WEB 3D Technologies in Digital Heritage

WEB 3D Technologies in Digital Heritage

470 FACHBEITRÄGE Đurovka A Review WEB 3D Technologies in Digital Heritage Marina Đurovka 1. Introduction tific fields; however, even though web 3D technolo- ❱ The digitalisation of Cultural Heritage i.e. Digital He- gies have been around for a long time there is still no ritage is a growing field that makes use of a wide va- de-facto standard, presumably due to the complexity riety of digital tools and techniques. Three main areas of 3D data. Originally web 3D visualisation was ent- where digital technologies have become important rusted to an external plugin, but this led to limited in cultural heritage correspond to different stages in use and lack of standardisation. Nowadays, web 3D the process of digitalisation: documenting and coll- technologies are an eminent part of the multimedia ecting, processing and analysing, and archiving and web experience. Thanks to the recent development of presenting of the data. This paper discusses the data both hardware and software, 3D content no longer in- presentation, which is at the very end of this process; volves complex and heavy plugins to operate fluently. however, it has to take the requirements of the pre- vious stages into account. Techniques such as laser 2.1 VRML and X3D scanning and photogrammetry have made it much Starting in the mid-1990, VRML (virtual reality mo- easier to generate detailed 3D models. As a conse- delling language) [2] was a pioneer file format in the quence, there is now a growing need to adequately field of Web 3d technology. VRML was the first step present this type of data and make the heritage more to standardize the format for representing interactive visible and accessible to the broad audience. 3D environments, specifically created for the World This paper reviews state-of-the-art web 3D technolo- Wide Web. It was not a programming language, rather gies used for digital presentation in the field of Digital a descriptive language which uses text to describe Heritage; and presents a comparative analysis of the the appearance and content of the scene. VRML was different tools. A broader overview of 3D graphics on working on a similar principle like HTML however 3D the web, in general, is provided by Evans [1]. content, from today’s point of view its main limitation was that its specification didn’t include advanced 3D 2. Web 3D Technologies data. The first version was released in 1994, and it The World Wide Web has significantly evolved. From was allowing users to move through the 3D environ- the tool for sharing a simple static text by HTML ment and to use objects as links to the other web (Hypertext Markup Language), an introduction of pages, however, it was not able to offer much more „browsing”, later including images, and followed by interaction than that. Next version was better in exploding development in mid-1990. XML (Extensible terms of interactivity with objects; however, it didn’t Markup Language), CSS (Cascading Style Sheets), last long until users asked for more, sound, upgraded JS (JavaScript), Adobe Flash, are just a few of the re- interactivity, better control over objects... VRML had markable technologies incorporated into World Wide few more versions, each evolving from the previous Web in following years. The interactive multimedia one, however, the team behind VRML decided to stop was heavily depending on Adobe Flash, allowing in- and start from scratch and develop something new. teractive audio, video and 2D animations, which were A decade later in 2004, VRML was replaced by X3D executed by an installed plugin. These applications [3], an open-source standard for representing the 3D were not suited for different platforms and they usu- environment. X3D made it easy to create read and ally required long download time. At the same time, write tools, as well as great extensibility. By maintai- the need for more complex multimedia increased. As ning compatibility with VRML, it was supporting ad- a first answer, the SVG (Scalable Vector Graphics) ditional binary and XML formats. Among the usual was introduced, allowing the complex 2D drawing to options for displaying 3D and 2D static and anima- fit with HTML, eventually resulting HTML5 to be able ted graphics, it was possible to set sound and film to create dynamic web pages of complex interactive as parts of a scene, then „sensors“ and hyperlinks multimedia. to other objects, whereby their interactions could be 3D data is commonly used in many different scien- managed by scripts within the file itself. X3D was pos- online 22 (2019) Nr. 6 www.b-i-t-online.de Bibliothek. normation. ecnologie. Đurovka FACHBEITRÄGE 471 sible to allocate physical characteristics to objects. metry or by X3D scene, that can be imported as a Apart from the application on the Internet, it was separate file. Camera and navigation methods and expected that X3D will become the standard for the patterns are supported via Viewpoint node and sim- exchange of 3D objects between 3D modelling and ple animation via CSS or X3D. Diffuse and specular animation programs. In the end, X3D was also accep- shading as well as texture, reflection and light are ted, like its predecessor - VRML, as an ISO standard, supported, and for custom shaders, X3DOM allows not covered by patents and completely free to use. the usage of custom codes supported via Composed- Nevertheless, the 3D visualisation of data was still Shader node. For rendering X3DOM is using the fall- passed on to external software, at least until 2011, back system, if the favoured renderer is not availa- when the Khronos Group released WebGL, a remar- ble, the next alternative option is used. At first, it will kable innovation. check if X3D code can be rendered natively, if not, it will try to work with WebGL, or as the last resort with 2.2 WebGL Stage 3D (Flash) before it pop-up the error. WebGL (Web Graphics Library) [4] is a cross-platform, royalty-free web standard for a low-level 3D graphics 2.2.2 SpiderGL API (Application programming interface) as described Spider GL [6] was one of the first WebGL associated by Khronos. It is designed for visualisation of interac- libraries. It is defined as a JavaScript library that uses tive 2D and 3D content, implemented directly within WebGL for real-time rendering (providing standard the browser without the necessity of additional plug- structures for it, without the necessity of specific pa- ins. WebGL is built to use web technology standards, radigms such as scene graph). It contains six libra- therefore a standard HTML page is working with ries: MATH – mathematic routines; SPACE – geomet- WebGL and 3D content is drawn via JavaScript. The ric structures; GL – WebGL access, rendering; MESH process of creating a 3D content is based on creating – mesh import, edit and render; UI – user interface the HTML5 Canvas element, loading and defining the interactive handling; DOM – HTML and JavaScript uti- vertices and shaders, bind additional data (such as lities. normal, colours and texture coordinates), control po- sition and camera and draw the canvas. 2.2.3 Three.js Release of WebGL was the beginning of a new era in Three.js [7] is a widespread WebGL associated Ja- Web 3d technologies and emerging solutions deve- vaScript library and application programming inter- loped into two alternative paths; The systems such face. It is designed as a general-purpose graphic li- as X3DOM and XML3D, extending X3D by following brary that creates and presents 3D content directly the declarative programming method, based on the in the browser without the usage of plugins. Three. scene-graph model; The systems using imperative js is an open source library which features a scene programming method, such as WebGL associated li- graph, level-of-detail style of loading and rendering braries, that range from more programmer- friendly with several different technologies such as Canvas, examples as SpiderGL and WebGLU, to scene-graph SVG, CSS3D and WebGL several light options, couple based interface, as Three.js and Scene.js. of predefined materials and shaders and the possibi- Both declarative and imperative programming me- lity to create custom ones and diverse navigation and thods have their own advantages and disadvantages. camera modes. It can be said that the declarative method had a big- ger impact on the research community, while the im- 3. Web 3D Tools perative method is mainly used by the programming As web 3D content, thanks to web 3D technologies, community. is becoming easier to handle, it can be found widely spread and used by numerous fields of sciences and 2.2.1 X3DOM industries such as medicine, engineering, architec- X3DOM [5] is built to support 3D graphics in the ture, data visualisation, cultural heritage, education, browser, without the necessity of an additional plugin digital creative, gaming, etc. and it consists of both front-end (DOM) and back-end When it comes to applications of web 3d technolo- (X3D) structure. As X3D, X3DOM has a declarative gies, there is a wide range of frameworks i.e. tools, approach and it is defined so that the X3D can be including both libraries and engines. It is difficult to encoded directly into the webpage. It enables an X3D divide these tools into simple categories as there are tag as XML namespace, so it can be used in HTML. multiple aspects to be considered. For the purpose Loading of the 3D models is defined by vertex geo- of this research, the following aspects such as licen- www.b-i-t-online.de 22 (2019) Nr. 6 online Bibliothek. normation. ecnologie. 472 FACHBEITRÄGE Đurovka cing type, available tools and required skill-set, are renderer and online viewer.

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