Fudge System Reference Document This document contains information on the Fudge roleplaying game system, and presents the core body of the Fudge RPG material available for use under the Open Game License. (PDF/LaTeX Version 2005-August-01) (c) Grey Ghost Press, Inc., 2005 Fudge SRD -ii- Fudge SRD Copyrights, Trademarks, and Licenses Fudge System Reference Document Copyright 2005, Grey Ghost Press, Inc.; Authors Ste®an O'Sullivan, Ann Dupuis, with additional material by other authors as indicated within the text. Available for use under the Open Game License (see Appendix B) There are o±cial Fudge logos available for use under a separate agreement, the Fudge System Trademark License (FSTL). For more information please see http://www.fudgerpg.com/publishers. The 1995 version of the Fudge core rules and Addenda remains available free online (see http://www.fudgerpg.com), and may be used under the 2000 Fudge Legal Notice for those who prefer that rather than the Open Game License. Please ensure that you understand the license you choose to use for creating Fudge derivative works, and follow the requirements of the license you're using. The following resources may help you understand the intricacies of copyrights, trademark law, and the Open Game License and Fudge \Legal Notice." ² 10 Big Myths about copyright explained: http://www.templetons.com/brad/copymyths.html ² United States Government Copyright O±ce FAQ page: http://www.copyright.gov/help/faq/ ² Open Game License FAQ page: http://www.wizards.com/default.asp?x=d20/article/20040121a ² Open Gaming Foundation's email list (Ogf-l) for discussion of the Open Game License: http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l If after reviewing all of the above you still have questions about creating Fudge materials under either license, please contact Ann Dupuis at [email protected], and/or consult with an attorney practicing in intellectual property law. Open Game Content With the exception of material speci¯cally marked as Product Identity (PI) and terms that are indicated as trade- marks, the following material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Permission to copy, modify and distribute the contents of this document is granted solely through the use of the Open Gaming License, Version 1.0a (see Appendix B). This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. -iii- Fudge SRD -iv- Fudge SRD CONTENTS Contents 1 Character Creation 1 1.1 Character Creation Terms . 1 1.2 Fudge Trait Levels . 1 1.3 Character Traits . 2 1.31 Attributes . 2 1.32 Skills . 2 1.33 Gifts . 3 1.34 Faults . 4 1.35 Personality . 4 1.36 Fudge Points . 4 1.4 Allocating Traits . 5 1.5 Subjective Character Creation . 6 1.6 Objective Character Creation . 7 1.61 Attributes . 7 1.62 Skills . 8 1.63 Gifts & Faults . 9 1.64 Trading Traits . 9 1.7 Uncommitted Traits . 9 1.8 Random Character Creation . 10 -v- Fudge SRD CONTENTS 1.9 Minimizing Abuse . 10 2 Supernormal Powers 13 2.1 Supernormal Power Terms . 13 2.2 Powers at Character Creation . 14 2.21 Powers Available . 14 2.22 Associated Skills . 15 2.23 Combat Powers . 15 2.3 Non-humans . 15 2.31 Strength and Mass . 16 2.32 Speed . 17 2.33 Scale Correlations . 17 2.34 Cost of Scale . 17 2.35 Racial Bonuses and Penalties . 18 2.4 Legendary Heroes . 19 2.5 Magic . 19 2.6 Miracles . 20 2.7 Psi . 20 2.8 Superpowers . 20 2.9 Cybernetic Enhancements . 21 3 Action Resolution 23 3.1 Action Resolution Terms . 23 3.2 Rolling the Dice . 24 3.21 Reading the Dice: Fudge Dice . 24 3.22 Other Dice Techniques . 25 3.23 Success Rates . 26 -vi- Fudge SRD CONTENTS 3.3 Action Modi¯ers . 26 3.4 Unopposed Actions . 26 3.5 Opposed Actions . 27 3.6 Critical Results . 28 3.7 NPC Reactions . 29 4 Combat 31 4.1 Combat Terms . 31 4.2 Melee Combat . 31 4.21 Story Elements . 31 4.22 Simultaneous Combat Rounds . 32 4.23 Alternating Combat Turns . 33 4.3 Melee Combat Options . 34 4.31 Melee Modi¯ers . 34 4.32 O®ensive/Defensive Tactics . 34 4.33 PCs vs. NPCs . 35 4.34 Multiple Combatants in Melee . 35 4.35 Hit Location . 36 4.36 Fancy Stu® . 37 4.4 Ranged Combat . 38 4.5 Wounds . 39 4.51 Wound Levels . 39 4.52 Damage Capacity . 39 4.53 Wound Factors . 41 4.54 Sample Wound Factors List . 41 4.55 Determining Wound Level . ..
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