The Cambridge Life Winter/SPRING 2020 Issue 4, Vol.5 a Publication of the City of Cambridge, Massachusetts Thecambridgelife.Org

The Cambridge Life Winter/SPRING 2020 Issue 4, Vol.5 a Publication of the City of Cambridge, Massachusetts Thecambridgelife.Org

The cambridge life winter/SPrinG 2020 iSSue 4, Vol.5 A PublicAtion of the city of CambridGe, MassachuSettS thecAmbridGelife.orG STEAM (Science, Technology, Engineering, Arts, Math) STEAM Habits of Mind Q&A with STEAM Staff STEAM Academy Out of School STEAM STEAM Scholars STEAM Internships Cambridge STEAM Initiative Fostering Equity & Access to Quality A Historic Landmark to STEAM Education become Innovative Makerspace We believe that STEAM (Science, Technology, Engineering, Arts, and Math) habits of mind are critical to engagement, identity formation, and self-efficacy in young people. The Cambridge STEAM Initiative has aligned the Next Generation Science Standards (NGSS) science and engineering practices, math habits of mind, and artist habits of mind to create the STEAM Habits of Mind. STEAM HAbits Of MInd What dOES THIS look LIkE? • Learn how to use appropriate technologies in your work. Develop • Intentionally select appropriate materials to produce an intended aesthetic. CrAfT • Freely explore how various materials work. Select appropriate materials to create a specific design. • Develop curiosity by asking questions and defining problems that are meaningful. EngAgE & Persist • Plan and carry out investigations to learn more about the question. • Work with and learn from others. • Consider multiple approaches to a challenge without giving up. • Use creativity and imagination to create designs and representations that also convey an idea, feeling, or personal meaning. Develop and use models Express to prototype designs. • Select materials intentionally. Be able to describe the idea, feeling, and/or personal meaning behind your design or representation. • Make close observations of things that otherwise might not be noticed. ObservE • Find rules and patterns in your observations. • Collect visual, audible, tactile, and written data with attention to precision. • Make close observations in investigations. • Think critically about your plan/design. Share design and the process of making it with others. Reflect • Use what you have learned and apply it to approach new problems. • Explain the process of making with others. STretch & • Ask questions, explore playfully, and embrace the opportunity to improve ExplorE as you learn from mistakes and accidents. • Learn from testing and others City Manager’s Message ith the world-class institutions The City’s effort to increase quality of higher education and the STEAM educational experiences W science and tech businesses for all residents is grounded in the located in our City, we want to do shared principles of access & equity; everything we can to ensure that focus on families and residents; all young people, particularly our collaboration with the community; underserved students, are prepared facilitating innovation; teaching and to take advantage of the incredible learning; and data and research. opportunities in their home city. In this edition of The Cambridge Life, The Cambridge STEAM (Science, we are highlighting the many City Manager Louis A. DePasquale Technology, Engineering, Arts, and STEAM initiatives that are taking it is today. I am fortunate to have a Math) Initiative is a partnership place across our departments. I want strong and dedicated team to carry between the City of Cambridge, to thank DHSP, CPS, and CPL for out the policy initiatives of the Department of Human Service their collaboration and dedication City Council and the day-to-day Programs (DHSP), Cambridge to expanding this education to all operations that deliver the high- Public Schools (CPS), and residents. I also want to thank the quality City services and programs Cambridge Public Library (CPL) City Council for their commitment our community expects. created in 2016. STEAM is an and leadership on the City’s integrated approach to learning STEAM initiatives. As always, you are welcome to that fosters knowledge of these topics send me your feedback or ideas by Our success is a direct result of while nurturing essential skills such calling my office at 617-349-4300 how our departments, leadership, as innovation, critical thinking, or emailing me at citymanager@ and staff work collaboratively problem-solving, and communication cambridgema.gov. with our elected officials and the to meet the needs of the 21st century community to make Cambridge economy and citizenry. the unique and special place that 2 Contents 6 2 Q&A Cambridge STEAM Initiative 6 Historic Landmark to become Innovative Makerspace 8 STEAM for All Ages at 8 Cambridge public Library 10 STEAM in Out-of-School 10 Time (OST) programs 12 The next generation of STEAM Scholars 12 The cambridge life // WiNTer/SPriNg 2020 1 Q & A Cambridge STEAM Initiative Q and A with Sharlene Yang, Director of Cambridge STEAM It’s pretty unique for a city There is a lot of national talk Initiative, and Sue Walsh, to have its own initiative about adding Arts into the Asst. Director, Adult & Family focused on STEAM—how did mix? Why is it STEAM and Services, Dept. of Human this come about? not STEM? Service Programs. Sue: The Initiative really started Sharlene: That’s a frequently What is the Cambridge with an equity lens. Several years asked question. The Arts provide STEAM Initiative? ago, there was recognition from a an accessible entry point to STEM broad coalition of community leaders and offer the creative lens that Sharlene: The Cambridge STEAM and City Council members that, traditional STEM programming (Science, Technology, Engineering, although our higher ed institutions can appear to lack. Arts, and Math) Initiative is a and businesses were at the center of We know that true innovators partnership between the City of technological innovation that was can evaluate the world and solve Cambridge, Cambridge Public and is having worldwide impact, problems through the multiple lenses Schools, and Cambridge Public there were families and students of scientist, technologist, engineer, Library created in 2016 to ensure who lived here—particularly those mathematician, and artist. And we that, through equitable access to who are under-resourced, Black, would like to inspire and cultivate high quality STEAM programming Hispanic, people with disabilities, our young people to think and resources, all Cambridge and/or women— who did not see innovatively and fluidly by using residents, regardless of social and themselves represented in this world. all of their skills and knowledge economic barriers, are STEAM We realized that we needed to from all areas of STEAM. literate and possess the 21st Century create more access for all students In fact, we are creating a STEAM Skills necessary to be successful, to participate in a range of curriculum that puts Art at the engaged, and responsible citizens STEAM learning experiences that forefront and have hired two in a rapidly changing world. were fun and interactive, and educators to develop a series of We believe that by engaging families grounded in quality standards. lessons that will focus on how in quality STEAM programs and artists use STEM as part of their by creating purposeful partnerships creative process. across our community, we can achieve that goal. CambrIdgE STEAM InitiativE Vision 1. All residents will have equitable access to quality STEAM learning experiences; 2. All students will graduate with high levels of STEAM literacy, empowered to make decisions about what they want to do, and able to be engaged and responsible citizens in an increasingly technologically-driven society; 3. The local pipeline to Cambridge’s STEM workforce will reflect the diversity of the community (gender, ethnic, individuals with disabilities, etc.) ; and 4. Cambridge will be recognized nationally as an innovative city that is a leader in both STEM industry and STEAM education. 2 The cambridge life // WiNTer/SPriNg 2020 How does the STEAM and community-based organizations. and with people who are not the Last year, our work focused on first in their family to attend Initiative work with partners computer science and computational college, then how do we open the to reach its goals? thinking, and finding ways for conversation about cultural younger students to see themselves competence so that the experience Sharlene: The Initiative doesn’t in this area of STEAM through with our students can be rich and run any direct service programs near peer mentoring. Based on this generative for everyone? – we work to strengthen, support, work, the Educational Technology and connect existing programs and Department at CPS is going to identify any gaps through partnership pilot a Coding Buddies program with others. In my role, I serve as where students in 5th grade will the School District Liaison for the mentor 2nd graders in coding. Biogen STAR Initiative, a network This year, the Advisory Committee of community-based and higher is focusing on students’ exposure to education programs funded by $10 STEM professionals who mentor million from the Biogen Foundation them, and building a system where to work with Cambridge and professionals are connected to Somerville Public Schools. I help students through various avenues, find ways to better integrate our such as the new spaces and work through shared data and programming at the library and its evaluation goals, program branches, through in school and alignment, and purposeful out of school time programs, and What is an example of the outreach to others in the local eventually, through the Foundry Initiative’s current work in STEAM ecosystem. makerspace (see pg 6-7). the community? We are bringing

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