Svante Danielsson UI Designer / Artist

Svante Danielsson UI Designer / Artist

Svante Danielsson UI Designer / Artist Date of Birth 21 September 1977 Nationality Swedish E-mail [email protected] Webpage www.svantedanielsson.se Phone +46(0)707180666 Address Kärrtorpsvägen 6 121 55 Johanneshov Work Experience 2016 - Present Avalanche Studios, Stockholm, Sweden Senior UI Artist / Designer for AAA console and PC games. Craft lead for the cross project UI Design team. Projects: ● RAGE 2 (iD Software / Bethesda Softworks) ​ 2014 - 2016 Gumi Sweden, Stockholm, Sweden Senior Artist focused on UI/UX for mobile (iOS, Android) F2P games. Projects: ● The Muscle Hustle (gumi) ​ 2013 - 2014 Scattered Entertainment, Stockholm, Sweden Senior Artist designing UI for first person shooter F2P mobile (iOS) games. Projects: ● Isolani (Mobage / DeNA) ​ ● The Drowning (Mobage / DeNA) ​ 2004 - 2013 Avalanche Studios, Stockholm, Sweden UI artist/scripter for AAA open world console and PC games. Additional VFX, 3D art and copywriting. Projects: ● Just Cause 1,2,3 (Eidos, Square Enix) ​ ● Mad Max (Warner Bros) ​ ● Renegade Ops (SEGA) ​ ● Unannounced Action/Adventure title (THQ) ​ ● Unannounced Fantasy/Action title (Disney) ​ 1999 - 2004 Amuze Studios, Stockholm, Sweden 2D/3D Artist for AAA console games. Additional art direction and game design. Projects: ● Headhunter, Headhunter: Redemption (SEGA, Acclaim) ​ Education 2017 Leadership Training MOVE Leadership, Stockholm, Sweden 2003 Cartooning 5p Konstfack University College of Art, Crafts and Design, Stockholm, Sweden 1996 - 1999 Technical Illustration and Computer Graphics 120p Mälardalen University, Eskilstuna, Sweden Bournemouth University of Art & Design, UK Other experience 2013 - 2014 Brf Adeln 15 Chairman of housing cooperative. 2010 Evolution Art direction and illustration for the music compilation "This is Swedish Hip Hop Evolution". 2006 - 2010 Hidden Leaves Art direction and illustration for record label, street art and club project. Arranged events at Berns 2:351 and Spy Bar, Stockholm. 2006 - 2009 Pandaland Art, design and code for a PC indie game. Knowledge Spoken languages Swedish, English, German 2D Software Adobe Photoshop, After Effects, Illustrator, Animate 3D Software Autodesk 3D Studio Max, Maya Game engines Unity, APEX Programming languages ActionScript, JavaScript, LUA Markup languages HTML, XML Version control Perforce Project management JIRA, Trello Prototyping InVision Traditional art Gouache painting, Airbrush, Ink drawing Other skills Working remotely, Team Leadership, Scrum / Agile, Recruitment, Outsourcing Interests Electronic music, cooking, family .

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