Iphone Application Development Livescore Göteborg Degree Project, Bachelor Thesis in Computer Science

Iphone Application Development Livescore Göteborg Degree Project, Bachelor Thesis in Computer Science

iPhone Application Development LiveScore Göteborg Degree Project, Bachelor thesis in Computer Science Timocin Zaynal Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2015 iPhone Application Development Livescore Göteborg Timocin Zaynal © Timocin Zaynal, 2015 Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Gothenburg Sweden Tel: +46-(0)31-772 1000 Fax: +46-(0)31-772 3663 Department of Computer Science and Engineering Gothenburg, 2015 Preface I would like to thank my brothers for helping me with different ideas, and also Uno Holmer for giving clear guidelines to build the thesis the best possible way and any other assistance I needed along the way. i Abstract The demand for live information in the sports community is growing every day. Thanks to the Internet, new kinds of information delivery services are being implemented for the top football leagues. However there is one area that remains untouched, the lower leagues. Fans supporting their local teams do not have the means to receive live updates and information. Few problems prevent the development for this, the quantity of different leagues and obviously popularity. In terms of business, it is not lucrative. Crowd-Sourcing was used to overcome these problems. A low-maintenance server-client solution is implemented to handle the information which is populated by the “crowd”, in this case the board members of a football club. ii Abstrakt Efterfrågan för live information i idrottsrörelsen växer varje dag. Nya typer av informations-leveranstjänster genomförs för de bästa fotbollsligorna tack vare Internet. Men det finns ett område som är orörd, de lägre ligorna. Supportrar som stöder sina lokala lag har inte möjlighet att ta emot live uppdateringar och information. Enstaka problem hindrar utvecklingen för detta, mängden olika ligor och naturligtvis popularitet. När det gäller affärer är det inte lönsamt. Crowd-Sourcing kan användas för att lösa dessa problem. En simpel serverklientlösning implementeras för att hantera den information som uppdateras av "publiken", i detta fall styrelsen i en fotbollsklubb. iii Table of Contents 1. Introduction ....................................................................................................................... 1 1.1 Background ...................................................................................................................... 1 1.2 Problem ............................................................................................................................ 1 1.3 Purpose ............................................................................................................................ 1 1.4 Requirements ................................................................................................................... 1 1.5 Boundaries...........................................................................................................................2 2. Method ............................................................................................................................... 3 2.1 Planning and organization ................................................................................................ 3 2.2 Developing the application ................................................................................................ 4 2.3 Testing and verification ..................................................................................................... 4 3. Technology Summary & background .............................................................................. 5 3.1 HTTP Request Methods POST/GET ................................................................................ 5 3.2 JSON ................................................................................................................................ 5 3.3 HTML ............................................................................................................................... 5 3.4 Python .............................................................................................................................. 6 3.5 Dictionary ......................................................................................................................... 6 3.6 LXML & XPath .................................................................................................................. 6 3.7 Objective - C ..................................................................................................................... 6 3.8 Apple SDK ........................................................................................................................ 7 3.9 Web Server ...................................................................................................................... 7 4. Implementation ................................................................................................................. 8 4.1 Base design ...................................................................................................................... 8 4.1.1 Application template ................................................................................................... 8 4.1.2 Integrating UITableView ............................................................................................. 9 4.2 Information gathering ........................................................................................................ 9 4.2.1 Import.IO .................................................................................................................... 9 4.2.2 Kimonolabs ................................................................................................................ 9 4.2.3 Python & LXML .........................................................................................................10 4.3 Storing information ..........................................................................................................10 4.3.1 Nested dictionary ......................................................................................................11 4.3.2 Checking game time .................................................................................................11 4.3.3 Printing as JSON .......................................................................................................12 iv 4.4 Server ..............................................................................................................................12 4.4.2 Heroku ......................................................................................................................12 4.4.2.1 Set up Heroku......................................................................................................13 4.5 Client ...............................................................................................................................14 4.5.1 Making a GET request method ..................................................................................15 4.5.2 Populating the data ...................................................................................................15 4.5.3 Authentication ...........................................................................................................16 4.5.3.1 Parse.com ..........................................................................................................16 4.5.4 Making a POST request method ...............................................................................17 4.5.4.1 Saving POST Information (Server) .....................................................................17 5. Result ................................................................................................................................18 5.1 Server ..............................................................................................................................18 5.2 Client ...............................................................................................................................18 5.3 User Interface ..................................................................................................................19 6. Conclusion .........................................................................................................................22 6.1 Environmental Aspects ....................................................................................................22 6.2 Security & Ethics .............................................................................................................22 6.3 Project Planning ..............................................................................................................22 6.4 Reaction from the teams ..................................................................................................22 6.5 Future Improvements.......................................................................................................22 6.5.1 Adding league tables .................................................................................................22 6.5.2 GUI ...........................................................................................................................23 6.5.3 Support for Other Platforms ......................................................................................23 Works Cited...............................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    34 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us