Rules of Play

Rules of Play

Rodger B. MacGowan © 2018 2nd Edition Rules of Play © 2021 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com 2 Hitler’s Reich 2nd Edition ~ Rules of Play TABLE O F CONTENTS Introduction ............................................................................3 9.3 Fleet Action ...................................................................12 About These Rules .................................................................3 9.4 Planning Action .............................................................12 Important Game Terms and Concepts .................................3 Contested Actions ..........................................................13 1.0 Components ......................................................................4 9.5 Event Action ..................................................................13 9.6 Attack Action .................................................................13 2.0 The Cards .........................................................................4 9.6.1 Land Attack ..............................................................13 2.1 The Conflict Decks ..........................................................4 9.6.2 Paratroop Attack .......................................................14 2.1.1 Conflict Card Hand Size ...............................................4 9.6.3 Amphibious Attack ...................................................14 2.1.2 Suits and Ties .............................................................5 9.6.4 Sea Zone Attack .......................................................15 2.2 The Event Decks ..............................................................5 9.7 Special Historical Operations ........................................15 2.2.1 Event Types ................................................................5 9.8 Big Push Action .............................................................15 2.2.2 Event Card Hand Size ................................................6 9.8.1 Conducting a Big Push .............................................15 2.2.3 Event Deck Array .......................................................6 9.8.2 Big Push – Event Actions .........................................16 3.0 The Board .........................................................................6 9.8.3 Big Push – Attack Actions........................................16 3.1 Land Areas .......................................................................6 9.8.4 Big Push – Special Historical Operations ................16 3.2 Sea Zones .........................................................................7 9.8.5 Big Push - Bonus Actions ........................................16 3.3 Islands ..............................................................................7 9.9 Bonus Actions ................................................................16 3.4 Straits ...............................................................................7 9.9.1 Success Bonus Action .............................................16 3.5 Production Centers .........................................................7 9.9.2 Blitzkrieg Bonus Action ...........................................17 4.0 The Other Components ...................................................7 10.0 Conflict Resolution ......................................................18 4.1 The Markers .....................................................................7 11.0 Reshuffling ..................................................................21 4.2 The Dice ..........................................................................8 11.1 Axis Reshuffle ..............................................................21 5.0 Victory Conditions ...........................................................8 11.2 Allied Reshuffle ...........................................................21 5.1 Sudden Death ..................................................................8 12.0 Year End Procedure .....................................................22 5.2 Surrender .........................................................................8 13.0 Special Rules .................................................................22 5.3 Conquest ..........................................................................8 13.1 Paris .............................................................................22 5.3.1 Allied Conquest ..........................................................8 13.2 Italy ..............................................................................22 5.3.2 Axis Conquest ............................................................8 13.3 Malta ............................................................................23 5.4 Capitulation ..................................................................8 13.4 Straits and Allied Fleet Carriers...............................23 5.4.1 Capitulation of the Axis .............................................8 13.5 The Channel and the Mid-Atlantic ..............................24 5.4.2 Capitulation of the Allies ...........................................8 13.6 Nazi-Soviet Non-Aggression Pact ...............................24 5.5 End of Game Victories ....................................................8 13.7 Vichy ............................................................................24 6.0 Selecting Game Length ....................................................8 14.0 Special Historical Ops .................................................25 7.0 Setup ..................................................................................9 14.1 Operation Barbarossa (Axis Only) ..............................25 7.1 Board Setup .....................................................................9 14.2 Operation Overlord (Allied Only) ...............................25 7.2 Card Setup .......................................................................9 14.3 Operation Bagration (Allied Only) ..............................27 7.2.1 The Event Decks Array ............................................10 15.0 Scenarios .......................................................................28 7.2.2 Event Deck Draw .....................................................10 15.1 Short Game 1944 ........................................................28 7.2.3 Pre-Game Events ......................................................10 15.1.1 Card Setup ..............................................................28 7.3 The Conflict Decks ........................................................10 15.1.2 The Event Decks Array ..........................................28 7.3.1 Allied Conflict Deck .................................................10 15.1.3 Allied Events ..........................................................28 7.3.2 Axis Conflict Deck ...................................................10 15.1.4 Axis Events.............................................................29 8.0 Playing the Game ...........................................................11 15.1.5 Allied Conflict Deck ...............................................29 8.1 Turn Sequence ...............................................................11 15.1.6 Axis Conflict Deck .................................................29 8.2 Preparation Phase ..........................................................11 15.1.7 Starting the 1944 Scenario ....................................29 8.3 Action Phase ..................................................................11 15.2 Introductory Game: 1941-1942 ...................................29 9.0 Actions .............................................................................12 15.3 Introductory Game: 1941-1943 ..................................29 Uncontested Actions ......................................................12 15.4 Tournament Play ..........................................................29 9.1 Reorganize Action .........................................................12 Credits ...................................................................................30 9.2 Fortify Action ................................................................12 Index ......................................................................................31 © 2021 GMT Games, LLC Hitler’s Reich 2nd Edition ~ Rules of Play 3 Introduction sion of France? Or, as the Axis leadership, will you triumph over all and create the thousand-year empire that would have Hitler’s Reich is the first of the Card Conquest System game been Hitler’s Reich? series in which players recreate epic military contests of history in short, comparatively simple and easy to learn but hard to master games. Designed to be set up in minutes and played to About These Rules conclusion in one sitting, these are not simulations but games— These rules for Hitler’s Reich are layered. First, we introduce the albeit ones packed with enough historical flavor, excitement, game components, victory conditions, and set up of the game. and decision making to give you the feeling of being there at Then the core rules will be explained in the same general order the highest levels of command. they occur during play. An index can be found near the end of In Hitler’s Reich, one side is the Axis of Nazi Germany, Fascist the rulebook for quick reference. Italy, and their East European minions. The other is the Allies Rules are referenced within the text to guide you to the specifics of the United States, Great Britain and its Commonwealth, text. A rules references is noted

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