The Making of Enter the Matrix

The Making of Enter the Matrix

TWO MOVIES. ONE “THEN ALONG COMES THE WACHOWSKIS AND ANIMATED ANTHOLOGY. THEY WANT TO SHOOT AND THE MOST EXPENSIVE AN HOUR OF MATRIX LICENSED VIDEOGAME QUALITY MOVIE FOOTAGE FOR OUR EVER MADE. SEVENTEEN GAME – AND WRITE YEARS AFTER ITS ORIGINAL THE ENTIRE STORY” RELEASE, WE EXPLORE DAVID PERRY HOW ENTER THE MATRIX TRIED TO DEFY TRADITIONAL VIDEOGAME STORYTELLING BY SLOTTING INTO A WIDER TRANSMEDIA EXPERIENCE Words by Aaron THE MAKING OF Potter ames based on a licence have been around almost as long as the medium itself, with most gaining a reputation for being cheap tie-ins or ill-produced cash grabs that needed much longer in the development oven. It’s an unfortunate fact that, in most instances, the creative teams tasked with » Shiny Entertainment founder and making a fun, interactive version of a beloved working on a really cutting-edge 3D game called former game director David Perry. Hollywood IP weren’t given the time necessary to Sacrifice, so I very embarrassingly passed on the IN THE succeed – to the extent that the ET game from 1982 project.” David chalks this up as being high on his for the Atari 2600 was famously rushed out by a “list of terrible career decisions”, though it wouldn’t KNOW single person and helped cause the US industry crash. be long before he and his team would be given a PUBLISHER: ATARI After every crash, however, comes a full system second chance. They could even use this pioneering DEVELOPER : reboot. And it was during the world’s reboot at the tech to translate the Wachowskis’ sprawling SHINY turn of the millennium, around the time a particular universe more accurately into a videogame. ENTERTAINMENT, gun-fu sci-fi movie released in cinemas, when Atari Most famous for creating the Earthworm Jim INC was determined to not make the same mistake again. series of run-and-gun platformers back in the early RELEASED: 2003 “I was contacted by [film producer] Joel Silver’s Nineties, Shiny Entertainment might seem like an PLATFORM: office,” says Shiny Entertainment founder and odd choice to develop Enter The Matrix. After all, GAMECUBE, XBOX, former game director David Perry. “They had this this was an IP that placed some of life’s biggest PLAYSTATION 2, PC, » Art director at Shiny Entertainment movie called The Matrix, starring Keanu Reeves. I questions front and centre of a blockbuster movie, GENRE : Robert Nesler. was a fan of the directors, but we were slammed asking mainstream audiences to ponder such ideas ACTION 82 | RETRO GAMER RET215.mo_enter_matrix.indd 82 04/12/2020 17:25 THE MAKING OF: ENTER THE MATRIX BLURRING THE LINE BETWEEN MOVIE AND GAME ■ Unlike most other interactive tie-ins that either recreated a movie or TV show’s events and were developed after the fact, Enter The Matrix was the fi rst example of a videogame being made in tandem with its IP. A mere part of a much wider transmedia experience that also included the two new Matrix movies being fi lmed back to back and an anthology series of animated » [GameCube] An early form of motion capture allowed Shiny to accurately shorts called The Animatrix, Shiny’s game featured over an capture the performances of Anthony hour’s worth of original footage written by the Wachowskis Wong and Jada-Pinkett Smith. themselves and was shot using 35mm filmstock. Niobe and Ghost’s parallel adventures were seen as the perfect vice to reveal certain story aspects that couldn’t be explained in either Matrix sequel due to time constraints. “While there are lots of little and big things here and there, the one that stands out to me is the one in which we reveal and explain the changed Oracle,” remembers art director Robert Nesler. Actress Mary Alice had sadly died between filming Reloaded and Revolutions, leading the character to be succeeded by Gloria Foster in the latter. This meant Enter The Matrix could explain the change through a sequence where the ominous Merovingian acquires the deletion codes for the Oracle’s original shell. » [GameCube] Electing to play as Ghost or Niobe will Actors had their likenesses scanned, lines recorded and motions tracked to see story sequences play out slightly differently. help create a more accurate representation of their character, lending Enter The Matrix a noticeable ‘Hollywood’ quality. Such attention to detail even stretched to the choreography of in-game manoeuvres, as well as those featured in cutscenes and live-action footage. This is because Jada Pinkett Smith (Niobe) DEVELOPER and Anthony Wong’s (Ghost) stunt doubles also had their movements captured, HIGHLIGHTS resulting in kung-fu fi ghts overseen by the franchise’s fi ght choreographer Yuen EARTHWORM JIM Woo-ping to end up in the game. » Reference VARIOUS SYSTEM: photo YEAR: 1994 MDK PICTURED PC, SYSTEM: » In game PLAYSTATION render YEAR: 1997 THE MATRIX: PATH OF NEO SYSTEM: PLAYSTATION 2, PC, XBOX YEAR: 2005 » [GameCube] Enter The Matrix reveals how Niobe and Ghost caught up to save Morpheus from falling during Reloaded’s thrilling freeway chase. to shoot an hour of Matrix quality movie footage for watching them, but the people that played the our game – and write the entire story. It was the games would have a different experience. In the as ‘is the world a simulation?’, ‘will technology lead most exciting project we’d ever been offered.” movie Morpheus falls off a fuel truck, but he’s saved to society’s downfall?’ and ‘do humans exercise any by Niobe driving a car. As a gamer you had to get free will?’. All Earthworm Jim ever asked of players ollowing rigorous meetings with both that car there, YOU saved Morpheus, but that movie was to make it to the end of the level without the Wachowskis and producer Joel viewer it just happy to see Morpheus survive. So dying, but it was David’s previous history working Silver, the outline for what would to be clear, if these two people were watching the on tie-in games based on Teenage Mutant Hero become Enter The Matrix was agreed movie together – after one had played the game – Turtles, Disney’s Aladdin and such that helped get upon. It would serve primarily as a they’d be having very different experiences.” his foot back in the door. third-person action game with driving, shooting and Pulling this off effectively meant Shiny It was specifically working on The Terminator hacking elements, running parallel to the story of The Entertainment had to stay true to The Matrix’s (1992) on Sega Mega Drive that led to David’s Matrix Reloaded so that familiar characters and events established art design and wholly unique surprise about how much involvement his studio could crossover. Never before or arguably since has a iconography. 2003 was a time where dialled-in would have on the proposed Matrix multimedia tie-in videogame worked so intimately alongside the tablet devices didn’t yet exist, maintaining online project Warner Bros was investing in. “’Sorry, you production of the property it’s based on. The intention social profiles wasn’t quite an everyday occurrence, can’t be the Terminator, and you can’t be Sarah was to make a game purposely designed to imbue and the sight of green code trickling down a Connor, actually you can only use one image of players with additional narrative context that average black screen was still a novelty. To ensure that Arnold, and you have to play the guy, Kyle, that moviegoers would be lacking. Enter The Matrix felt like a legitimate piece of this dies in the movie’,” he reflects, explaining what “The Wachowskis explained it to me that they franchise’s puzzle, art director Robert Nesler ate restrictions around licensed games was like before. wanted to have two experiences,” David explains. up all the movie assets he could get eyes on. “Then along comes the Wachowskis and they want “The people that saw the movies would enjoy “[Warner Bros] provided us with a tremendous RETRO GAMER | 83 RET215.mo_enter_matrix.indd 83 04/12/2020 17:25 Melee combat Third-person shooting Car chases Computer hacking ■ Fighting anyone who isn’t an Agent ■ Taking a bullet in Enter The Matrix does ■ Driving sequences play out differently ■ Enter The Matrix handled cheats in involves performing a range of martial a lot of harm, so picking up a shotgun, depending on who you’re playing as. a way that made sense in-universe, arts moves made up of roundhouse sniper rifl e or dual-wielded pistols pays Niobe, as the captain of the Logos ship, letting players access unique weapons, kicks, hand chops and bone-crushing dividends. This predates the age when sees you navigate streets from either special skills and even a hidden slams. One button is dedicated to cover shooting was king, however, leading a fi rst or third-person view. Ghost’s two-player fi ghting mode by way of a punches while the other unleashes leg most gun battles to play out in the open version of events, meanwhile, temporarily DOS-style hacking system accessed moves, becoming more devastating to as you unload endless clips at enemies. transforms the game into an on-rails from the main menu. Low gravity, enemies whenever focus is engaged. Eventually they do go down but it does shooter, with you gunning down cars infi nite health and more were just a few Grab manoeuvres are also deadly. feel a bit strange when playing today. from the passenger’s seat window. passwords away. » [GameCube] Because Enter The Matrix released months before the final film, it marked the first appearance of Mary Alice’s changed Oracle.

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