TM Prima Games PRIMA Offi cial Game Guide An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Written by Bryan Stratton Roseville, CA 95661 The Prima Games logo is a registered trademark of Random House, Inc., registered www.primagames.com in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. CONTENTS © 2008 EA Digital Illusions CE AB. Mirror’s Edge and the DICE TM INTRODUCTION ............................... 2 logo are trademarks or registered trademarks of EA Digital Illusions CE AB. All Rights Reserved. EA and the EA logo are trademarks or TRAINING ........................................... 6 registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. CHARACTERS .................................17 No part of this book may be reproduced or transmitted in any form or by any means, electronic or ENEMIES ........................................ 20 mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. WALKTHROUGH ........................... 24 Product Manager: Todd Manning TIME TRIAL STRETCHES .......... 110 Associate Product Manager: Sean Scheuble Digital Project Manager: Lex Scheuble QUICK REFERENCE ..................159 Copyeditor: Cinamon Vann Design & Layout: In Color Design BEHIND THE MIRROR’S EDGE: Manufacturing: Stephanie Sanchez A DICE STUDIO PROFILE.........164 DICE Studio Profi le written by Jon Jordan Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated BRYAN STRATTON by the ESRB, please visit HYPERLINK “http://www.esrb.org” www.esrb. Bryan Stratton is a seven-year Prima veteran. He has more than 35 org. For permission to use the Ratings icons, please contact the ESA at strategy guides to his credit, including guides for Lord of the Rings: esrblicenseinfo.com. Battle for Middle-Earth, Doom 3, The Legend of Zelda: The Wind Waker, Rome: Total War, Unreal Tournament 2003, Super Mario Important: Sunshine, and several games in the Myst and World Wrestling Prima Games has made every effort to determine that the information Entertainment game series. In his time at Prima, he has worked with contained in this book is accurate. However, the publisher makes no some of the industry’s biggest names, including Nintendo, Microsoft, warranty, either expressed or implied, as to the accuracy, effectiveness, Sony, Electronic Arts, id Software, LucasArts, UbiSoft, Sega, and Atari. or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that In addition to authoring strategy guides, Bryan is the co-author of Paid to may result from using the information in this book. The publisher cannot Play: An Insiders’ Guide to Video Game Careers. He has also scripted provide any additional information or support regarding gameplay, hints the storylines for the last four years’ worth of THQ’s WWE wrestling and strategies, or problems with hardware or software. Such questions games and freelances for a variety of video game publications, including should be directed to the support numbers provided by the game and/ Electronic Gaming Monthly, Offi cial Xbox Magazine, and GameSpy. or device manufacturers as set forth in their documentation. Some game com. Prior to his freelance career, Bryan held staff positions at Computec tricks require precise timing and may require repeated attempts before Media’s now-defunct incite video game magazines and Ziff-Davis’s the desired result is achieved. Gamers.com website. Bryan has a B.A. in English from Middlebury College and currently resides in Portland, OR with his two cats and a ISBN: 9780761560296 harem of sexy female assassins. We want to hear from you! E-mail comments and feedback to [email protected]. 1 WWW .PRIMA GAMES .COM EDGE (INTRODUCTION) THE “Once this city used to pulse with energy. TO Dirty and dangerous, but alive and wonderful. Now it is something else. The changes came slowly at first. Most did not realize, or did not care, and accepted WELCOME them. They chose a comfortable life. And those who refused to conform were pushed to the sidelines. Criminalized. We call ourselves Runners. We exist on the edge between the gloss and the reality—the Mirror’s Edge. We keep out of trouble, out of sight, and the cops don’t bother us. Runners see this city in a different way. We see the flow. Rooftops become pathways and conduits, possibilities and escape routes. The flow is what keeps us running, keeps us alive.” – Faith USING THIS GUIDE Thank you for purchasing Prima’s Offi cial Game Guide to Mirror’s Edge. Contained within these pages are all the tips, tricks, tactics, and strategies necessary to complete every objective, earn every award, and master every inch of the city, from the rooftops of its skyscrapers to the tunnels under its subway platforms. 2 PRIMA OFFICIAL GAME GUIDE WELCOME TO THE EDGE RUNNER TRAINING INTRODUCTION TRAINING CHARACTERS ENEMIES WALKTHROUGH TIME TRIAL STRETCHES QUICK REFERENCE The Runner Training section of the guide teaches you every trick in the Runner’s handbook, from sprinting to build momentum to combinations of wallruns, skillrolls, and springboards. Your odds of survival are directly proportionate to how quickly you’re able to master these techniques. CHARACTERS DICE STUDIO PROFILE There are a million stories in the city. Here are seven of the ones that matter most: Faith, Celeste, Kate, Merc, Lieutenant Miller, Ropeburn, and Jacknife. 3 WWW .PRIMA GAMES .COM ENEMIES EDGE THE TO WELCOME Every rooftop, commuter train, and offi ce building is secured by the City Police Force (CPF) and, increasingly, by private security fi rms. You’ll be spending a lot of time with the fellows in this chapter. Become familiar with them and learn their strengths and weaknesses to survive the experience. WALKTHROUGH The main section of this guide is devoted to a detailed walkthrough that is guaranteed to give you all the necessary information to make it through the game and fi nd every one of the 30 hidden bags. It is designed for players of all skill levels and play styles. 4 PRIMA OFFICIAL GAME GUIDE WELCOME TO THE EDGE TIME TRIAL STRETCHES INTRODUCTION TRAINING CHARACTERS ENEMIES WALKTHROUGH TIME TRIAL STRETCHES QUICK REFERENCE This chapter details every one of the 23 Time Trials and tells you what you need to know to earn an Elite ranking on each. It also gives tips and tactics for setting Speed Run records for every chapter in the game. QUICK REFERENCE DICE STUDIO PROFILE Consult this chapter for a list of all Achievements/Trophies in the game, with strategies for how to earn each. It also lists all 30 stash points and hidden bag locations, as well as the unlock conditions for every Time Trial stretch, concept sketch, diffi culty level, and more. 5 WWW .PRIMA GAMES .COM (TRAINING) TRAINING The rooftops represent the last vestiges of freedom in a city that has surrendered it for the security of round-the-clock surveillance and a police force authorized to act with overwhelming force. But that freedom carries severe risks with it. One misstep, one slight hesitation, or one badly timed jump can have fatal consequences. Fortunately, the Runners have learned to navigate even the most treacherous terrain and use it to their advantage. And once you master the techniques in this section, you’ll be able to run with the best of them. GAME CONCEPTS In addition to basic and advanced movement techniques, you also need to be familiar with the following four game concepts. MOMENTUM AND REACTION TIME The secret to building momentum is to run in as straight a line as possible and chain together moves seamlessly. Vault over or slide under obstacles in your way whenever possible. If there’s a gap in the path ahead of you, try to wallrun or run and jump past it to preserve your momentum. TIP An expert Runner will always move quickly and intentionally, with their next two or three moves already planned out. If you’re approaching an area for the fi rst time, take the time to fi gure out what you need to do, and don’t be afraid of a little trial and error. Speed for speed’s sake will only get you hurt. Shooting a fi rearm, strafi ng to the right or left, turning around, running backward, and running up an incline or stairs decrease your momentum, as As you run around the city, you build momentum. The more momentum you does pulling yourself up onto an object (instead of wallrunning or vaulting it), build, the faster you run, the farther you jump and wallrun, and the higher falling on your back, and shimmying along a ledge or through a gap. And it you wallclimb. should go without saying that stopping effectively kills all your momentum. Reaction Time If you maintain your momentum for several seconds, the screen fl ashes blue, and a TIP small blue circle surrounds your targeting reticle. This indicates that you have stored Reaction Time. Press (Xbox 360®) or p (PLAYSTATION® 3) to enter Reaction Look for opportunities to restore your Reaction Time as soon 3 as possible after you use it. Once you have the feel for the Time, an adrenaline-charged state of heightened awareness that makes it seem as if controls, this isn’t hard to do. Be aware of every opportunity the entire world is slowing down around you. Reaction Time is extremely useful in to run in a straight line and speedvault over, wallrun around, combat, especially when attempting to disarm an adversary.
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