Three Goblins in a Trench Coat

Three Goblins in a Trench Coat

Age. You live as long as other people do. Don't ask so Three Goblins in many silly questions. Alignment. You can never seem to make up your mind, a Trench Coat and can be even heard arguing with your own torso and legs. You tend to be chaotic. “You're clearly three goblins in a trench coat. Size. In spite of your swaying walk and lumpy posture, I can see the eyes poking out of the pants.” “Boygle, he knows too much!” you stand a little over six feet tall, like any other tall “Shh! Nobody suspects anything. We just take him to the back person. Your size is Medium. room and cut his humie throat.” Speed. Your base walking speed is 25 feet. “I can still hear you...” Darkvision. You can see in dim light within 60 feet of ― Mal, meeting Bob JohnBob, a normal person you as if it were bright light, and in darkness as if it were You're definitely just a normal person, and not three dim light. You can’t discern color in darkness, only shades goblins in a trench coat. You like normal tall person things, of gray. like seeing over crowds and reaching tall shelves. Even the Incognito. You have proficiency in the Performance assertion that you're three goblins in a trench coat is frankly skill and with disguise kits. You have advantage on any insulting, as a matter of fact. You're just a regular tall check made to disguise yourself or convince someone that person wearing a lumpy trench coat, walking awkwardly. you are, in fact, just a tall person. Definitely nothing weird about that. Quick Swipe. As an object interaction on your turn, you can pull an item from your space into your coat or produce Triple Threat and item from your coat. The item must be small enough to fit in a 1-foot cube. It might look like you just grabbed it If you were three goblins in a trench coat, however, you'd with an extra green arm, poking out of the jacket for only a be completely unnoticeable: a wolf in sheep's clothing, second, but that's just a trick of the light. wearing the perfect disguise. And of course, three heads are Unconscious Movement. If you drop you to 0 hit points better than one, so you'd be smarter and more charming and fall unconscious, you can still crawl around, moving a than even the cleverest stinky human. maximum of 5 feet on each of your turns. Second and Third Chances. When you make an attack Completely Conspicuous roll, ability check, or saving throw, you can You're not hiding anything. Like anyone who wears a roll two additional d20s. You choose to trench coat, you just like the way it looks. You're definitely use this ability after you roll the die, not pilfering anything that comes within reach with small but before the outcome is hands that poke out between the buttons of your coat. Don't determined. You choose which of the be ridiculous! You're just a normal person! Look, your d20s is used for the attack roll, arms are out here at your sides: how could anyone steal ability check, or saving throw. something like that? Once you use this trait, you can't use it again until you Three Goblins in a finish a long rest. Awkward. You Trench Coat Names can't add your You have a normal tall person name. proficiency bonus to Name. Bob, Humie McPinkSkin, Freddles Mandude, Dexterity checks or Shuddit Imthaface, Tomathy, Uhh Dave, Vincent Adultman saving throws. Languages. You can Three Goblins in a speak, read, and write Trench Coat Traits Common and Goblin. You have the following racial traits: Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1. magehandpress.com Art by Lucas Ferreira CM .

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