Dynamic Binding C++ 1

Dynamic Binding C++ 1

Douglas C. Schmidt OO Programming with C++ Motivation When designing a system it is often the case that developers: Dynamic Binding C++ 1. Know what class interfaces they want, without precisely knowing the most suitable representation Douglas C. Schmidt 2. Know what algorithms they want, without knowing how particular operations should be implemented Professor Department of EECS [email protected] Vanderbilt University In both cases, it is often desirable to defer certain decisions as long as possible www.dre.vanderbilt.edu/ schmidt/ (615) 343-8197 – Goal: reduce the effort required to change the implementation once enough information is available to make an informed decision Copyright c 1997-2006 Vanderbilt University 1 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ Motivation (cont’d) Motivation (cont’d) Dynamic binding allows applications to be written by invoking Therefore, it is useful to have some form of abstract “place-holder” general methods via a base class pointer, e.g., – Information hiding & data abstraction provide compile-time & class Base { public: virtual int vf (void); }; link-time place-holders Base *bp = /* pointer to a subclass */; bp->vf (); i.e., changes to representations require recompiling and/or relinking... However, at run-time this invocation actually invokes more – Dynamic binding provides a dynamic place-holder specialized methods implemented in a derived class, e.g., i.e., defer certain decisions until run-time without disrupting class Derived : public Base existing code structure { public: virtual int vf (void); }; Note, dynamic binding is orthogonal to dynamic linking... Derived d; bp = &d; Dynamic binding is less powerful than pointers-to-functions, but bp->vf (); // invokes Derived::vf() more comprehensible & less error-prone In C++, this requires that both the general and specialized methods – i.e., since the compiler performs type checking at compile-time are virtual methods Copyright c 1997-2006 Vanderbilt University 2 Copyright c 1997-2006 Vanderbilt University 3 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ Motivation (cont’d) Dynamic vs. Static Binding Dynamic binding facilitates more flexible and extensible software Inheritance review architectures, e.g., – A pointer to a derived class can always be used as a pointer to a – Not all design decisions need to be known during the initial stages base class that was inherited publicly of system development Caveats: i.e., they may be postponed until run-time The inverse is not necessarily valid or safe – Complete source code is not required to extend the system Private base classes have different semantics... i.e., only headers & object code – e.g., template <typename T> This aids both flexibility & extensibility class Checked_Vector : public Vector<T> { ... }; Checked_Vector<int> cv (20); – Flexibility = ‘easily recombine existing components into new Vector<int> *vp = &cv; configurations’ int elem = (*vp)[0]; // calls operator[] (int) – Extensibility = “easily add new components” – A question arises here as to which version of operator[] is called? Copyright c 1997-2006 Vanderbilt University 4 Copyright c 1997-2006 Vanderbilt University 5 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ Dynamic vs. Static Binding (cont’d) Dynamic vs. Static Binding (cont’d) The answer depends on the type of binding used... When to chose use different bindings 1. Static Binding: the compiler uses the type of the pointer to – Static Binding perform the binding at compile time. Therefore, Use when you are sure that any subsequent derived classes Vector::operator[](vp, 0) will be called will not want to override this operation dynamically (just 2. Dynamic Binding: the decision is made at run-time based upon redefine/hide) the type of the actual object. Checked Vector::operator[] Use mostly for reuse or to form “concrete data types” will be called in this case as (*vp->vptr[1])(vp, 0) – Dynamic Binding Use when the derived classes may be able to provide a different Quick quiz: how must class Vector be changed to switch from static (e.g., more functional, more efficient) implementation that to dynamic binding? should be selected at run-time Used to build dynamic type hierarchies & to form “abstract data types” Copyright c 1997-2006 Vanderbilt University 6 Copyright c 1997-2006 Vanderbilt University 7 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ Dynamic vs. Static Binding (cont’d) Dynamic Binding in C++ In C++, dynamic binding is signaled by explicitly adding the keyword Efficiency vs. flexibility are the primary tradeoffs between static & dynamic binding virtual in a method declaration, e.g., struct Base { Static binding is generally more efficient since virtual int vf1 (void) { cout << "hello\n"; } 1. It has less time & space overhead int f1 (void); 2. It also enables method inlining }; – Note, virtual methods must be class methods, i.e., they cannot be: Dynamic binding is more flexible since it enables developers to extend the behavior of a system transparently Ordinary “stand-alone” functions class data – However, dynamically bound objects are difficult to store in Static methods shared memory Other languages (e.g., Eiffel) make dynamic binding the default... – This is more flexible, but may be less efficient Copyright c 1997-2006 Vanderbilt University 8 Copyright c 1997-2006 Vanderbilt University 9 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ C++ Virtual Methods C++ Virtual Methods (cont’d) Virtual methods have a fixed interface, but derived implementations can change, e.g., Virtual method dispatching uses object’s “dynamic type” to select the appropriate method that is invoked at run-time struct Derived_1 : public Base { virtual int vf1 (void) { cout << "world\n"; } }; – The selected method will depend on the class of the object being pointed at & not on the pointer type Supplying virtual keyword is optional when overriding vf1() in derived classes, e.g., e.g., struct Derived_2 : public Derived_1 { void foo (Base *bp) { bp->vf1 (); /* virtual */ } int vf1 (void) { cout << "hello world\n"; } // Still virtual Base b; int f1 (void); // not virtual Base *bp = &b; }; bp->vf1 (); // prints "hello" Derived_1 d; You can declare a virtual method in any derived class, e.g., bp = &d; struct Derived_3 : public Derived_2 { bp->vf1 (); // prints "world" virtual int vf2 (int); // different from vf1! foo (&b); // prints "hello" virtual int vf1 (int); // Be careful!!!! foo (&d); // prints "world" }; Copyright c 1997-2006 Vanderbilt University 10 Copyright c 1997-2006 Vanderbilt University 11 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ C++ Virtual Methods (cont’d) Shape Example virtual methods are dynamically bound and dispatched at run-time, using an index into an array of pointers to class methods The canonical dynamic binding example: – Note, this requires only constant overhead, regardless of the – Describing a hierarchy of shapes in a graphical user interface inheritance hierarchy depth... library – The virtual mechanism is set up by the constructor(s), which may – e.g., Triangle, Square, Circle, Rectangle, Ellipse, etc. stack several levels deep... A conventional C solution would e.g., 1. Use a union or variant record to represent a Shape type void foo (Base *bp) { bp->vf1 (); 2. Have a type tag in every Shape object // Actual call 3. Place special case checks in functions that operate on Shapes // (*bp->vptr[1])(bp); – e.g., functions that implement operations like rotation & drawing } Using virtual methods adds a small amount of time & space overhead to the class/object size and method invocation time Copyright c 1997-2006 Vanderbilt University 12 Copyright c 1997-2006 Vanderbilt University 13 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ C Shape Example Solution Problems with C Shape Example Solution typedef struct { enum { CIRCLE, TRIANGLE, RECTANGLE, /* ... */ It is difficult to extend code designed this way: } type_; union { – e.g., changes are associated with functions and algorithms struct Circle { /* .... */ } c_; – Which are often “unstable” elements in a software system design struct Triangle { /* .... */ } t_; & implementation struct Rectangle { /* .... */ } r_; // ... – Therefore, modifications will occur in portions of the code that } u_; switch on the type tag } Shape; Using a switch statement causes problems, e.g., void rotate_shape (Shape *sp, double degrees) { switch (sp->type_) { Setting & checking type tags case CIRCLE: return; case TRIANGLE: // Don’t forget to break! – Falling through to the next case, etc... // ... } } Copyright c 1997-2006 Vanderbilt University 14 Copyright c 1997-2006 Vanderbilt University 15 Douglas C. Schmidt OO Programming with C++ Douglas C. Schmidt OO Programming with C++ Problems with C Shape Example Solution (cont’d) Object-Oriented Shape Example Data structures are “passive” An object-oriented solution uses inheritance & dynamic binding to derive specific shapes (e.g., Circle, Square, Rectangle,& – i.e., functions do most of processing work on different kinds of Triangle) from a general Abstract Base class (ABC) called Shape Shapes by explicitly accessing the appropriate fields in the object – This lack of information hiding affects maintainability This approach facilities a number of software quality

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