Designing Efficient Sorting Algorithms for Manycore Gpus

Designing Efficient Sorting Algorithms for Manycore Gpus

Designing Efficient Sorting Algorithms for Manycore GPUs Nadathur Satish Mark Harris Michael Garland University of California, Berkeley NVIDIA Corporation Abstract cores, typically augmented with vector units—are now commonplace and there is every indication that the trend We describe the design of high-performance parallel towards increasing parallelism will continue on towards radix sort and merge sort routines for manycore GPUs, tak- “manycore” chips that provide far higher degrees of par- ing advantage of the full programmability offered by CUDA. allelism. GPUs have been at the leading edge of this drive Our radix sort is the fastest GPU sort reported in the liter- towards increased chip-level parallelism for some time and ature, and is up to 4 times faster than the graphics-based are already fundamentally manycore processors. Current GPUSort. It is also highly competitive with CPU imple- NVIDIA GPUs, for example, contain up to 128 scalar pro- mentations, being up to 3.5 times faster than comparable cessing elements per chip [19], and in contrast to earlier routines on an 8-core 2.33 GHz Intel Core2 Xeon system. generations of GPUs, they can be programmed directly in Our merge sort is the fastest published comparison-based C using CUDA [20, 21]. GPU sort and is also competitive with multi-core routines. In this paper, we describe the design of efficient sort- To achieve this performance, we carefully design our al- ing algorithms for such manycore GPUs using CUDA. The gorithms to expose substantial fine-grained parallelism and programming flexibility provided by CUDA and the current decompose the computation into independent tasks that per- generation of GPUs allows us to consider a much broader form minimal global communication. We exploit the high- range of algorithmic choices than were convenient on past speed on-chip shared memory provided by NVIDIA’s Tesla generations of GPUs. We specifically focus on two classes architecture and efficient data-parallel primitives, particu- of sorting algorithms: a radix sort that directly manipulates larly parallel scan. While targeted at GPUs, these algo- the binary representation of keys and a merge sort that re- rithms should also be well-suited for other manycore pro- quires only a comparison function on keys. cessors. The GPU is a massively multi-threaded processor which can support, and indeed expects, several thousand concur- rent threads. Exposing large amounts of fine-grained par- 1. Introduction allelism is critical for efficient algorithm design on such architectures. In radix sort, we exploit the inherent fine- Sorting is a computational building block of fundamental grained parallelism of the algorithm by building our algo- importance and is one of the most widely studied algorith- rithm upon efficient parallel scan operations [3]. We ex- mic problems. Many algorithms rely on the availability of pose fine-grained parallelism in merge sort by developing efficient sorting routines as a basis for their own efficiency. an algorithm for pairwise parallel merging of sorted se- Sorting itself is of central importance in applications rang- quences, adapting schemes for parallel splitting [12] and ing from database systems to computer graphics, and many binary search [4] previously described in the literature. We other algorithms can be conveniently phrased in terms of demonstrate how to impose a block-wise structure on the sorting. It is therefore important to provide efficient sorting sorting algorithms, allowing us to exploit the fast on-chip routines on practically any programming platform, and as memory provided by the GPU architecture. We also use computer architectures evolve there is a continuing need to this on-chip memory for locally ordering data to improve explore efficient sorting techniques on emerging architec- coherence, thus resulting in substantially better bandwidth tures. utilization for the scatter steps used by radix sort. One of the dominant trends in microprocessor architec- ture in recent years has been continually increasing chip- Our experimental results demonstrate that our radix level parallelism. Multicore CPUs—providing 2–4 scalar sort algorithm is faster than all previously published GPU sorting techniques when running on current-generation NVIDIA Technical Report NVR-2008-001, Sep. 2008. NVIDIA GPUs. It is also highly competitive with multi- c 2008 NVIDIA Corporation. All rights reserved. core CPU implementations, being on average 2–2.5 times and up to 3.5 times faster than comparable routines on an graphics API and the pixel shader programs that it pro- 8-core 2.33 GHz Intel Core2 Xeon system. Our tests fur- vides. This is a highly constrained execution environment ther demonstrate that our merge sort algorithm is the fastest where, among other restrictions, scatter operations are not comparison-based GPU sort algorithm described in the lit- allowed and all memory regions are either read-only or erature, and is faster in several cases than other GPU-based write-only. Because of these restrictions, the most success- radix sort implementations. And like our radix sort, its per- ful GPU sorting routines implemented via the graphics API formance compares quite favorably with a reference CPU have been based on bitonic sort [17]. The GPUSort sys- implementation running on an 8-core system. tem developed by Govindaraju et al. [8] is one of the best performing graphics-based sorts, although it suffers from 2 2. Related Work the O(nlog n) work complexity typical of bitonic meth- ods. Greß and Zachmann [11] improve the complexity of their GPU-ABiSort system to O(nlogn) by using an adap- The study of sorting techniques has a long history and tive data structure that enables merges to be done in linear countless algorithmic variants have been developed [18, 5]. time and also demonstrate that this improves the measured Many important classes of algorithms rely on sort or sort- performance of the system as well. like primitives. Database systems make extensive use of Modern GPUs, supported by the CUDA software en- sorting operations [9]. The construction of spatial data vironment, provide much greater flexibility to explore a structures that are essential in computer graphics and ge- broader range of parallel algorithms. Harris et al. [13] ographic information systems is fundamentally a sorting and Sengupta et al. [22] developed efficient implementa- process. Efficient sort routines are also a useful building tions of scan and segmented scan data-parallel primitives, block in implementing algorithms like sparse matrix mul- using these to implement both radix sort and quicksort. tiplication and parallel programming patterns like MapRe- Le Grand [10] proposed a radix sort algorithm using a duce [7, 14]. larger radix and per-processor histograms to improve per- formance. He et al. [15] used a similar strategy to re- Parallel Sorting. The importance of sorting has lead to duce scattering in their Most Significant Digit (MSD) radix the design of efficient sorting algorithms for a variety of sort implementation. These radix sort algorithms have been parallel architectures [1]. One notable vein of research in some of the fastest GPU sorting systems. this area has been on parallel sorting networks, of which the most frequently used is Batcher’s bitonic sorting net- 3. Parallel Computing on the GPU work [2]. Sorting networks are inherently parallel as they are formalized in terms of physically parallel comparator Before discussing the design of our sorting algorithms, devices. Algorithms based on sorting networks are particu- we briefly review the salient details of NVIDIA’s current larly attractive on platforms where data-dependent branch- GPU architecture and the CUDA parallel programming ing is expensive or impossible, since the “interconnections” model. The specific architectural details provided apply to between comparisons are fixed regardless of the input. G8x and G9x series GPUs. Another common approach to parallel sorting is to par- Current NVIDIA GPUs are manycore chips built around tition the input sequence into pieces that can be sorted in- an array of parallel processors [19]. A block diagram of dependently by the available processors. The sorted sub- a representative chip is shown in Figure 1. When running sequences must then be merged to produce the final result. graphics applications, these processors execute the shader A handful of efficient parallel merge techniques have been programs that have become the main building blocks for developed, including those which use elements of one se- most rendering algorithms. With NVIDIA’s CUDA soft- quence to break up both into contiguous runs of the out- ware environment, developers may also execute programs put [12] and those which use parallel binary search [4]. on these parallel processors directly. Data-parallel techniques developed for the PRAM model In the CUDA programming model [20, 21], an applica- and its variants are also of particular relevance to us. Blel- tion is organized into a sequential host program and one loch [3] describes how radix sort and quicksort can be im- or more parallel kernels that can be executed by the host plemented using parallel scan and segmented scan prim- program on a parallel device. Typically, the host program itives, respectively. Such techniques often translate well executes on the CPU and the parallel kernels execute on the to vector machines, as demonstrated by Zagha and Blel- GPU, although CUDA kernels may also be compiled for ef- loch [24], and are a good fit for the GPU as well. ficient execution on multi-core CPUs [23]. A kernel executes a scalar sequential program across a Sorting on GPUs. Most previous attempts at designing set of parallel threads. The programmer organizes these sorting algorithms for the GPU have been made using the threads into thread blocks; a kernel thus consists of a grid of 2 Host CPU Bridge System Memory SM to achieve substantial efficiencies while executing non- GPU Host Interface I-Cache divergent data-parallel codes.

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