Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Melissa Gay Cal Moore Writing Copyediting Cartography Wade Rockett Cal Moore Ralf Schemmann Special Thanks ASH LAW, Cal Moore, Ruth Tillman, and the audience at the Gen Con 2015 13th Age Adventure Design Seminar, where the seeds of this adventure were brainstormed. 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, place in any form without written permission. 13th Age Monthly is published by Pelgrane names, new deities, etc.), dialogue, banter and comments from Wade and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. 13th Age is a trademark of Fire Opal Media, Inc. ©2016 Pelgrane Press Ltd. previously been designated as Open Game Content are not included in this declaration.) All rights reserved. www.pelgranepress.com OPEN GAME LICENSE Version 1.0a an indication as to compatibility, except as expressly licensed in another, independent The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Agreement with the owner of each element of that Product Identity. You agree not to Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. indicate compatibility or co-adaptability with any Trademark or Registered Trademark 1. 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Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, 14 Reformation: If any provision of this License is held to be unenforceable, such modify, translate and otherwise create Derivative Material of Open Game Content. (h) provision shall be reformed only to the extent necessary to make it enforceable. “You” or “Your” means the licensee in terms of this agreement. 15 COPYRIGHT NOTICE 2. The License: This License applies to any Open Game Content that contains a notice Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. indicating that the Open Game Content may only be Used under and in terms of this System Reference Document. Copyright 2000, Wizards of the Coast, Inc; License. You must affix such a notice to any Open Game Content that you Use. No terms Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary may be added to or subtracted from this License except as described by the License itself. Gygax and Dave Arneson. No other terms or conditions may be applied to any Open Game Content distributed 13th Age. Copyright 2013, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan using this License. Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your 13th Age Bestiary. Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd; acceptance of the terms of this License. Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal 4. Grant and Consideration: In consideration for agreeing to use this License, the Moore, Steve Townshend, Rob Watkins, Rob Wieland. Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, the exact terms of this License to Use, the Open Game Content. Jonathan Tweet, Robin D. Laws, based on material by Jonathan Tweet, Monte Cook, 5.Representation of Authority to Contribute: If You are contributing original material and Skip Williams. as Open Game Content, You represent that Your Contributions are Your original creation Eyes of the Stone Thief. Copyright 2014, Pelgrane Press Ltd; Authors: Gareth and/or You have sufficient rights to grant the rights conveyed by this License. Ryder-Hanrahan. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion The Book of Loot. Copyright 2014, Pelgrane Press Ltd; Authors: Gareth Ryder-Hanrahan. of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Content You are copying, modifying or distributing, and You must add the title, the Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, original Open Game Content you Distribute. Mac Golden. 7. Use of Product Identity: You agree not to Use any Product Identity, including as Temple of the Sun Cabal. Copyright 2016, Pelgrane Press Ltd; Author: Wade Rockett. temple of the sun cabal TEMPLE OF THE SUN CABAL In this issue of 13th Age Monthly, we present an adventure that from using a 5 for after the battle. This advice about delaying owes it roots to a collaboration between Fire Opal Media and complications doesn’t apply to the last battle, which is already 13th Age fans. At Gen Con Indy 2015, panelists and attendees at complicated and should be free to get even more complicated! the 13th Age Adventure Design Seminar brainstormed a rough adventure outline using 13th Age design principles and best practices. We’ve taken what we think are the best ideas from that SETUP session, and developed them into the short adventure you find here. To tune the adventure for your campaign, you’ll want to figure OVERVIEW out why the icons have taken an interest in this unusual vampire. The Vampire Temple of the Sun Cabal is designed for four to six 5th level player characters.
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