View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by MURAL - Maynooth University Research Archive Library Geography Compass 6/8 (2012): 500–511, 10.1111/j.1749-8198.2012.00505.x The Spaces, Politics, and Cultural Economies of Electronic Dance Music Alistair Fraser* Department of Geography, National University of Ireland Maynooth Abstract This paper examines the spaces, politics, and cultural economies of electronic dance music (EDM). I use geographical literature on EDM to argue that its hedonistic spaces have been forged via cultural economic practices which I conceptualize as constitutive of a process of ‘accumulation by cooperation’. In numerous contexts, the people of EDM – the DJs, producers, MCs, artists, promoters, and ravers – have chipped in, worked alongside each other, collaborated, and shared ideas, emotions, and knowledge with a view to producing and re-producing cultural economies and hedonistic spaces shot through by a complex, contradictory politics. I. Introduction During the last 20 years or so and throughout the world, genres of music associated with the generic label ‘electronic dance music’ (hereafter, EDM) – such as ‘house’, ‘techno’, ‘trance’, ‘drum & bass’, and ‘dubstep’ – have emerged and become relatively popular and influential. These musical varieties are mostly made electronically by combining hardware such as samplers, synthesizers, and drum machines with sophisticated music production software operated on computers. Such technologies make it possible for an artist or pro- ducer to make EDM without knowing how to play a musical instrument – an odd idea in the geo-history of music. EDM artists combine technologies and their talents with a general determination to make audiences dance (or, as per some ‘downbeat’ or ‘ambient’ genres, to allow audiences to relax or ‘chill’ before or after they go out to dance) in late- or all-night events in nightclubs and ‘raves’. Curiously and with only a few exceptions, EDM is rarely played live by those who make it, in part because performing EDM live is technically difficult, but also because audiences have by-and-large not shown much inter- est in hearing the music played in this format; rather, EDM is mostly played by ‘Disc Jockeys’ (hereafter, DJs) who ‘mix’ together vinyl records, or recordings in MP3 format or on Compact Discs, in raves and nightclubs. Thus, whereas most musical audiences attend concerts in which performers play their music live, EDM audiences attend events in which music by their favourite artists might be played in mixes but rarely by that artist and almost always alongside music from other artists. Audiences therefore hear the music but usually do not see those who made it. Although there are exceptions, with some EDM followers attending events precisely to see their favourite DJ mix, seeing and watching the artist in EDM is not particularly important (Haslam 1997). The emergence and growth of EDM has been charted by a growing group of academics (e.g. see Collin and Godfrey 1997; Redhead 1993; Redhead et al. 1997; Thornton 1996), with this level of interest culminating in the establishment of Dancecult, a multi-disciplinary academic journal about EDM and its culture.1 From the perspective ª 2012 The Author Geography Compass ª 2012 Blackwell Publishing Ltd Spaces, politics, and cultural economies of EDM 501 of Geography Compass readers, it is worth noting here that geographers have been among those conducting research and writing about EDM (e.g. see Bader and Scharenberg 2010; Brown et al. 2000; Che 2009; Fraser and Ettlinger 2008; Gibson 1999; Halfacree 1996; Halfacree and Kitchin 1996; Ingham et al. 1999; Lange and Burkner 2010; Malbon 1999; Marsh 2006; Pini 2001; Saldanha 2005, 2007). In very general terms, this geographical literature has charted key aspects of EDM’s rise, growth, and survival. It has explored some of the spaces and places with which the music has been associated – the clubs, raves, festivals and music studios in which EDM is consumed and produced – and has identified connections between the worlds of EDM and diverse issues of interest in the discipline. Progress has been made. And there are good reasons to expect further contri- butions, not least from new generations of geographers, many of whom will have grown up listening to and knowing EDM, rather like previous generations knew rock ‘n roll. Against this general backdrop, the following paper examines geographical contributions on EDM with a view to developing an argument about the music’s associated geogra- phies. There are two parts to the argument. The first is about the politics of space in EDM. I argue that EDM’s existence hinges on the production of what Kath Browne (2007) refers to as ‘hedonistic space’ in clubs and raves (see also Goulding et al. 2002; Riley et al. 2010). Even if by no means every bit⁄byte ⁄beat of EDM is made for or enjoyed in clubs or raves, EDM’s focus is on the (often highly drug-fuelled) dance floor, that is, on the location in which disparate people can come together to ‘put their hands up in the air’ and ‘roll’ in spaces of ‘‘freedom, of pleasure, of sonic ecstasy’’ (Marsh 2006, p. 415). In complex ways, these spaces are highly politicized and it is to some central aspects of these politics that my discussion will turn. One conclusion will be that a raw form of individualism is a key element of the politics of space in EDM. But another, quite different conclusion also emerges when we consider the politics of space in EDM: specifically, EDM has grown thanks in large to practices of collaboration, solidarity, and sharing that are oriented towards producing the hedonistic spaces in which EDM is enjoyed and in which incomes for EDM practitioners can be earned. I therefore use geo- graphical scholarship on these dimensions of EDM to argue that the music has been pro- pelled forwards by ‘cultural economic’ practices constitutive of what I refer to as ‘accumulation by cooperation’. II. The Politics of Space in EDM Plainly, hedonism is the pursuit of pleasure undertaken by individuals firstly, but always in relation to others and often in tandem with collective action at various scales (e.g. household, community, locality, region, and so on). Realizing hedonistic objectives must therefore always entail the production of space, whether at home, as per a personal quest for sexual pleasure, say, or on the street or in public space. For Browne (2007), such action can yield ‘hedonistic spaces’, such as those associated with the Pride events she studied in Dublin and Brighton. There, attendees produced hedonistic spaces on the streets during the event and in parties afterwards. These spaces were spatially diverse entities in which ‘‘the party, fun, emotion and hedonism’’ (p. 82) were all central to the highly political dimensions of the Pride event. They were, in short, spaces in which ‘parties with politics’ would unfold. In my view, EDM clubs and raves in general are also oriented towards generating hedonistic spaces (and as I will discuss, they are also politicized). Although constituted by diverse ‘scenes’ and locations, EDM events share something in common: they are assemblages of individual and collective actions that materialize hedonistic pursuits; that is, they are the outcomes of the ‘‘lust for explosive ª 2012 The Author Geography Compass 6/8 (2012): 500–511, 10.1111/j.1749-8198.2012.00505.x Geography Compass ª 2012 Blackwell Publishing Ltd 502 Spaces, politics, and cultural economies of EDM exhilaration’’ (Simon Reynolds, quoted in Collin and Godfrey 1997, p. 252) that drives EDM music forwards. The club or the rave is a space in which EDM makers and follow- ers – its producers and consumers – can meet up and create the vibe and experience with which EDM tends to be associated; a space in which hedonistic pursuits are manifested in the party, the buzz and the euphoria and in the consumption of numerous commodities, such as styles (and brands) of clothing, the various technologies that seek to realize the hedonistic objective, such as lighting, smoke machines, and of course sound equipment, and of course alcohol and other illicit substances. In this regard, and without question, a crucial point to note is that use of a range of substances goes a long way towards the construction of EDM’s hedonistic spaces. Particu- larly important in EDM’s development has been MDMA (3,4-Methylenedioxymetham- phetamine), popularly known as ‘ecstasy’. As Malbon (1999) and Pini (2001) noted in some of the earliest geographical research on the spaces of EDM, ecstasy has played a major role in defining how the focal points of EDM should be experienced (see also Brown 1997; Chatterton and Hollands 2003; Saldanha 2007). For example, for some of the women in Pini’s (2001) research, raves were uniquely inviting because ecstasy use altered the sexual politics of ‘traditional’ forms of clubbing: some women felt more at ease because men were more interested in dancing and enjoying the music than in ‘pick- ing up’ a partner, hence women were less likely to be pestered. More generally, ecstasy use encouraged music producers to make euphoric, uplifting music, a trait still found throughout EDM genres today. But as drug use researchers have also noted, the raves and clubs in which EDM is played are not just about ecstasy use. For example, drugs such as ketamine have become part of the ‘pleasure nexus’ (Moore and Measham 2008) in the last decade or so in Britain; and alcohol plays a major role in many EDM experi- ences, not only in clubs but also before and after EDM events. The point, therefore, is not that EDM is about ecstasy but that it is closely associated with use of a range of sub- stances that seek to amplify the hedonistic experience of enjoying the music in specific types of spaces.
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