Daniel C. Brown 17 Westwood Ave

Daniel C. Brown 17 Westwood Ave

Daniel C. Brown 17 Westwood Ave. (631) 816-5929 Stony Brook, NY 11790 [email protected] Portfolio: www.NoeticNightjar.com Education: BS Computer Science Graduation: January 2016 Stony Brook University, Stony Brook NY GPA: 3.55/4.00 MS Computer Science Graduation: May 2017 Stony Brook University, Stony Brook NY GPA: 3.46/4.00 Undergraduate Coursework: 2012-2013 – Data structures, Software development, Systems-level programming, Web Technologies 2014 – Databases, Algorithms, 2D & 3D game programming (C++ & Unity/C#) Spring 2015 – Software engineering (Java), Computer graphics (OpenGL/C++), Senior honors research project (NLP; Java/JavaFX) Graduate Coursework Fall 2015 – Logic programming (Prolog) Spring 2016 – Robotics, Logic in CS (theory), Programming languages (SML) Fall 2016 – Computer graphics (Irrlicht/C++), Data science fundamentals (Python), AI (Python) Spring 2017 – Parallel programming models/implementation, Visualization [in progress] Awards/Recognition Dean's List: Fall 2011 - Spring 2013 Member of the Honors College with scholarship Technical skills: - Proficient with C# (Unity), Python (2.7/3.5), Java, C/C++, Prolog, Haxe, GML, and Blender. - Experienced in web development (HTML, CSS, Javascript), databases (MySQL and GlassFish), version control (Git). - Environments: Visual Studio, NetBeans, Eclipse, emacs, Isabelle, and FlashDevelop. Recent Projects: Research project: re/ve (2D bullet hell game) Spring 2016 - present Masters advanced project option (2-semester project); Personal project - Designed and programmed 2D bullet hell game using Unity/C#, with systems for tracking player performance metrics over a number of game stages. Hardware-constrained oil painting for interactive applications Fall 2016 Course project (Computer Graphics) - Developed simulation of oil paint/color blending as might be used by artists using Irrlicht/C++. League of Legends match outcome predictor Fall 2016 Course project (Data Science) - Created a system that scrapes League of Legends (a popular MOBA, or multiplayer video game) match/player data from Riot API and predicts which team will win in any given match using Python 3.5. Flockcopters: Simulation of flocking quadcopters Spring 2016 Course project (Robotics) - Programmed simulation of small group of intercommunicating quadcopter robots flocking according to a fuzzy algorithm to account for sensor inaccuracies and environmental conditions using Unity/C#. Interests: Video game design/programming, Music (piano/violin; composition/Reaper), Art (traditional/digital drawing, animation), 3D art (low-poly modeling, texturing, rigging/skinning for game applications), Martial arts, Archery Languages: 6 yrs. French, 1 yr. German, 2.5 yrs. Japanese .

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    1 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us