Data Sheet: NVIDIA Mental Ray for Maya

Data Sheet: NVIDIA Mental Ray for Maya

NVIDIA MENTAL RAY FOR MAYA FAST, FLEXIBLE, DEPENDABLE Image courtesy of Amaru Zeas NVIDIA® Mental Ray® has set the standard for NVIDIA MENTAL RAY FOR MAYA NEW FEATURES photorealistic rendering across the film, visual effects, > Progressive & interactive within the Maya Viewport and design industries for over 25 years. shows final results as you edit. Now it’s available directly from those who created it, seamlessly integrated into > GI Next makes global illumination easy and 2 to 4X faster than earlier methods of similar quality. Autodesk Maya. The NVIDIA Mental Ray for Maya plug-in gives you interactive viewport rendering and easy-to-use global illumination with substantial GPU > GPU acceleration for GI-Next delivers up to 10X more performance per GPU in the system over a 14 acceleration, as well as all the functionality and compatibility you’re used to. core CPU alone. > Independent Standalone mode is now included for MENTAL RAY PERFORMANCE SCALING WITH QUADRO DESKTOP GPUs production pipeline flexibility. 2X Quadro P6000 SYSTEM REQUIREMENTS 2X Quadro P5000 SOFTWARE Autodesk® Maya® 2017 Quadro P6000 [Update 1] or 2016 [SP6] Quadro P5000 OPERATING SYSTEM 64-bit Windows 7 or 10, Linux, Quadro P4000 Mac OS 10.10.5 - 10.11.x Quadro P2000 GPU ACCELERATION Optional: NVIDIA GPU of CPU Only Fermi Generation or later with 2 GB memory minimum 0X 2X 4X 6X 8X 10X 12X 14X Relative Performance Tests run on an Intel E5 2697 V3 XEON CPU, 2.6GHz, 3.6GHz Turbo, 32GB RAM, Win 10 64-bit using internal NVIDIA Mental Ray for Maya benchmark using Mental Ray version 3.14 update 1.0.1. FREE FOR CREATIVE USE PRODUCTION RENDERING LICENSING Mental Ray for Maya lets you make Production rendering requires a Mental rendering decisions and see the Ray license. The same license enables results for individual frames within sequence rendering in Maya, Maya Batch, Free for creative use within Maya Maya—for free. Get your copy at headless Maya, or Mental Ray in Standalone www.nvidia.com/mentalrayformaya or Satellite modes. Production Rendering: $295/year per machine or $995/year for five machines www.nvidia.com/mentalrayformaya Special pricing available for systems having NVIDIA Professional GPUs NVIDIA MENTAL RAY FOR MAYa | DATA SHEET | MAY17 PHYSICALLY BASED MATERIALS—VERIFIED FOR ACCURACY vMaterials Composites Glass Leather Mesh Metal Paint The NVIDIA vMaterials catalog for product and building design to your designs. Easily browse, change, and adjust materials to is a collection of real-world materials described in the NVIDIA get just the look that’s needed within the supported applications. Material Definition Language (MDL). Designed and verified by While vMaterials is the perfect addition to Mental Ray, it can be NVIDIA material specialists for accuracy, control, and consistency, used in any application that supports NVIDIA MDL. vMaterials provide a fast, reliable way to add realistic materials Image and scene courtesy Romain Lavoine Transformers 3, ©2011 Paramount Pictures ©2012 Norfolk Southern Corp., Tron Legacy, ©Disney Enterprise Inc. Gnomeo and Juliet. ©Miramax Film www.nscorp.com NY, LLC. All rights reserved. FEATURES Interactive Global Visual Effects Materials and Shaders Workflow Batch Rendering Illumination Supports all Maya The ability to use custom Full support for all Efficient Maya Batch Intuitive global illumination geometry types with C-shaders or load and use established Maya rendering for final frame engine (GI Next) requiring controllable tessellation arbitrary MDL definitions workflows animations on any machine quality and materials minimal setup or tuning Interactive look develop and Background rendering of that’s 2-4X faster than Fast motion blur and Intuitive and unique lighting directly in the Maya quick batch jobs on the earlier GI methods of depth-of-field camera layering workflow with Viewport or IPR same machine similar quality effects with Unified layering shaders (MILA) Continuous visual feedback Efficient network rendering Sampling Additional GPU acceleration Flexible render pass with progressive rendering outside of Maya using for GI Next that supports The freedom to render system built into layering of final results during Mental Ray Standalone traditional shaders and massive amounts of hair, shaders (MILA) scene interactions mode effects and only loads fluids, and particles, like Extreme extensibility Light baking with Maya Pipeline rendering control geometry into GPU memory Bifrost liquids and foam through custom shaders for Batch bake to both texture with .mi files and Mental Ideal for interactive lighting Memory-efficient programmable effects and vertices Ray Standalone mode workflows within the Maya procedural instancing of Efficient handling of large Full animation support of Accelerate tiled-rendering viewport myriads of elements at resolution file textures by geometry, material, and with multiple machines render time for massive Fast and easy-to-use loading on demand only light parameters running Mental Ray scenes and crowds with Image Based Lighting and Satellite mode procedural environments XGen Procedural textures for Swatch rendering and real- resolution independent time material preview for like Sun&Sky Realistic rendering of effects and 3D color or Mental Ray custom shaders human hair styles and Light Important Sampling density maps and phenomena that enables a large animal fur with XGen and number of lights without Maya Hair/Fur Volumetric and scattering Support for production materials for real-world techniques like Alembic sacrificing performance Photon Mapping for skin rendering and geometry caches, UV tiling, efficient and sharp caustics Multiple Importance atmospheric effects like and deep data Sampling that speeds up High-quality displacement clouds or dust Complete color physically based setups mapping including vector management and HDR with MDL materials displacement pipeline from texture input Much faster rendering of Cel shading and contour to image output modern lighting setups rendering for cartoon and with area lights and anime productions emissive materials For more information on Mental Ray for Maya, visit: www.nvidia.com/mentalrayformaya © 2017 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, and Mental Ray are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. MAY17.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    2 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us