Copyrighted Material

Copyrighted Material

Contents Foreword xvii Introduction xix PART I ■ CREATiNG A CHAR AcTER WiTH BLENDER 1 Chapter 1 ■ Blender Basics: Interface and Objects 3 Work Areas and Window Types 4 Navigating the 3D Space 9 Objects and Datablocks 18 User Preferences 23 Chapter 2 ■ Working with Meshes 27 Polygons and Subsurfacing 28 Poly-by-Poly Modeling and Box Modeling 33 Common Problems and Solutions in Mesh Modeling 81 Chapter 3 ■ Completing the Model with Materials, Textures, and Hair 87 Materials and Material Slots 88 Material Properties 91 Textures and UV Mapping 98 WorkingCOPYRIGHTED with Particle Hair MATERIAL115 Chapter 4 ■ Armatures and Rigging 121 Blender Armature System 122 Building a Simple Armature 123 Rigging Captain Blender with Rigify 135 427378ftoc.indd 13 3/14/11 12:01:01 PM Chapter 5 ■ Shape Keys and Facial Rigging 159 Shape Key Basics 160 Building a Shape Key Set for Captain Blender 172 Facial Bones and Controls 187 Improved Mesh Deformations Using Driven Shape Keys 200 P A R T I I ■ BRiNGiNG IT TO LiFE: ANiMATiON 205 Chapter 6 ■ Basics of Animation 207 Keyframes and Function Curves 208 Using the Graph Editor: Bouncing a Ball 210 Interpolation and Extrapolation 217 Chapter 7 ■ Armature Animation 223 Posing and Keyframing with the DopeSheet and Action Editor 224 Walk and Run Cycles 237 Pose-to-Pose Animation 250 Chapter 8 ■ Facial Animation and Lip Sync 261 Facial Posing 262 Lip Sync 267 Playback 273 Chapter 9 ■ Animation for Production 277 Working with Proxies 278 Using the NLA Editor 283 NLA in Action 289 Chapter 10 ■ Further Issues in Character Animation 299 Interacting with Props 300 Lattices and Mesh Deformers 306 Softbodies and Metaballs 314 427378ftoc.indd 14 3/14/11 12:01:01 PM Chapter 11 ■ Lighting, Rendering, and Editing Your Animation 321 Lighting Basics 322 Rendering Your Animation 334 Editing in the Sequence Editor 336 Chapter 12 ■ Python Scripts and Add-Ons 341 Using Add-Ons 342 The Blender Python API 345 Learning More about Blender Python Scripting 346 PART III ■ BLENDER iN PRODUcTiON 347 Chapter 13 ■ The Fruits of Freedom: Open Movies and Open Content 349 The Blender Institute 350 The Blender Open Movie Project 350 Free and Open Licenses for Software and Content 355 Chapter 14 ■ A Look Inside the Blender Open Movies 359 Learning from Elephants Dream 360 Nonhuman Rigs in Big Buck Bunny and Sintel 370 The Production Pipeline 375 Chapter 15 ■ Behind the Scenes with Sintel 381 From Durian to Sintel 382 The Sintel Open Content 383 Sintel Artists in Their Own Words 387 Chapter 16 ■ Feifi the Canary—Plumiferos Takes Wing 407 Introducing Feifi 408 Facial Deformations with Lattices 410 Rigging a Cartoon Bird 411 427378ftoc.indd 15 3/14/11 12:01:02 PM P A R T I V ■ BLENDER AND BEYOND 419 Chapter 17 ■ Other Software and Formats 421 Importing and Exporting Other File Formats 422 Useful Open Source Software for Blender Artists 422 Blending into the (Near) Future 425 Chapter 18 ■ Resources for Further Learning 427 Selected Blender Resources 428 Recommended Non-Blender-Specific Books 430 On Becoming a Blender Master 432 Index 433 427378ftoc.indd 16 3/14/11 12:01:03 PM.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    4 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us