The Clearing of Castle Caldwell

The Clearing of Castle Caldwell

B asic Game A dventure C a stle Caldwell and Beyond H a rry W. N uckols CONTENTS IN T R ODUCTION .................................................. 2 Th e Clearing of C astle Caldwell ....................................... 4 D ungeons of T error .................................................. 8 Th e A bduction of Princess Sylvia ..................................... 13 The Great Escape ................................................... 18 The Sanctuary of Elw yn the Ardent ................................... 25 L I S T OF M APS, C H A R TS AND PLAYING AIDS M A P 1: C astle Caldwell, G round Level ......................................... 5 M A P 2: C astle Caldwell, D ungeon Level ........................................ 10 Editor: Michael S. Dobson M A P 3: T reasure M ap ........................................................ 12 G r a phic Designer: Ruth Hoyer M A P 4: R iddle .............................................................. 12 C o v e r Artist: Clyde Caldwell M A P 5: F ortress of Oliver of H orn .............................................. 15 In te r io r Artist: D ou g W atson M A P 6: E ne m y O utpost ...... ................................................ 21 C a r to g r a pher: D iesel M A P 7: S anctuary of Elw yn the Ardent ......................................... 27 T y p o g r a pher: B etty Elmore M A P 8: T reasure M ap #1 ..................................................... 29 M A P 9: T rea su re M ap #2 ............ ........................................ 3 1 © 1985 TSR, Inc D U NGEONS & DRAGONS, D& D. P R ODUCTS OF YOUR M aster Encounter Table . ...................................... Inside Cover I M AGINATION, a nd th e TSR lo go are tr ad e m ark s owned by T S R . In c . D is tr ibuted to the book trade in the U n i t e d S ta te s by R andom A d venture for character levels 1-3 H ouse, In c., a n d in Canada by Random House of Canada, Ltd . D is trib u ted to the to y and hobby trad e b y region al d i s t r i b u t o r s . D is- tr ibuted in the United K in g dom by TSR UK Ltd. T h is m odule is p ro tec ted under t h e copyright law s of the U n ited S t a t e s o f A m eric a. Any r ep roduction or unauthorized u s e of th e m ail- rial o r artw o rk contained h erein is prohibited w ithout the express written p erm iss ion o f TSR. In c. T S R . Inc. T SR UK Ltd. P O B 756 T he M il l, R athm ore Road L a k e G e n e v a C a m bridge CB1 4AD W I 53147 U n ited Kingdom TSR, Inc. P R O DUCTS OF YOUR IMAGINATIONT M I S B N 0 -8 8038-200-7 9143 IN T R O DUCTION T h e five adventures in this module are kn ow where to look things up quickly. Other- a d v e n tu r e , and how you would deal w ith the d e si gned for a party of four to eight player w ise , the game can bog down while you are c h a llenges presented here. Second, m ake any ch a ra cte rs of levels 1-3 . The adventures are looking up some rule or spell. c h a n g e s necessary to bring this module in line a rranged in order of increasing difficulty. It is quite useful (but not absolutely neces- w ith your existing campaign, if you have one, E a c h adventure is designed to be played in sar y) if you are also familiar with the D&D ® o r adapt it to fit t h e s ty le of your gam e. one session of three to four hours, not includ- E xpert Set. Some of the monsters and trea- F in a lly, prepare any special aids that you in g the time needed to roll up new characters. su re s found here arc described more fully in th in k might enhance the gam e for the play- T h e first tw o adventures are connected, th a t game. e rs, such as encounter maps in prope r minia- th e other three are not. They can be used as a A good DM not only knows the rules, he or tu r e scale. series of adventures for a single party, with all sh e knows when to break them. D on't be a O n c e you've done all that, you 're ready to ch ara cters beginning at first level, or they can sla ve to the dice if they get too far out of line c h a llenge your players and create an exciting b e used independently. It is not necessary to w ith common sense. But don 't let your game D & D ® game adventure! u se the same Dungeon Master or the same b e c o m e a giveaway cam paign, either! The grou p of player characters for all five adven- b e st kind of D & D ® game is challenging for S ta tistic s for all m on sters and creatures tures. th e players, but not so difficult that the party e n c o untered in this adventure are provided on If a part y of player characters completes all is easily wiped out. th e M aster Encounter Chart on the insid e fi v e adventures as a series, each character W h e n you are confronted with some c o v e r. The inform ation is keyed to adventure sh ould reach at least third level (higher if you stra n ge situation that is not exactly covered a n d room, so all the inform ation you need is p la n to m ove on to the D&D® Expert Set), b y the ru le s, you may have to improvise. in one single place. a nd the players themselves should become S o m e ti m e s you may have to invent new or T h e room descriptions are given in boxed quite familiar with the game, if they are n ot sp e cia l rules to cover the unforseen. There's f o r m a t. W hen your party first approa ch es a a lready. Of course, some of the players' firs t n oth in g wrong with that, as long as you are r oom, read ahead to know what they will c h a ra ct e rs may not survive all five adven- con sistent. e n c ounter. The copy i n s i d e th e box is tu re s, but this, too, can be a learning experi- T he monster encounters in this module are d e s ig n e d to be read aloud when t h e c h a ra c - e n ce ... d e si gn e d to be a challenge for four to eight te r s first enter the room. Y ou may have to Y our players can either use existing charac- low -le ve l player characters. If your group is m o d ify the inform ation slightly if, for exam - te rs or roll up new ones, using the character sm a ll and all are first level, you might reduce p le , the party enters by a different door than g e n e r a ti on procedu re s in the D&D® Basic th e number or strength of the monsters to th e one assumed in the copy. B elow the box e d R u l e s. Encourage the players to choose a gi v e your party a fighting chance. If your c o p y is special in form ation for the D M , w id e variety of character classes. M any situa- gr oup is large and has members of third or in c lu d in g descriptions of m onsters, traps, tions throughout these adventures assume high er levels, you might mak e the monsters a tr ic k s , treasure, or other information about th a t there is at least one cleric or magic-u se r b it tougher. th e room. Y ou m a y end up revealin g some, a b le to read a scroll or use a magic item of If you raise or lower the number or n o n e, or all of this information, depending on som e kind. stre n gth of the monsters, adjust the treasure th e actions of the players. T h e adventures in this module assume that in the same manner. S o m e , but not all, of these adventures have at least the DM (and preferably the players as A s DM , it is your responsibility to prepare w a ndering monsters listed for them . A wan- w ell) is familiar with the entire D&D® Basic yourself. First, read each adventure com- d er in g monster table is given at th e beginning S et. To make the game run smoothly, the DM p letely several times, making notes ab ou t the o f each adventure that uses them.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    36 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us