A Powerful Combination: 360 and Vr Deliver an Enhanced Gaming Experience

A Powerful Combination: 360 and Vr Deliver an Enhanced Gaming Experience

A POWERFUL COMBINATION: 360 AND VR DELIVER AN ENHANCED GAMING EXPERIENCE Our industry doesn’t stand still, and at dock10 we are each character’s audio appears to come The game is great fun to play and shows how we continually pioneering techniques that enable new from their position relative to where can combine a large number of technologies and technologies to be used in innovative and exciting ways. the player is looking. This really helps techniques, both established and emerging, to create Working extensively with CBeebies, they expressed an with finding the characters when innovative new experiences for audiences. interest in exploring how they could turn a TV show into a you’re up against the clock! We plan to apply the learnings from this 360 experience, so we undertook a development project to Finally, we worked closely successful development project to a show how it might work. We set out to combine real studio with a specialist games number of ventures on behalf of our filming with VR and 360 innovations, creating an immersive development company that clients. and interactive hide-and-seek gaming experience based took all the elements and on the popular CBeebies and Sesame Workshop show The built the application in Unity, Furchester Hotel. transforming a set of filmed sequences and audio into The first step was to create the set of the Furchester Hotel a fully-functioning VR as a 360-degree environment. The show is filmed at dock10 game. This was playable with an amazing almost 360-degree set which made it across multiple platforms, perfect for the project. We had already developed a range either by moving a mobile of special 360 filming techniques that deliver complete and device or using a VR headset constant 360-degree coverage while ensuring that cameras so that the player ‘looks and crew are always out of shot. We then enhanced the 360 around’ the environment footage of the RAW physical set by adding in the missing to find the Sesame Street floors, ceilings and walls through VFX post compositing characters as they pop out in Nuke and CaraVR. The game format required iconic from their hiding places. characters, such as Elmo and Cookie Monster, to pop A target on the screen up from hiding places within the hotel. Some of these is used to detect the characters were captured in the 360 shoot, with others characters and the being shot against a green-screen and added as a final layer game automatically in post. registers each as Once the 360 video was finished we added two audio being found, adding tracks. The first was a stereo mix of the music tracks and them to your score narrations, the second was a binaural mix which attached and recording the the audio of individual characters to their position in 3D time taken to space. This means that when listening through headphones, find all six. #dock10.

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