Recommendations When Designing to Address Procrastination: a Psychological Perspective

Recommendations When Designing to Address Procrastination: a Psychological Perspective

Helen Andreae1,2, Abigail Durrant1, Steven Kyffin1 1Northumbria University, Newcastle upon Tyne, UK 2Victoria University of Wellington, New Zealand [email protected] Recommendations when Designing to Address Procrastination: A Psychological Perspective Abstract 1. Introduction Procrastination is a common behaviour that We all find ourselves putting off things that we would psychologists have found to have many negative have benefited from doing earlier. For the many, consequences for both the individual and society. procrastination is occasional –a few tasks without Standard psychological methods for addressing deadlines never get done and some tasks are done procrastination require significant time and effort, and last minute – but generally the procrastination consequently suffer a lack of adherence. This paper does not have a big impact. However for some synthesises relevant psychological research to identify populations like students, (85-95% of whom report possible approaches designers could take in order to procrastination[1]), and those with high autonomy offer immediate aid to procrastinators. We suggest over their time [2], procrastination is prevalent and that an understanding of the psychological mechanisms can have a large impact; affecting mental health and job underlying procrastination may inform and guide performance. For 20 percent of the adult population, designers in creating interventions that shift some of procrastination is habitual [3] impacting all aspects of the effort associated with undertaking tasks from the life. The current psychological treatments for reducing individual to the designed environment. In the paper, procrastination take practice and effort [4], which can we draw on different psychological perspectives and be particularly difficult for procrastinators. Almost strategies, highlighting how this information may be half of those starting cognitive behavioural therapy, relevant and applicable for designers who aim to address a common treatment, drop out before progress is and reduce procrastination behaviour through designed made [5]. Designers may be able to help people reduce interventions. procrastination in a more immediate way by creating environments that counteract underlying causes. In Keywords a cross-disciplinary endeavour, this paper presents designers with the relevant psychological theories to Procrastination, Design, Psychology, Motivation, consider when designing interactions that navigate the Attention complexity of procrastination. Putting tasks off does not necessarily constitute procrastination. There are many good reasons to delay Design and Semantics of Form and Movement 149 a task: sometimes it is beneficial to wait in order to Psychologists also employ cognitive strategies to work with the latest information; sometimes another increase self-efficacy, reduce negative thought cycles, task is more important; sometimes a person needs a self-handicapping, and irrational beliefs [19], [22]. These break first [6]. As Steel defines it, procrastination as strategies all address the underlying regulatory failure the needless delay of a task to one's future detriment but require significant time and effort to implement. [7]. Though 95 percent of procrastinators express a desire to change [9], many are discouraged and unable to Procrastination is correlated with many undesirable adhere to therapeutic practice because the focus is on outcomes. Procrastinators tend to have shorter-term, long-term change rather immediate aid[5]. This paper lower-paying jobs and make up nearly 60 percent focuses on psychological approaches that designers of the unemployed [8]. Procrastinators often have may operationalise through the shaping of the physical poorer general mental health, lower self-esteem, environment, to offer people more immediate aid, lower self-efficacy, higher levels of neuroticism [7] as well as supporting the process of learning non- increased stress [9], more long-term unhappiness [2], procrastination. We are particularly concentrating on higher levels of self-sabotage[7], and higher levels of work-based tasks conducted at a computer. There are guilt due to breaking social norms [10]. In spite of this other ways of affecting how a task is done through many people argue procrastination helps them: “I work design that are outside the scope of our consideration, better under pressure”; “it helps focus me”. However, for example, through: changing the task itself; changing empirical studies present a different story [9], [11], the context of doing the task; changing the user. We [12]. People make more mistakes, are less creative, focus here on making change through the design of the and enjoy the overall experience less, both while they built environment and the interactive artefacts within it. are delaying the task and when they are doing it under time pressure[13]. As Pychyl puts it, ‘People don’t work A review of the literature in conjunction with Blunt and “better” under pressure; it’s just they “only” work Pychyl’s work [23] highlights three types of task that under pressure’[6]. people commonly procrastinate in the process of doing: • Tasks that cause anxiety: It might be that people are Procrastination is also costly to society. In addition unsure of what is involved in the task, it might be that to ‘putting work off’, people procrastinate in many they are unsure of their ability to do it, or it might be contexts of life, including health and wellbeing [14], the consequences of failing are high; but all of these life transitions such as retiring from work [15] and cause anxiety that people want to avoid; their personal lives [6]. Putting off health care • Tasks that are tedious: These tasks may not be hard choices [14], retirement savings [15], and on average but require people to focus on something which isn’t procrastinating twenty-five percent of the work day [2], engaging or stimulating; means that employers and taxpayers have to make up • Tasks that are effortful for low perceived reward: the difference. Arguably, if designers can help people These tasks tend to be frustrating because, in spite address their procrastination, then both the individual of consuming a lot of effort, people get very little in and society will benefit. return. Procrastination is often viewed as the result of laziness The cognitive view of procrastination as a failure in self- or lack of planning. However, as Steel’s review of regulation means, in plain terms, that a procrastinator procrastination studies shows, procrastination results has been unable to make themselves do an undesirable from failures in the self-regulation of emotion, attention, task rather than do a more enjoyable one [7], [19]. The motivation, or engagement [7]. Psychologists typically ‘self-regulation failure’ involved in procrastination can be address self-regulatory failure through cognitive described from a range of cognitive perspectives. The behavioural therapies, restructuring negative thoughts perspectives of willpower [24] and emotion regulation and behaviour patterns [16], [17] teaching specific [10], [25] are highlighted in this paper in terms of their goal-directed behaviours [18], [19], implementation potential relevance for designers. intentions [20] and Applied Behavioural Analysis [21]. 150 Design and Semantics of Form and Movement 2. Willpower Perspective Flow is, fundamentally, about balancing challenge levels and individual skill levels[32], then it is important to Psychologists have found that willpower is a finite acknowledge that sometimes people have to do tasks resource [24], [26]. As people go through the day, their where this is not the case. Consequently, designers willpower is slowly used up, regardless of how it is used. may need to consider another strategy. Rather than To forgo distractions, people use up willpower. When designing for Flow, they could increase task desirability people have many pleasurable distractions surrounding by adapting the environment. Creating environments them, their willpower resources can be quickly depleted and interactions that users find desirable, may make [26]. Technology design now provides many instant tasks seem more enjoyable (or less disagreeable). ‘fun distractions’ (e.g. smartphone game applications Grading by a fire, with a hot drink steaming beside you or social network sites), making it increasingly hard for seems more appealing than sitting in a hard chair, under procrastinators to attend to the task at hand. Their fluorescent lights. willpower is constantly being called upon and therefore is readily used up [6], [26], [27]. People also have Starting a task is the most difficult part, and distractions many work-based distractions, with constant alerts can cause people to ‘start’ (re-engage) several times, making it easy to switch their attention away to simpler even within one working session [6], [13]. Once people tasks [28], [29]. To address procrastination from the have started, the distractions and fears that were ‘willpower perspective’, designers need to look at how motivating them to procrastinate are less noticeable and to reduce the amount of willpower required for each they often find the task more pleasant than expected type of task. Willpower is used for both starting and [13]. By creating pleasurable interactions when initiating maintaining task engagement. work designers may be able to use the salience of starting a task to increase task desirability. Experiments The following will argue that designers can reduce

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