, TECNOLOGICO DE MON.TERREY@ Campus Ciudad de México Escuela de Diseño, Ingeniería y Arquitectura Maestría en Ciencias de la Computación "Seriously lmmersive Video Gaming" Author: Jesse A ba Benjamin Jacobs Thesis director: Dr. José Mar n Malina Espinosa Revision Committee: Dr. Gilberto Huesca Juárez Dr. Rafael Lozano Espinosa Mexico D.F., May 2012 Content CHAPTER 1 - Introduction ............................................................................................................. 1 1.1 Moti vation ............................................................................................................................................................ 1 1.2 Antecedents .......................................................................................................................................................... 2 1.3 Approach ............................................................................................................................................................... 3 1.4 Objectives ............................................................................................................................................................. 4 1.5 Justification .......................................................................................................................................................... 4 1.6 Hypothesis ............................................................................................................................................................ 5 1.7 Methodology ....................................................................................................................................................... 5 CHAPTER 2 - Related Work ........................................................................................................... 6 2.1 Theoretical famework ....................................................................................................................................... 7 2.1.1 Narrative video games ............................................................................................................................................. 7 2.1.2 Action video games ................................................................................................................................................... 8 2.1.3 Simulation video games .......................................................................................................................................... 9 2. 1.4 Serious video games ................................................................................................................................................ l O 2.1.5 Others ............................................................................................................................................................................. 10 2.2 Artificial Intelligence (A.I.) ......................................................................................................................... 11 2.3 Multi-platforms ................................................................................................................................................ 12 2.4 Video games and education ......................................................................................................................... 15 2.5 Immersion in video games ........................................................................................................................... 16 2.6 Virtual reality .................................................................................................................................................... 17 2.7 Immersive video games ................................................................................................................................ 18 2.8 Social networks ............................................................................................................................................... 19 2.8.1 Facebook ...................................................................................................................................................................... 19 2.8.2 Twitter ............................................................................................................................................................................ 21 2.8.3 Google+ ........................................................................................................................................................................ 23 2.8.4 Linkedln ....................................................................................................................................................................... 25 2.9 Social networking and video games .......................................................................................................... 26 2.1 O Social networks and console video games ............................................................................................ 2 7 2.11 Social networks in Mexico ........................................................................................................................ 28 2.12 Out throw ........................................................................................................................................................ 30 CHAPTER 3 - Proposed Solution ............................................................................................... 31 3.1 Integrating digital social environment into a video game structure ................................................ 31 3.1.1 Reality web services ............................................................................................................................................... 32 3.1.2 Elcments of the digital social environment .................................................................................................. 32 3.1.3 Video game structure .............................................................................................................................................. 34 3.1.4 The integration ........................................................................................................................................................... 36 3.2 Video game's requirements .......................................................................................................................... 41 3.2.1 Functional requirements: ...................................................................................................................................... 42 3.2.2 Non-functional requirements: ............................................................................................................................. 42 3.3 System's design ............................................................................................................................................... 42 3.3.1 Architecture ................................................................................................................................................................. 43 3.3.1.1 Event driven ...................................................................................................................................................... 43 3.3.1.2 Data driven ........................................................................................................................................................ 43 3.3.2 UML design ................................................................................................................................................................ 44 3.3.2.1 Use case .............................................................................................................................................................. 44 3.3.2.2 Activity diagram .............................................................................................................................................. 47 3.3.2.3 Componen! diagram ...................................................................................................................................... 49 3.3.3 Design pattern ............................................................................................................................................................ 50 3.4 Out throw ........................................................................................................................................................... 50 CONTENT 1 1 CHAPTER 4 -Applied Solution .................................................................................................. 51 4.1 PrivateEye ........................................................................................................................................................ 51 4.2 Social networks in Prívate Eye ................................................................................................................... 52 4.3 Applying the social networks' services in Prívate Eye ....................................................................... 53 4.4 Integrating reality data in Prívate Eye ...................................................................................................... 54 4.5 Priva te Eye system 's design ........................................................................................................................ 55 4.5.1 Functional requirements: .....................................................................................................................................
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