Adobe Animate CC Classroom in a Book® (2018 Release) © 2018 Adobe

Adobe Animate CC Classroom in a Book® (2018 Release) © 2018 Adobe

Adobe Animate CC 2018 release CLASSROOM IN A BOOK® The official training workbook from Adobe Russell Chun Adobe Animate CC Classroom in a Book® (2018 release) © 2018 Adobe. All rights reserved. Adobe Press is an imprint of Pearson Education, Inc. For the latest on Adobe Press books, go to www.adobepress.com. To report errors, please send a note to [email protected]. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions department, please visit www.pearsoned.com/permissions/. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the soft- ware described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsi- bility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Adobe Animate, Flash, Flash Player, ActionScript, AIR, Dreamweaver, Illustrator, Adobe Media Encoder, Photoshop, Typekit, and Classroom in a Book are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Apple, iOS, iPad, iPhone, iPod, Mac OS, Macintosh, Safari, and Xcode are trademarks of Apple, registered in the U.S. and other countries. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.com, Inc. or its affiliates. NOOK® is a trademark of Barnes & Noble, Inc. Android, Chrome, Google, and YouTube are registered trademarks of Google Inc. Microsoft, Windows, and Internet Explorer are either registered trademarks or trade- marks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Unless otherwise indicated herein, any third party trademarks that may appear in this work are the property of their respective owners and any references to third party trademarks, logos or other trade dress are for demon- strative or descriptive purposes only. Such references are not intended to imply any sponsorship, endorsement, authorization, or promotion of Pearson Education, Inc. products by the owners of such marks, or any relation- ship between the owner and Pearson Education, Inc. or its affiliates, authors, licensees or distributors. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110-2704, USA. Notice to U.S. Government End Users. The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursu- ant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Executive Editor: Nancy Davis Keystroker: Karyn Johnson Senior Production Editor: Tracey Croom Compositor: Happenstance Type-O-Rama Development Editor: Victor Gavenda Indexer: Valerie Perry Project Editor: Happenstance Type-O-Rama Cover Designer: Eddie Yuen Copy Editor: Scout Festa Cover Illustration: Mario De Meyer (Belgium), Proofreader: Elizabeth Welch behance.net/DM2graphics Technical Reviewer: Joseph Labrecque Interior Designer: Mimi Heft Printed and bound in the United States of America ISBN-13: 978-0-13-485253-9 ISBN-10: 0-13-485253-2 1 17 This page intentionally left blank CONTENTS AT A GLANCE GETTING STARTED xiii 1 GETTING ACQUAINTED 1 2 CREATING GRAPHICS AND TEXT 36 3 CREATING AND EDITING SYMBOLS 84 4 ANIMATING SYMBOLS 122 5 ADVANCED MOTION TWEENING 162 6 CLASSIC TWEENING 196 7 CONTROLLING THE CAMERA 234 8 ANIMATING SHAPES AND USING MASKS 264 9 NATURAL AND CHARACTER ANIMATION 298 10 CREATING INTERACTIVE NAVIGATION 340 11 WORKING WITH SOUND AND VIDEO 386 12 PUBLISHING 422 INDEX 446 ADOBE ANIMATE CC CLASSROOM IN A BOOK (2018 RELEASE) v This page intentionally left blank CONTENTS GETTING STARTED xiii 1 GETTING ACQUAINTED 1 Starting Adobe Animate CC and Opening a File . 2 Understanding Document Types . 4 Getting to Know the Workspace . 5 Working with the Library Panel . 9 Understanding the Timeline . 11 Organizing Layers in a Timeline . 19 Using the Properties Panel . 23 Using the Tools Panel . 27 Undoing Steps in Animate . 30 Previewing Your Movie . 31 Modifying the Content and Stage . 32 Saving Your Movie . 34 2 CREATING GRAPHICS AND TEXT 36 Getting Started . 38 Understanding Strokes and Fills . 38 Creating Shapes . 39 Making Selections . 40 Editing Shapes . 41 Using Gradient and Bitmap Fills . 45 Using Variable-Width Strokes . 49 Using Swatches and Tagged Swatches . 51 Creating Curves . 55 Using Transparency to Create Depth . 59 Being Expressive with the Paint Brush . 61 Creating and Editing Text . 69 Aligning and Distributing Objects . 77 Converting and Exporting Art . 79 ADOBE ANIMATE CC CLASSROOM IN A BOOK (2018 RELEASE) vii 3 CREATING AND EDITING SYMBOLS 84 Getting Started . 86 Importing Adobe Illustrator Files . 87 About Symbols . 91 Creating Symbols . 92 Importing Adobe Photoshop Files . 94 Editing and Managing Symbols . 98 Changing the Size and Position of Instances . 104 Changing the Color Effect of an Instance . 108 Understanding Display Options . 110 Applying Filters for Special Effects . 111 Positioning Objects in 3D Space . .. 112 4 ANIMATING SYMBOLS 122 Getting Started . 124 About Animation . 125 Understanding the Project File . 125 Animating Position . 126 Changing the Pacing and Timing . 129 Animating Transparency . 135 Animating Filters . 137 Animating Transformations . 140 Changing the Path of the Motion . 143 Swapping Tween Targets . 147 Creating Nested Animations . 148 Easing . 151 Frame-by-Frame Animation . 154 Animating 3D Motion . .. 156 Exporting Your Final Movie . 159 5 ADVANCED MOTION TWEENING 162 Getting Started . 164 About the Motion Editor . 165 Understanding the Project File . 166 Adding Motion Tweens . 167 viii CONTENTS Editing Property Curves . 168 Viewing Options for the Motion Editor . 174 Copying and Pasting Curves . 175 Adding Complex Eases . 179 6 CLASSIC TWEENING 196 Getting Started . 198 Using Classic Tweens . 199 Motion Guides for Classic Tweens . 211 Copying and Pasting Tweens . 220 Classic Tween Eases . 222 Graphic Symbols . 226 7 CONTROLLING THE CAMERA 234 Animating Camera Moves . .. 236 Getting Started . 236 Using the Camera . .. 239 Creating Depth . 249 Attaching Layers to the Camera for Fixed Graphics . 255 Exporting Your Final Movie . 260 8 ANIMATING SHAPES AND USING MASKS 264 Getting Started . 266 Animating Shapes . 266 Understanding the Project File . 267 Creating a Shape Tween . 267 Changing the Pace . 270 Adding More Shape Tweens . .. 271 Creating a Looping Animation . 274 Using Shape Hints . 278 Previewing Animations with Onion Skinning . 282 Animating Color . 285 Creating and Using Masks . .. 289 Animating the Mask and Masked Layers . 292 Easing a Shape Tween . 296 ADOBE ANIMATE CC CLASSROOM IN A BOOK (2018 RELEASE) ix 9 NATURAL AND CHARACTER ANIMATION 298 Getting Started . 300 Natural Motion and Character Animation with Inverse Kinematics . 300 Creating a Walk Cycle . 311 Disabling and Constraining Joints . 315 Adding Poses . 322 Inverse Kinematics with Shapes . 325 Simulating Physics with Springiness . 333 10 CREATING INTERACTIVE NAVIGATION 340 Getting Started . 342 About Interactive Movies . 343 ActionScript and JavaScript . 343 Creating

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