Desarrollo De Entorno Para Videojuegos En HTML5, Basado En Tiles

Desarrollo De Entorno Para Videojuegos En HTML5, Basado En Tiles

Desarrollo de entorno para videojuegos en HTML5, basado en tiles Alumno: Víctor Manuel Agüero Director: Lluis Solano Albajés 13 de enero de 2014 CONTENIDO 0. Prólogo ........................................................................................................................................................................................... 5 1. Introducción ................................................................................................................................................................................ 8 1.1. Descripción del proyecto .............................................................................................................................................. 8 1.2. Objetivos ............................................................................................................................................................................... 9 1.3. Estructura del proyecto .............................................................................................................................................. 10 2. Evolución hasta Game Engines ......................................................................................................................................... 11 2.1. 1950 - 1960: Antecedentes ....................................................................................................................................... 11 2.2. 1970: Primeras recreativas ...................................................................................................................................... 14 2.3. 1980 -1990: Los 8 y 16 bits ...................................................................................................................................... 19 2.4. 2000 - Actualidad: La popularización de los videojuegos ......................................................................... 22 2.5. Game Engines en la actualidad ............................................................................................................................... 25 2.5.1. Unity3D ...................................................................................................................................................................... 25 2.5.2. Unreal Engine ......................................................................................................................................................... 27 2.5.3. RPG maker................................................................................................................................................................ 29 2.5.4. Adventure Game Studio ..................................................................................................................................... 31 3. Géneros y subgéneros .......................................................................................................................................................... 32 3.1. Acción .................................................................................................................................................................................. 32 3.1.1. Shooter....................................................................................................................................................................... 33 3.1.2. Arcade ........................................................................................................................................................................ 36 3.1.3. Beat’em up ............................................................................................................................................................... 37 3.1.4. Hack & Slash ............................................................................................................................................................ 38 3.1.4. Plataformas.............................................................................................................................................................. 39 3.2. Aventuras .......................................................................................................................................................................... 40 3.2.1. Aventura conversacional .................................................................................................................................. 41 3.2.2. Aventura gráfica .................................................................................................................................................... 42 3.2.3. Película interactiva .............................................................................................................................................. 43 3.3. RPG ....................................................................................................................................................................................... 44 3.3.1. RPG Clásico .............................................................................................................................................................. 45 3.3.2. Action RPG ............................................................................................................................................................... 46 3.3.3. Tactic RPG ................................................................................................................................................................ 47 3.3.4. Dungeon crawler................................................................................................................................................... 48 3.3.5. MMORPG ................................................................................................................................................................... 48 3.4. Simulación......................................................................................................................................................................... 49 2 3.4.1. Música ........................................................................................................................................................................ 49 3.4.2. Deporte ...................................................................................................................................................................... 51 3.4.3. Vida .............................................................................................................................................................................. 52 3.5. Estrategia .......................................................................................................................................................................... 53 3.5.1. RTS ............................................................................................................................................................................... 54 3.5.2. TBS ............................................................................................................................................................................... 55 3.5.3. Negocios .................................................................................................................................................................... 56 3.5.4. Tower defense ........................................................................................................................................................ 57 3.6. Velocidad ........................................................................................................................................................................... 58 3.6.1. Simulador ................................................................................................................................................................. 58 3.6.2. Arcade ........................................................................................................................................................................ 59 3.7. Sandbox .............................................................................................................................................................................. 60 3.8. Otros .................................................................................................................................................................................... 61 3.8.1. Casual ......................................................................................................................................................................... 61 3.8.2. Mini juegos ............................................................................................................................................................... 62 3.8.3. Puzzle ......................................................................................................................................................................... 63 3.8.4. Tablero ....................................................................................................................................................................... 64 3.9. Por propósito ................................................................................................................................................................... 65 3.9.1. Publicitarios ...........................................................................................................................................................

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