Gaming Market Study: State of New York – Main Report

Gaming Market Study: State of New York – Main Report

GAMING MARKET STUDY: STATE OF NEW YORK Prepared for the New York State Gaming Commission January 2021 Contents INTRODUCTION .................................................................................................................................1 1. ABOUT THIS REPORT.................................................................................................................................. 1 a. RFP Questions and Requirements .................................................................................................... 1 b. Primary Methods Used..................................................................................................................... 2 c. About Spectrum Gaming Group ....................................................................................................... 3 d. Common Terms and Definitions....................................................................................................... 5 2. SORTING PIECES OF NEW YORK’S COMPLEX GAMING PUZZLE ........................................................................... 6 a. Adapting to Shifting Environment .................................................................................................... 7 b. Gaming in New York: Emblematic and Unique ................................................................................ 8 c. Building Gaming’s Future.................................................................................................................. 9 A. IMPACTS OF COVID-19 PANDEMIC ............................................................................................... 11 1. ECONOMIC IMPACTS ON GAMING INDUSTRY ............................................................................................... 11 2. PANDEMIC AND RELEVANT HISTORIC EXPERIENCE ......................................................................................... 14 a. Leisure Industry Analogous Experiences ........................................................................................ 15 b. Relevant Experience ....................................................................................................................... 18 1) Terrorist Attacks, 2001...................................................................................................... 18 2) Hurricane Katrina, 2005 .................................................................................................... 20 3) Great Recession, 2007-2009 ............................................................................................. 20 4) Las Vegas Mass Shooting, 2017 ........................................................................................ 21 5) Conclusion ......................................................................................................................... 22 3. FORECASTING IMPACTS ............................................................................................................................ 23 a. Effect on Decline in Discretionary Spending .................................................................................. 23 1) COVID-19 Anxiety.............................................................................................................. 23 2) Great Recession Example .................................................................................................. 24 b. Modeling Assumptions, Projections ............................................................................................... 25 1) Capacity Reduction ........................................................................................................... 26 2) Reduction in Attendance, Average Spend per Visit .......................................................... 28 3) Marketing Spend Reduction ............................................................................................. 32 c. Results of Modeling ........................................................................................................................ 33 1) Mid Case Scenario ............................................................................................................. 35 2) Low Case Scenario ............................................................................................................ 36 3) High Case Scenario ............................................................................................................ 38 4) Conclusion ......................................................................................................................... 40 d. Implications .................................................................................................................................... 42 1) Potential Regarding Obligations and Debts ...................................................................... 42 2) Reinvestment, Marketing and Capital .............................................................................. 45 3) Restructuring .................................................................................................................... 45 4) Migration of the Gambler: Have They Returned? Will They Return? .............................. 46 B. OVERVIEW OF NEW YORK GAMING FACILITIES ............................................................................. 48 C. ECONOMIC IMPACT OF NEW YORK GAMING INDUSTRY ................................................................ 53 1. GAMING AND TOURISM ........................................................................................................................... 54 2. MODELING EXISTING GAMING .................................................................................................................. 56 a. Glossary ...................................................................................................................................... 56 b. Methodology .................................................................................................................................. 57 New York Gaming Study ii 3. IMPACTS OF EXISTING GAMING AND THE UPSTATE NEW YORK GAMING ACT .................................................... 58 D. FORECASTS FOR DOWNSTATE GAMING FACILITIES ....................................................................... 62 1. HISTORICAL OVERVIEW ............................................................................................................................ 62 2. BACKGROUND AND FORECAST SCENARIOS ................................................................................................... 63 3. EXPANDING GAMING IN THE DOWNSTATE MARKET ...................................................................................... 66 a. Regional Market Projection ............................................................................................................ 66 b. Tourism Gaming-Revenue Projection ............................................................................................ 67 c. GGR Summary for Downstate Gaming Market, 2025 .................................................................... 69 d. New Downstate Casino Impact on Incumbent Operators ............................................................. 71 e. Downstate Casino Gaming Tax Fiscal Impact ................................................................................. 72 f. New Downstate Casino Impact on GGR Repatriation ..................................................................... 73 g. Gaming-Revenue Source for New York Gaming Facilities .............................................................. 74 h. Speed to Market: Aggregate GGR with Only Converted VLT Facilities .......................................... 75 i. Projected Impact to Downstate Development of Expansion Elsewhere ........................................ 77 j. Facility Sizing Assumptions .............................................................................................................. 79 4. ORANGE COUNTY VLT FACILITY ................................................................................................................. 79 a. Regional Market Projection ............................................................................................................ 80 b. Tourist Market Projection .............................................................................................................. 82 c. Total Market Projection .................................................................................................................. 82 d. GGR Split by Slots and Tables ......................................................................................................... 83 e. Gaming Tax Implications ................................................................................................................ 84 f. Impact of Additional Competition................................................................................................... 84 g. Gaming Tax Implications of Meadowlands Casino on Downstate Market Inclusive of Orange County VLT Facility ............................................................................................................................. 86 h. Orange County VLT Facility Sizing .................................................................................................. 86 5. IMPLICATIONS OF A POTENTIAL SHINNECOCK CASINO .................................................................................... 86 6. DOWNSTATE MARKET PROJECTION CONCLUSION ........................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    358 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us