UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD In Re: U.S. Patent 7,682,243 : Attorney Docket No. 085079.0101 Inventor: Byoung Wook Kim : PCT Filed: June 23, 2005 : Issued: Mar. 23, 2010 : IPR No. Unassigned Assignee: Game and Technology Co., Ltd. Title: Method for providing online game which changes pilot data and unit data in gear and system thereof Mail Stop PATENT BOARD Patent Trial and Appeal Board U.S. Patent and Trademark Office P.O. Box 1450 Alexandria, Virginia 22313-1450 Submitted Electronically via the Patent Review Processing System DECLARATION OF GARRY KITCHEN Wargaming Exhibit 1003 Page 001 TABLE OF CONTENTS Page I. Background and Qualifications ............................................................... 1 A. Educational Background ................................................................. 1 B. Career History ................................................................................. 2 C. Publications and Patents .................................................................. 7 D. Compensation .................................................................................. 7 E. Materials and Other Information Considered ................................. 8 II. Understanding of the Law ....................................................................... 8 A. Legal Standard for Prior Art ............................................................ 8 B. Legal Standard for Anticipation ...................................................... 9 C. Legal Standard for Obviousness ................................................... 10 D. Legal Standard for Claim Construction ........................................ 16 E. Legal Standard for Priority Date ................................................... 22 III. Level of Skill of One of Ordinary Skill in the Art ................................ 25 IV. Technology Background ....................................................................... 26 A. Dungeons and Dragons ................................................................. 28 B. Video Game RPGs ........................................................................ 31 V. The ’243 Patent ..................................................................................... 33 A. ’243 Patent Prosecution History .................................................... 35 B. ’243 Patent Claims ........................................................................ 35 C. The Challenged Claims ................................................................. 40 VI. Claim Construction ............................................................................... 40 A. “Pilot” ............................................................................................ 40 B. “Unit” ............................................................................................ 42 C. “Ability” ........................................................................................ 43 VII. Summary of the Prior Art ...................................................................... 46 VIII. Levine in view of D&D RENDERS CLAIMS 1–7 OBVIOUS. .. 48 A. Sync Points .................................................................................... 49 i Wargaming Exhibit 1003 Page 002 B. KSR Factors ................................................................................... 60 C. Claim 1 .......................................................................................... 61 D. Claim 2 .......................................................................................... 91 E. Claim 3 .......................................................................................... 94 F. Claim 4 .......................................................................................... 95 G. Claim 5 .......................................................................................... 96 H. Claim 6 ........................................................................................ 101 I. Claim 7 ........................................................................................ 103 IX. Levine in view of MOO RENDERS CLAIMS 1–7 OBVIOUS. ........ 109 A. Sync Points .................................................................................. 110 B. Claim 1 ........................................................................................ 113 C. Claim 2 ........................................................................................ 120 D. Claim 3 ........................................................................................ 121 E. Claim 4 ........................................................................................ 121 F. Claim 5 ........................................................................................ 122 G. Claim 6 ........................................................................................ 122 H. Claim 7 ........................................................................................ 123 X. Reservation of Rights .......................................................................... 124 ii Wargaming Exhibit 1003 Page 003 I, Garry Kitchen, declare as follows: 1. My name is Garry Kitchen. I am an engineer, video game designer and consultant. I have prepared this report as an expert witness retained by Wargaming Group Limited. (“Wargaming”). In this report I give my opinions as to whether certain claims of U.S. Patent No. 7,682,243 (“the ’243 Patent”) are invalid. I provide technical bases for these opinions as appropriate. 2. This report contains statements of my opinions formed to date and the bases and reasons for those opinions. I may offer additional opinions based on further review of materials in this case, including opinions and/or testimony of other expert witnesses. I make this declaration based upon my own personal knowledge and, if called upon to testify, would testify competently to the matters contained herein. I. BACKGROUND AND QUALIFICATIONS 3. I have summarized in this section my educational background, career history, publications, and other relevant qualifications. My full curriculum vitae is attached as Appendix A to this report. A. Educational Background 4. I received a Bachelor of Science in Electrical Engineering in 1980 from Fairleigh Dickinson University, where I was awarded membership in the Eta Kappa Nu Honor Society, the Electrical Engineering 1 Wargaming Exhibit 1003 Page 004 and Computer Engineering Honor Society of the Institute of Electrical and Electronic Engineers (IEEE). As an Electrical Engineering student, I was twice chosen to receive the Engineering Merit Scholarship from Panasonic / Matsushita Corporation of Japan, one of the largest consumer electronics companies in the world. B. Career History 5. My career in the electronic entertainment/video game industry includes over 35 years of experience running game development companies, with significant hands-on technical and creative experience in all game genres, including console, PC retail and download, online, mobile, and dedicated electronic. I have been directly involved in the design of hundreds of commercially-released video game products, across a breadth of hardware platforms, from the earliest Atari machine through the present day Apple iPhone. I have personally developed video game software products that have generated career sales in excess of $350 million. 6. In 1979, while still in engineering school, I invented and developed the handheld electronic game Bank Shot for Parker Brothers, named one of the “10 Best Games of 1980” by OMNI Magazine, and also recognized as one of the year’s top games by Games Magazine. Bank Shot utilized a customized version of the American Microsystems (AMI) S-2000 2 Wargaming Exhibit 1003 Page 005 4-bit microprocessor, a state-of-the-art (at the time) single chip microcomputer. As lead engineer on the project, I was involved in all aspects of the development, including hardware, software and game play. 7. In 1980, I reverse-engineered the hardware and software of the Atari 2600 game platform, developing one of the first third-party compatible games for the system (Space Jockey). 8. In 1982, I designed and programmed the Atari 2600 adaptation of the hit arcade game Donkey Kong, which achieved revenues in excess of $100 million on 4 million units sold, making it one of the top selling video games of 1982. 9. From June 1982 to March 1986, I was a Senior Designer for Activision, Inc., during which time I designed and developed the hit title Keystone Kapers, which earned a Video Game of the Year – Certificate of Merit from Electronic Games Magazine in 1983. 10. From 1984–1985, I developed Garry Kitchen’s GameMaker, a suite of five professional quality design tools connected to an easy-to-use programming language that allowed novice game makers to create commercial quality video games. I was named Video Game Designer of the Year in 1985 by Computer Entertainer Magazine for my work on Garry Kitchen’s GameMaker. 3 Wargaming Exhibit 1003 Page 006 11. In 1986, I co-founded Absolute Entertainment, Inc. and served as Chairman, President & CEO until November 1995. Absolute Entertainment, Inc. was a console game publisher licensed by Nintendo, Sega, Sony, 3DO and Atari and was a video game developer of over one hundred marketed titles from 1986 to 1995. Absolute Entertainment was the first North American-based development studio for Nintendo-compatible games. 12. From 1986-1987, I served as a consultant for RCA David Sarnoff Research Center in Princeton,
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