PSYLOCKE (Betsy Braddock) PL10 STRENGTH STAMINA AGILITY DEXTERITY FIGHTING INTELLECT AWARENESS PRESENCE OFFENSE 2 3 5 3 10 1 4 2 Initiative +9

PSYLOCKE (Betsy Braddock) PL10 STRENGTH STAMINA AGILITY DEXTERITY FIGHTING INTELLECT AWARENESS PRESENCE OFFENSE 2 3 5 3 10 1 4 2 Initiative +9

PSYLOCKE (Betsy Braddock) PL10 STRENGTH STAMINA AGILITY DEXTERITY FIGHTING INTELLECT AWARENESS PRESENCE OFFENSE 2 3 5 3 10 1 4 2 INITIATIVE +9 POWERS Force Blast +8 [+10], Ranged • Damage 8 Psychic Bond: Senses 1 (Communication Link Katana +10 [+12], Close • Damage 5 (Crit 19-20) [Captain Britain]) • 1 point Psychic Knife +10, Close • Damage 10, Psychic Ninja: Enhanced Advantages 5 (Close Resisted by Will (DC 25) Attack 2, Ranged Attack 2, Uncanny Dodge), Unarmed +14 [+16], Close • Damage 2 Enhanced Defenses 4 (Dodge 2, Parry 2), Senses 1 (Danger Sense), Limited: Psylocke must first read DEFENSE surface thoughts of target • 5 points TOUGHNESS 6/3* Telekinesis: Array (16 points) FORTITUDE 7 DODGE 12 [14] Telekinesis: Move Object 8 • 16 points WILL 13 PARRY 12 [14] • Force Blast: Ranged Damage 8 • 1 point * Without Defensive Roll bonus • Force Shield: Deflect 12 •1 point EQUIPMENT Telepathy: Array (20 points) Two Katana (Strength-based Damage 3, Improved Psychic Knife: Damage 10, Alternate Resistance Critical) • 4 points each (Will) • 20 points • Mental Probe: Mind Reading 10 • 1 point ADVANTAGES • Mind Control: Perception Ranged Cumulative DESIGN NOTES Affliction 5 (Resisted by Will; Entranced, Accurate Attack, Agile Feint, All-Out Attack, Attractive, Compelled, Controlled) • 1 point Defensive Roll 3, Equipment 2, Evasion, Improved There are several versions of Psylocke, and her powers • Psychic Awareness: Burst Area Mind Reading Initiative, Move-By Action, Power Attack, Precise have undergone so many changes, but it’s easiest to distinguish between her original form as a pure telepath 10, Free Action, Close Range, Limited to Attack (Close, Concealment), Ranged Attack 5, and her Kwannon form as a telepathy or telekinesis- Surface Thoughts • 1 point Takedown assisted ninja. While she has gone from telepathy and • Telepathic Illusion: Illusion 5 (all senses), using psychic knives, to a mixture of both telepathy and Selective, Limited to One Subject, Resistible by POWER POINTS telekinesis, to acquiring the ability to shadowwalk, to Will • 1 point using telekinesis alone and manifesting psi-katanas (not Abilities 60 + Powers 48 + Advantages 20 included here, but would be Penetrating Damage under SKILLS her Telekinesis array), to regaining both, the heart of her + Skills 29 + Defenses 22 = Total 179 character is still the psychic ninja. Thus, I added a degree of complexity here with her Psychic Ninja power. She needs Acrobatic 6 (+11), Athletic 8 (+10), Close Combat: COMPLICATIONS to first use her Psychic Awareness or Mental Probe to Unarmed 4 (+14), Deception 6 (+8), Insight 8 (+12), establish Mind Reading, after which she gains augmented Investigation 4 (+5), Perception 8 (+12), Stealth 8 Enemy: Shadow King, Sabretooth. combat ability. I don’t like using Resistible by Will because Prejudice: Mutant. you usually have to apply that Flaw to most of the ranks or (+13), Vehicles 6 (+9) Quirk: Psylocke feels conflicted about her identity. else it becomes too easily resisted..

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