WastelandWarrior – Massive Overhaul, from the Vault to Zeta WastelandWarrior is a massive overhaul of Fallout 3 and all DLC, including most record types, from Actor to Worldspace. It tries to fit the lore of the game, making it harder, more interesting and sometimes funny. WastelandWarrior has a lot of unique features, you don't need any bugfixing mod anymore and it's built with performance and stability in mind. You can even configure how many actors are loaded by the game, depending on your hardware. You can play it in one of the three survival modes against ultra hardcore enemies with a lot of mean effects. But you can also disable most additional enemies, free Paradise Falls and gain a working slave settlement with player house, join a caravan or order BoS groups as enforcement in some places. If you're stupid enough to get a deadly radiation, you can also play as Ghoul Reaver and recruit some Glowing Ones as compagnions(optional). There are a lot of unique encounters, new named npcs and enemies, improved places(all settlements, places of interest like the Citadel or Roosevelt Academy, caravan trader points, ...), upgraded actors like the scavenger at Pennsilvania Av), and a lot of easter eggs. You can find new weapon recipes for Spider mines and grenades, an artillery strike marker, clutter for the recipes, new books and sometimes funny surprises without any sense. There are some hardcore and maybe unfair enemies on any difficulty and survival mode settting. But I was trying to weaken the player, not to create unkillable enemies. There are no unkillable or respawning enemies where you have to pass to a quest destination and can't use another way. Outdoors you should evade some groups, but you can complete quests in interiors without followers. I've played every possible quest or quest path and removed any plotstopper through enemy excess. The gameplay is highly customizable in a comfortable menu: follower behaviour, radiation and surival modes, player scale and beauty, sandbox modes for player and followers, additional effects like underwater effects, gore mode, performance settings, spawn caps, or enemy toughness. Nearly every spawn system is optional and customizable: Eight new caravans, encounter, avengers, spawn from triggers, actors or even Punga plants. You can play on Easy with the count of enemies you want, if you don't like to fight too much. You can enable caravans and encounters, but disable the other spawn systems. There are also more friendly or neutral actors in the game which will give you a hand in combat. I've tried to improve Fallout 3 with some features of modern shooters like Auto Stimpak and blood view(display of your current health with red filters, very immersive). They are optional. But they are also integrated well in the RPG system. No healing without Stimpaks, effectiveness depends on your medicine skill. Gained skillpoints depends on your Intelligence(+Comprehension). You need double of the XP to reach a new level(faster leveling module available). There are two level of survival modes, the last one is only for some really crazy people(like myself). Everything is halfed or doubled, depending on what hurts more. If you find a door with "Irradiated" as prefix, you should take it seriously, it's a promise. There are more perks and every follwers gives you a special ability. You gain some perks for a count of kills per faction or DogMeat will be enforced if you're friendly with him. There is a lot of new clutter to use with schematics, eg an Eyebot body to craft combat drones. The workbench system is fully overhauled with categories, but you can also cook on every oven in the game. I've also added more ovens and workbenches to the DLC. You can't use an other overhaul like CBO, that's why I've added my own follower system with the posssiblity to give team commands and with improved AI. You can recruit all companion at the same time, still depending on karma conditions, and you can travel with them to Point Lookout buying tickets. You can call one or all from every place of the game, you can give Psycho or Stimpaks to the team, or repair RL-3 with fission batteries. You can set them to be essential or, better, you can choose a mode where you have to heal knocked out followers, or they will die. All of them can enter sandbox while following, they know, when you are sitting and will sit near you. Okay, I didn't include new followers so far, except the ghouls you can command in the Ghoul Reaver form or some simple followers like soldier groups in Anchorage and at the Adams Airforce Base. But the overhauled Vanilla companions are really improved, and you can download an optional beauty addon for Cross and Clover. Comming soon: A patch fo Bittercup Follower. I was trying to be compatible to other mods, but you can't be compatible when you want to improve the whole game. So I've tried to improve all npc faces slightly to use them together with mod textures. My actors are a littlebit more attractive(also no white faces and too ugly generated random actors, even ghouls are looking better). I've added a huge list of new handmade npc faces(not too beautiful and using beards) and so you don't need any face overhaul. All DLC content is fully integrated in the game. Every DLC has its own features and all known bugs are fixed. From Anchorage to Zeta: you will have a way better and sometimes even more funny gameplay. WastelandWarrior doesn't add new third party weapons or armor to the game, except Bronson's Bikini Armor. But it adds a lot of variation of original content with improved textures. There are several new cool outfits, e.g. a whole set of new BoS armor, from inititate to pilote and they will profit from installed Type 3 conversions. There is a new Chinese Intelligence Service uniform, a collection of bandanas, a better black businesswear and you can have all armors from Anchorage. And it adds new grenades and spider mine types and even an artillery strike marker or a rocket launcher with incendary missiles. Existing weapons, especially crafted ones, are improved, the Railway Rifle ignores armor and the Rockit Launcher can knockdwon enemies. Tobar sells weapons and armor from Point Lookout an you can find some other DLC weapons earlier. I personally created a big ressource mod with the best weapons and armors in the Nexus. But I can play WastelandWarrior without them, I love the Railway Rifle, the Tribal or Pitt outfits and the Double-Barrel Shotgun. Skill system, perks, gameplay • Gained skill point are based on your Intelligence(+3 Comprehension) • It needs double the XP for a new level, but you can level up to 50. • More features depends on you skills and they react on your skills from 1 to 100. • New perks for survivor mode, Melee and Unarmed. • Simplified repair lists, you can repair all small energy weapons with others. And you can repair everything, all DLC fully uncluded. • You can find schematics and recipes to use with ovens. • A lot of new clutter added which you can use to build new weapons or to cook. • More poison and other crit effects, knockdowns, you take more damage from radiation and any attacks. • Two survivor modes, the way WastelandWarrior is meant to be played. Even worse vendor prices, stronger radiation. Radiation • You take more damage from radiation. • Radiation has various optional effects, like hallucinations or ghoulification. • You will transform first in a human ghoul, than in a Ghoul Reaver. • In the Ghoul Reaver form you gain ghoul claws ignoring armor and ghoul pus to throw. • You regenerate ghoul pus and can give them to your companions as grenades. • You lack every gun skill, but are strong in unarmed combat. • In the optional hardcore setting of the ghoulification mode, you can't complete nany quests anymore and everbody hates you. • Ypu can recruit up to three ghoul companions which you can command and heal(only in hardcore ghoul mode). You can enter combat with three Glowing Ones. • In the normal mode you can do everything and heal yourself with RadAwayx, even as Ghoul Reaver. • In the hardcore mode you can heal only in the Dunwich Building, everybody hates you, excpt other creatures. • Three new ghoul eyes and all Vanilla hairs available for ghouls. (You can't change eyes and hair via script.) Companions • Fully overhauled Vanila companions: better AI and combat behaviour, balanced resistance to a harder game. • Companions can go to sandbox mode while following. If you're sitting, the will sit too. Or they can drink, eat or do anything. • No companion limit anymore, you can recruit all together, if you have the right Karma. • Each of them gives you a special perk. • You can give them any any Vanilla book to read and they gain the skills, depending on your Comprehension perk. • Companions have special behaviours for some scenes, like the briefing from Lyons, all of them have a proper place to stand in fromation. • Comanions are automatically dismissed, where they have to stay back. But they will wait for longer and in a proper place like the camp near the Pitt tunel. • You can travel to Point Lookout with them if you buy a ticket for each of them. • You can configure heal and death modes for companions. • You can give team commands or call each of them, you can call, enforce and heal them from a menu in your inventory.
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