find role-playing system, and uses them ... and destroy them! a specially enhanced version So begins the quest that of SSl's award-winning heralds the first graphically AD&D111 computer fantasy based AD&D111 computer role-playing system. fantasy role-playing saga - the Assemble a team of LEGEND SERIES! Rocketjocks, Warriors, Control four Player Engineers, Rogues and TSR, Inc. Characters (PCs) and two Non­ Medics, recruited from TM Player Characters (NPCs) of six various races. As your team character races and six char­ explores the solar system, acter classes. You and your characters gain a variety of ... Useyour party may aspire to become skills which can prove more <1111 °Point-and· kinetic High Priests, Lords, Paladins, valuable than a good laser click" your cannons, way through Ranger Lords, Wizards and pistol in the toxic atmosphere missHesand all aspects of Master Thieves! of Venus or the sun-blasted lasers to yourquest­ In EYE Of THE BEHOLDER easy surface of Mercury. blast galac­ including to use "point-and-click" com­ But hang on to that laser tic pirates movement, mands and 3-D point of view pistol! The 25th century is a and RAM spell-casting create that "you are there" dangerous place - especially ships into andcombaU feeling! for those who join Buck spacedusU Enter the dark, slimy under­ Rogers and NEO in the heroic ... This new, side of Waterdeep and experi­ fight for interplanetary justice <1111 Engagein 111 advanced ence AD&D computer fantasy and freedom! ::U''ICt< T l'tOC,H'll" ~ tactical HIT,.C!Ir1T"' .. 1;I 1 combat on LEGEJYn SERms rote-playing like never before! "'< ~ AVAILABLE NOW: •IBM • C·64/128 ~~· • r>.1-,' thesurrace Role-Playing •AMIGA "OCKCT I AVAILABLE NOW: • IBM i. of Mars with Saga is based J"'CK l"00'"'' AVAILABLE WINTER 1991: • AMIGA CLUE BOOK AVAILABLE- SEE PAGE 7 .I',, "'' fAl""I-(! DE&D'liT .... ~ an amazing onADltD" FOR DETAILS! HITttno I" f•F ,. ~ !i~ ~OinT~ ..,.-.-._ 2ndEdiUon CLUE BOOK AVAILABLE-SEE PAGE 7 ..... ~ '• 0' variety of FOR DETAILS! BySS I Special ProjectsT eam. ,. gamelVles. · -..!-- ·~' ' futuristic ByW estwoodAssocia tes. • weapomyl 2 CAUGHT BETWEEN A ROCK THE FIRST·BVBR DRAGON COMBAT AlVD A HARD PLACE? SIMULATOR LETS YOU UP A CREEK WITHOUT A fLY THE MIGHTY DRAGONS OF KRYNN PADDLE? IVOWHERE TO RUJY INTO FIBRCB COMBAT! TO, JVOWllERE TO [' Feel the raw power of the HIDE? mighty dragon surging beneath you as the wind beats Cliche or not. if you 're stuck - you're J against your face. Your hand stuck! Sometimes no amount of magic, trembles, not from the heft of no enchanted weapon, not even a laser your dragonlance, but from pistol can get you out of the fine mess anticipation of the battle that you find yourself in. At times like these, is to come. The air screams with the fury of enemy ( URS[ OF Tl1I: you need the power of a good clue AzuRf llonDs book! Even if you're not stuck and dragons and creatures - even CWEBOOK have completed your game - you flying citadels! $12.95 may not have explored every nook This is DRA00NSTR11rn, where the deadly skies above the and cranny. Now you can! AD&D" DRAGONLANCE" Valuable aids to players of SSl's game world of Krynn immensely popular fantasy and explode before your very science fiction role-playing games, eyes. The realistic first-per­ these clue books provide more than son viewpoint propels you vague hints and sketchy references. As into a detailed, fully animated, complete player's guides, they provide 3-dimensional world of incredi­ highly detailed maps, game-winning ble action and excitement! strategies, valuable hints, even step-by­ Learn to fly dragons and step instructions in some cases! master over 20 different Everything you need for an exciting and missions. Progress through 3 successful journey into the world of SSI computer different orders of Solamnic role-playing Is provided! • su "TO ORDER. ori Knighthood, gaining bigger, PAGE 14 Riil l'URCHASll'IG more powerful dragon ll'll'Olll'IA.Tlorl. mounts as you go. Receive magic items along the way - you're going to need them! Dragon fangs, talons and deadly breath weapons are just a few of the dangers you'll face in the fierce heat of dragon combat! To the skies brave knight - and victory! AVAILABLE NOW: • IBM • C-64n28 •AMIGA By Westwood Associates. Adva'liced MORE FANTASY AND DungeonsWragons· RED-HOT TACTICAL CU'll'l•lllll'llOllt ll._ I COMBAT IN THE COLD VACUUM OF SPACE! SWORD OF ARAGON - 1989 Chaos Manor RENEGADE LEGION: Game of the Year - Byte Magazine. 1989 INTERCEPTOR" propels you Excellence Award - Game Player 's PC into a distant future where war Magazine. Lead an army of heroic warriors, rages on a stellar scale! knights, and mages to conquer the mystical land of Aragon. Plotting and planning are as Take command of a fighter important as sword and sorcery in this fanta­ squadron and fly with the Elite sy wargame! IBM, AMIGA. Forces of either side in the By Russell Shilling & Kurt Myers. 1B M DISPLAY never-ending wars between the Terran Overlord Government (TOG) and the HILLSFAR - Think and move in real time as you Commonwealth. explore this exhilarating city, meet its colorful inhabitants on the streets or in pubs, and find AH the challenge, combat a quest! If you love both action and adven­ and excitement of the ture, there's no place like Hillsfar! original FASA game-and IBM. C-64/128, AMIGA, ST. much more! By Westwood Associates. Now SSI applies the power of the computer to re-create IBM DISPLAY FASA's premium science­ fiction game! Dogfight with deadly WAR OF THE LANCE- SSl 's first DRAGONLANCE™ computer wargame! It's all­ 69th century starfighters - out war when the forces of Whitestone clash 24 standard fighter types are with the evil Highlord Dragonarmies ... and included, or custom design when war erupts over the lands of Ansalon, your own! you don't just move characters -you move Arm fighters with high-tech entire armies! IBM. C-64/128, APPLE D. weaponry, such as mass-driver By David Landrey. cannons, lasers, electron and neutron particle guns and Build cus­ --------111111111!!!!1 ....tom .Bght.ers: many types of missiles! Fly over a dozen mission DRAGONS OF FLAME - Scorching action in the select from a DRAGONLANCE"' game world. Rescue slaves types, including anti-piracy, wealth of held by the ravaging Dragonarmies in the vile high·tecb space station defense, enemy fortress Pax Tharkas. All the action happens in weapom, fleet interceptions and wild real time and in colorful animation! Your armor.. melee engagements! reflexes better be sharp. In this game, you 're shields and Wage a campaign of either quick ... or dead! C-64/128. enginesl galactic struggle between By U.S. Gold. TOG and the Renegade ATARI ST DI SPLAY Legions - experience tacti­ .... ARene­ cal ship-to ship space com­ gadeLegion DUNGEON MASTERS ASSISTANT. !l ~ l lgTMl ~p[J Hr.A ~- 1 ~: ~~ ~~ ~ i:1~?c~e 0 · HP bat at its very best! ATIAO. SO C, [[ BELOW, ltH EXCfPTIOHAL . patrol on an Vol. I: Encounters - a utility program designed Al CE. Sl.:'E S. THACO 12 WH[H HOT HITAO: !HG CAH OHLY BE SEE H WI Tll UE TH I IHUIS. OHL Y SPELLS lolHICH escort mis­ to help Dungeon Masters generate encounters Aff"[(f HJiE PJW T[CT I OH FllOn EV I L, "AGIC AVA/lABLE NOW: • IBM "( SS /Lf . P. "A2E sion encoun­ for AD&'D"' game campaigns. The original com­ AVA/lABLE 1991: • AMIGA Jtl UdP !REAS 1000 SP. 500 PP. 44 {,E n s. t.ers deadly puter-aid for Dungeon Masters! l" Jf lol [LPY resistance. By Graeme Bayless, Scot Bayless IBM, C-64/128, AMIGA, APPLE D. and Michael Mancuso. --------------- By Paul Murray, Victor Penman ' ( '" - . - »CUR SE R UP . OOWH, LEFT. RIGHT. < CHIL -OJ DEL ETE . <C HTL-P l HE W PARAGRAPH . & James Ward. 1 CllJL-Q ) OUJt. AHYlHIHG ELSE TO IHSERP APPLE II DISPLAY 9 10 KAMPFGRUPPE™ Hall of Fame Award. 1988, Computer Gaming World Magazine. Computer Wargame of the Year. 1985, F'ire & Movement Magazine. The definitive tac- STORM ACROSS EUROPE™is a fast. exciting game that allows you tical simulation of Eastern Front armored to simulate World War II on a grand strategic scale - in as little as warfare. Every weapon used on the one evening! Every part of that raging conflict is covered - from Russian Front (1941-45) is North Africa to Sweden, from Gibraltar to the Ural Mountains in historically rated. Russia. Each game turn repre­ IBM.
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