Scalar Algorithms: Colour Mapping

Scalar Algorithms: Colour Mapping

Visualisation : Lecture 5 Scalar Algorithms: Colour Mapping Visualisation ± Lecture 5 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Taku Komura Colour Mapping 1 Visualisation : Lecture 5 From last lecture ...... ● Data representation – structure + value – structure = topology & geometry – value = attribute ● Attribute Classification – scalar (today) – vector – tensor Taku Komura Colour Mapping 2 Visualisation : Lecture 5 Visualisation Algorithms ● Generally, classified by attribute type – scalar algorithms (e.g. colour mapping) – vector algorithms (e.g. glyphs) – tensor algorithms (e.g. tensor ellipses) Taku Komura Colour Mapping 3 Visualisation : Lecture 5 Scalar Algorithms ● Scalar data : single value at each location ● Structure of data set may be 1D, 2D or 3D+ – we want to visualise the scaler within this structure ● Two fundamental algorithms – colour mapping (transformation : value → colour) – contouring (transformation : value transition → contour) Taku Komura Colour Mapping 4 Visualisation : Lecture 5 Colour Mapping ● Map scalar value to colour range for display – e.g. ­ scalar value = height / max elevation ­ colour range = blue →red ● Colour Look-up Tables (LUT) – provide scalar to colour conversion – scalar values = indices into LUT Taku Komura Colour Mapping 5 Visualisation : Lecture 5 Colour LUT ● Assume – scalar values S in range {min→max} i – n unique colours, {colour ... colour } in LUT 0 n-1 LUT ● colour Define mapped colour C: 0 colour 1 C – if S < min then C = colour S colour2 i min i – if S > max then C = colour i max colourn-1 – else S min i− Taku Komura C=Colour Mapping 6 colour max−min Visualisation : Lecture 5 Colour Transfer Function ● More general form of colour LUT – scalar value S; colour value C – colour transfer function : f(S) = C – Any functional expression can map scalar value into intensity values for colour components Red Green Blue y t i s n e t In Scalar value – e.g. define f() to convert densities to realistic skin/bone/tissue colours Taku Komura Colour Mapping 7 Visualisation : Lecture 5 Colour Components ● EM spectrum visible to humans – continuous range 400-700nm – 3 type of receptors (cones) in eye for R, G, B. ● So we can use the RGB model in CG for visualization Taku Komura Colour Mapping 8 Visualisation : Lecture 5 Colour Spaces - RGB ● Colours represented as R,G,B intensities – 3D colour space (cube) with axes R, G and B – each axis 0 → 1 (below scaled to 0-255 for 1 byte per colour channel) – Black = (0,0,0) (origin); White = (1,1,1) (opposite corner) – Problem : difficult to map continuous scalar range to 3D space ­ can use subset (e.g. a diagonal axis) but imperfect Taku Komura Colour Mapping 9 Visualisation : Lecture 5 Example : RGB image RGB Channel Separation Taku Komura Colour Mapping 10 Visualisation : Lecture 5 Colour Spaces - Greyscale ● Linear combination of R, G, B – Greyscale = (R + G + B) / 3 ● Defined as linear range – easy to map linear scalar range to grayscale intensity – can enhance structural detail in visualisation ­ The shading effect is emphasized ­ as distraction of colour is removed – not really using full graphics capability – lose colour associations : e.g. red=bad/hot, green=safe, blue=cold Taku Komura Colour Mapping 11 Visualisation : Lecture 5 HSV ● HSV encapsulates information about a color in terms that are more familiar to humans: – What color is it? – How vibrant is it? – How light or dark is it? Taku Komura Colour Mapping 12 Visualisation : Lecture 5 Colour spaces - HSV ● Colour represented in H,S,V parametrised space – commonly modelled as a cone ● H (Hue) = dominant wavelength of colour – colour type {e.g. red, blue, green...} ● S (Saturation) = amount of Hue present – ªvibrancyº or purity of colour ● V (Value) = brightness of colour – brightness of the colour Taku Komura Colour Mapping 13 Visualisation : Lecture 5 Colour spaces - HSV ● HSV Component Ranges – Hue = 0 → 360o – Saturation = 0 → 1 ­ e.g. for Hue≈blue 0.5 = sky colour; 1.0 = primary blue – Value = 0 → 1 (amount of light) ­ e.g. 0 = black, 1 = bright ● All can be scaled to 0→100% (i.e. min→max) – use hue range for colour gradients – very useful for scalar visualisation with colour maps Taku Komura Colour Mapping 14 Visualisation : Lecture 5 Example : HSV image components Taku Komura Colour Mapping 15 Visualisation : Lecture 5 Different Colour LUT ● Visualising gas density in a combustion chamber – Scalar = gas density – Colour Map = A: grayscale A B B: hue range blue to red C: hue range red to blue D: specifically designed transfer function ­ highlights contrast ­ C D Taku Komura Colour Mapping 16 Visualisation : Lecture 5 Colour Table Design ● ªMore of an art that a scienceº – debate ± where does visualisation end and art begin? ● Key focus of colour table design – emphasis important features / distinctions – minimise extraneous detail ● Often task specific – consider application (e.g. temperature change, use hue red to blue) – consider viewer (colour associations, colour blindness) – Rainbow colour maps ± rapid change in colour hue representing a `rainbow' of colours. Taku Komura Colour Mapping 17 shows small gradients well as colours change quickly. Visualisation : Lecture 5 Examples ± 2D colour images ● Infra-red intensity viewed as Hue – received from sensor as 2D array of infra-red readings – visualise as colour image using colour mapping ­ Taku Komura Colour Mapping 18 Visualisation : Lecture 5 Examples ± 3D Height Data HSV based colour transfer function 8 colour limited lookup table – continuous transition of height – discrete height transitions represented – rainbow type effect Taku Komura Colour Mapping 19 Visualisation : Lecture 5 Colour Mapping ● Linear or 1D mapping process ● Use to map colour onto surfaces, images, volumes (>1D) Visualisation of a blow-moulding process. Colour indicates wall thickness. ● Theoretically 3 channels of information are available: – H, S and V – But V (brightness) frequently used for shading, important for visualising 3D shape. Normally H and S only used. Taku Komura Colour Mapping 20 Visualisation : Lecture 5 Molecular visualisations Two variables visualised relating to electric properties - mapped to Hue and Saturation Taku Komura Colour Mapping 21 Visualisation : Lecture 5 Example : Colour Transfer Function ● Question : Are the dimples on this golfball evenly distributed? Taku Komura Colour Mapping 22 Visualisation : Lecture 5 Example : Colour Transfer Function ● Answer : No. Why ? Improves flight characteristics. ● Visualisation technique : colour map each point based on distance (scalar) from regular sphere Taku Komura Colour Mapping 23 Visualisation : Lecture 5 VTK : Colour Mapping ● To create a new LUT object with a name lut: vtkLookupTable lut ● To set the colour range in the HSV colourspace: lut SetHueRange start finish lut SetSaturationRange start finish lut SetValueRange start finish – range = [0,1] ● Also define specific N colour lookup table see hawaii.tcl example Taku Komura Colour Mapping 24 Visualisation : Lecture 5 VTK Example : Blood Flow 1 ● Application : blood flow in the carotid arteries – blockages are a common cause of strokes – Data source : Can measure flow velocities using MR Imaging machine and calculating doppler shift – Typical data format for scientific/medicine: ­ 3D regular grid of velocity vectors produced – velocity = vector field; speed = scalar field ­ structured points data structure ­ size is 76 x 49 x 45; 168,000 points Taku Komura Colour Mapping 25 Visualisation : Lecture 5 VTK Example : Blood Flow 2 ● Visualisation criteria : – display flow direction and magnitude clearly – highlight large, abnormal velocities – show wall of arteries for navigation purposes ● Visualisation solution : – draw little cones (glyphs) aligned with the velocities – colour the cones according to flow magnitude (scalar) – show the artery walls as a polygon surface – draw a bounding box around the data to assist 3D navigation Taku Komura Colour Mapping 26 Visualisation : Lecture 5 Our VTK Tasks ● Read the data in from the file. – 2 fields, velocity and speed ● Create a cone object (glyph) ● Place cone at each of the data points ● Create colour map related to speed (scalar) ● Colour each cone with the colour map ● Create surface at v=0 ± draw in wireframe ● Create box around the data Taku Komura Colour Mapping 27 Visualisation : Lecture 5 VTK Example : Blood Flow 3 Cone Source Colour Table Polygons 1D structured points of RGB colour Structured Points Velocity Polygons 3D Glyph PolyDataMapper Structured Points Reader Structured Points Speed Polygons Data are : Iso-surface PolyDataMapper · Velocity Vectors. · Scalar Speed Polygons Structured Points Outline PolyDataMapper Velocity Taku Komura Colour Mapping 28 Visualisation : Lecture 5 VTK Example : problem too many cones.... ªCan©t see the wood for the treesº Solution : sub-sample Taku Komura Colour Mapping 29 Visualisation : Lecture 5 VTK Example : Blood Flow 3 Sub-sample Structured Points Threshold Cone Source Colour Table Reader V Mask 3D Glyph PolyDataMapper S Iso-surface PolyDataMapper Outline PolyDataMapper Taku Komura Colour Mapping 30 Visualisation : Lecture 5 VTK Example : Problems ● Density of flow : introduce sub-sampling to improve visibility of flow – previous slide ● Glyphs take up space ● flow direction and magnitude at a fixed point - visible – but cannot see where the blood has come from ● Other methods of flow visualisation – later in the course thrshldV1.tcl / thrshldV2.tcl Taku Komura Colour Mapping 31 Visualisation : Lecture 5 Summary ● Introduction to scalar data ● Colour maps – colour LUT – colour transfer functions – RGB and HSV colour spaces – design issues ● VTK : colour maps & blood flow example Taku Komura Colour Mapping 32 Visualisation : Lecture 5 Taku Komura Colour Mapping 33 Visualisation : Lecture 5 Taku Komura Colour Mapping 34.

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