Noblesse Oblige Is a Non-Linear, Investigative Adventure to Kill a Prominent Durrenbach Presents Itself

Noblesse Oblige Is a Non-Linear, Investigative Adventure to Kill a Prominent Durrenbach Presents Itself

A Warhammer Fantasy Roleplay Scenario of Investigation & Intrigue I ask again: are those blessed with noble birth “ not also burdened with obligations? And is not chief among these obligations the duty to provide succor to those less fortunate? Jakob Creutzfeldt” Written & Designed by Charles Morrison Artwork by TJ Adamowicz Cover Portrait Colors by Alfredo Lopez, Jr. TABLE of CONTENTS Introduction ................... page 1 All Good Things ....... page 15 GM Information ....... page 23 In Media Res .................. page 1 Experience Awards .... page 17 Acknowledgments .... page 24 Pressed Into Service .... page 3 Fold-over Cards ......... page 18 A Few Questions ......... page 5 Player Handouts ........ page 22 :: INTRODUCTION :: Noblesse Oblige is a non-linear, investigative adventure to kill a prominent Durrenbach presents itself. Represent- for four to six Player Characters of any experience level. ing the Durrenbachs are 1) Brigita Durrenbach, daughter It is set in southern Hochland, but with little effort can and heir, and suspected member of the cult of Slaanesh, take place on any major road in the Empire. 2) Ruprecht Durrenbach, eldest son (and whose only obstacle to inheriting the Durrenbach fortune is Brigita), Background 3) Darathee Durrenbach, widowed priestess of Shallya, The roadway that connects Hergig and Talabheim also and 4) Everd Setzingen, mercenary captain, who hopes acts as the border between the land-holdings of two the talks will fail so that his income will rise. Each of lesser noble families, the Creutzfeldts and the Durren- these people have their own reasons for wanting the bachs, who have been bitter rivals for generations. The peace negotiations to fail; indeed the families would al- recent Storm of Chaos and the absence of Elector Count ready have waged war had the Elector Count not inter- Aldebrand Ludenhof from his seat of power in Hergig vened. has emboldened both families. Indeed, outright war be- The PCs happen upon the rear of this caravan and tween them would have occurred but for the Count’s soon find themselves fighting for their lives against what unexpected return from Talabheim; he has now explicitly appears to be a random attack by a band of mutants. forbidden any Later, however, it becomes “private wars” obvious that the attack until the current “I wish you to understand, first and foremost, that I served to provide a diver- crisis has answer your questions, low-born, not out of any moral sion for the murder of the passed. To re- Elector Count’s representa- solve the strife obligation, nor fear of reprisal, nor sorrow for our dear tive, the Priest of Sigmar. It in the southern departed priest. On the contrary, I answer them because should be clear to everyone portion of his I am blameless, and my family is blameless, and you that the best -- perhaps the lands (as well as only -- hope of finding the send a message will report that to the Count.” killer is an immediate in- of strength and Brigita Durrenbach vestigation. Since no sur- leadership), viving member of either Count Ludenhof party can be trusted, and the has dispatched a Sigmarite Priest as a neutral third party nearest Roadwardens are hours away, this burden is to broker what he hopes will be a lasting peace between foisted upon the PCs by an inexperienced Initiate who the two families. wishes to avoid trouble with the nobility. Together the Reluctantly following the Count’s orders, each PCs must sort through various noble intrigues and false family has sent a group of representatives to attempt rec- leads to discover the reason behind the murder, and fi- onciliation, or at least keep up appearances while placat- nally unmask the true culprit. The investigation is fraught ing the Count. The Creutzfeldt representatives are 1) eld- with much risk and offers little reward, for whomever is est son and heir Jakob Creutzfeldt, who has recently dis- responsible for the priest’s death will likely murder again covered that he is a mutant, 2) youngest son Friderich to avoid being discovered; and while the PCs may gain Creutzfeldt, who blames the Durrenbachs for the death of an ally if they clear one family, they will certainly gain his first love, 3) mercenary captain and longtime friend the undying enmity of the family deemed responsible. of the family Arent Stretstorpe, who believes in recon- The PCs must keep their wits about them, for as they will ciliation but does not trust the Durrenbachs, and 4) Frid- soon discover, very few things in Noblesse Oblige are as erich’s “consort,” Grethe Rozenow, a trained assassin they appear. who is present in case things go awry and an opportunity :: EPISODE ONE: IN MEDIA RES :: The adventure proper begins as the PCs are traveling road. As the PCs advance, a caravan of three coaches along the Hergig-Talabheim roadway. Above the ambient comes into view, replete with brightly colored flags bear- forest noises, a light breeze carries soft sounds of music, ing heraldry of nobility: a stylized “C” embedded within muted lulls of speech, and the intermittent creaking of a shield and diamond flies from the final coach (nearest multiple wheels from ahead, just past the curve in the to the PCs), the middle coach bears a flag with a ~ page 1 ~ ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~ quartered-shield surrounding a “D,” and two flags fly found in Appendix C). Four of them have crossbows from the first (one red-and-green with a Horn and Bow -- aimed at the caravan. The tallest among them, a six foot the easily-recognized symbol of the Elector Count of five inch mutant with horns and animalistic legs, steps Hochland -- and the other bears a twin-tailed comet). It forward and bellows in a deep and guttural tone: “We are should be obvious to the PCs that they are witnessing a poor and have been cast out by society. We only take procession of Important People. what we are unable to earn by honest labor. Drop your At the rear of the caravan is a group of stragglers, weapons, drop your gold, and keep out of our way.” soldiers, and hangers-on: two tall troubadours with long, The two soldiers who are apparently functioning straight blonde hair and lutes, a beautiful brunette woman as the caravan’s rear guard exchange confused glances, (Grethe Rozenow) who laughs as then draw she exchanges stories with the their troubadours, and two bored sol- “Come, travelers! Walk with us awhile and barter your weapons, diers. The troubadours, milling tales of faraway places for shelter and companionship.” crouch about lazily at the rear of the cara- into de- van, are the first to catch sight of Mathias Neltzen, Troubadour fensive the PCs. One of them smiles gre- stances, gariously and waves the PCs forward, yelling “Come! and await the mutants’ next move. The woman gathers Walk with us!” He introduces himself as Mathias her dress and quickly scurries to the other side of the Neltzen, troubadour extraordinaire for the Creutzfeldt coach. Both troubadours stand transfixed, immobilized noble family. He explains that he and his brother Gunnar by fear. In the distance, the forward guard is in the proc- were brought along to entertain the entourage during ess of turning their mounts, but will not arrive for at least their journey to negotiate peace terms with a rival noble three rounds. family, the Durrenbachs. His voice drops to a conspirato- The PCs are free to act now; if they charge the rial whisper as he explains that the two families have mutants, they can engage them this round, but they’ll caused so much trouble that Elector Count Ludenhof face four crossbow bolts before they can cross the gap. If himself ordered the negotiations, and to be sure there was magic is used in any obvious fashion, two of the mutants no more trouble, he sent his personal representative (at must pass an Average (+0%) Will Power Test or flee on this he leans over and motions toward the first coach), the spot from fright. The rest of the mutants will stand Erasmus Heger, Priest of Sigmar. Gunnar attempts to their ground as long as possible, but will flee if any of hush him -- “It’s none of their business what we’re doing. their number is critically wounded. If the PCs follow the They’re lucky we’re sharing the road in the first place!” soldiers’ lead and wait, the mutants will continue to clang -- but Mathias their weapons as will not be si- loudly as possible. If lenced: “I’ve “Twere up to me, I’d start my search with Everd Setzingen, by the second round been walking for no one has dropped two straight days the Durrenbach sellsword. A bit of advice, however: if it’s any gold, one of the now and be- information you want out of that one, coin’ll get you further mutants will fire its tween songs you than pain.” crossbow into the are the only cargo compartment of company I’ve Arent Stretstorpe, Creutzfeldt Mercenary Captain the third coach -- a had. Before warning shot. The these kind folks leader will repeat his happened by I’d begun to long for the rack.” orders, and threaten that people will be harmed if they do He turns again to the PCs and says, “So, tell us of not comply. When the forward guard arrives at the rear of your travels. And don’t leave out the gossip, it’s my stock the caravan (Arent and Everd will argue over who coor- and trade.” If the PCs seem reluctant, Mathias will offer a dinates the response), the mutants will stage a fighting deal.

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