Entertainment Computing Official Journal of the International Federation for Information Processing

Entertainment Computing Official Journal of the International Federation for Information Processing

Announcing a New Journal Entertainment Computing Official Journal of the International Federation for Information Processing Volume 1: Issue 1 - early 2009 Aims and Scope Editors-in-Chief ENTERTAINMENT COMPUTING will publish original, peer- Ryohei Nakatsu reviewed research articles and serves as a forum for stimulating Interactive & Digital Media Institute and disseminating innovative research ideas, emerging National University of Singapore technologies, empirical investigations, state-of-the-art methods Singapore and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and Matthias Rauterberg practitioners. Department of Industrial Design Eindhoven University of Technology Theoretical, technical, empirical, survey articles and case studies The Netherlands will all be appropriate to the journal. Specific areas of interest include: • Computer, video, console and internet games Website for submissions at • Digital new media for entertainment http://ees.elsevier.com/entcom • Entertainment robots • Entertainment technology, applications, application program interfaces, and entertainment system architectures • Human factors of entertainment technology • Impact of entertainment technology on users and society • Integration of interaction and multimedia capabilities in entertainment systems • Interactive television and broadcasting • Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications • New genres of entertainment technology • Simulation/gaming methodologies used in education, training, and research The scope of this journal is not only technical. It also covers Register to receive infor- empirical and theoretical issues regarding entertainment mation on this new journal practices. This will be reflected by our editorial board, a mixture of at: scientists, engineers, practitioners, designers and artists. In the area of empirical studies we are looking for contributions which www.elsevier.com/computerscience are very well documented, innovative, and tested or evaluated in a particular entertainment domain. .

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