SCROLLHAMMER Scrollhammer V0.700

SCROLLHAMMER Scrollhammer V0.700

SCROLLHAMMER Scrollhammer v0.700 Mostly because I can Main Developer Duke Previous edition by Lolpwnt -1- Table of Contents RULES Introduction/Preparation – 3 Unit Data – 4 Game Mechanics – 5 Actions – 6 Combat – 7 Spellcasting – 9 Specials – 10 Weapons and Equipment – 12 Upgrades – 13 Spell List – 14 Scenarios – 16 ARMIES Heroes – 17 Great Houses of Morrowind - 18 Sixth House – 21 Dwemer Animunculi- 24 Imperial Legion - 26 Holds of Skyrim – 29 Dragon Cult – 32 Kingdoms of High Rock - 35 Tombas of Hammerfell – 38 Goblin-Ken of Orisnium – 41 Aldmeri Dominion - 45 Warriors of Elsweyr - 48 Saxhleel of Black Marsh - 51 Daedra - 54 Order of the Black Worm - 58 -2- Introduction Preparation SCROLLHAMMER How to Organize a Battlefield Scrollhammer is an Elder-Scrolls based miniatures Players must distribute the available scenery elements combat game. It recreates fast, squad-based skirmish action on the battlefield, taking care to do so in an equitable way using a small team or adventuring group. Players command except when representing a specific scenario or battle. It is a handful of soldiers or monsters from one of the many advisable that no more than one foot is kept between different forces in Tamriel. obstacles. The battlefield must be organized before Taking much inspiration from Infinity, this game is performing the Initiative Roll, as detailed later. meant to be highly tactical and allow simultaneous The tactical capacity of a player is defined by his involvement from all present players. ability to adapt the advance of his soldiers to the movements of the enemy and to the conditions of the Scale and Representation battlefield: realistic and well-distributed terrain will Each miniature represents a soldier, creature, or considerably enhance the realism and enjoyment of a battle. monster that is able to move and act independently. The term miniature refers to a figure, fixed to a circular base, Deployment Zones whose appearance varies according to the type of entity The Deployment zone is the area where the troops of represented. The cost in game points of every miniature each participating army start the battle. Most frequently it changes according to its combat capability, weapons, and simply counts as the table-edge for each particular player- equipment. their models are allowed to be placed anywhere along the A miniature's size is expressed by it's base size in end of their side. The position and size of each Deployment millimeters. The most common size is 25 millimeters, Zone can vary if it is a specific scenario or battle. representing the common size of most humanoids. Figures that are taller or differently shaped will use a smaller or larger base. For a more enjoyable game, figures should be properly painted and equipped to more accurately represent the forces involved. A table or any flat surface is needed to represent the battlefield and different elements are required to function as scenery and obstacles. Scale and Representation Distances in the game table are measured in inches, using a tape measure or ruler. To determine the distance between two objects, measure the shorter distance between them using the center of a miniature's base as a reference point. Distances used for movement, shooting, etc. are measured in the same way every time a miniature acts. When measuring any movement made by a miniature, the entire route traveled must be taken into account. (For instance, if a miniature has to avoid certain obstacles by taking a detour, this must be included in the measure taken). Players deploy on opposite edges If a figure wants to shoot, a straight line is measured between the center of the figure’s base and that of its target to determine the distance that separates them. -3- The Troops Explanation of Unit Data Types of Units Attributes A unit, or model, belonging to the same army have Attributes describe a series of values defining the basic generally gone through similar sorts of training and possess features common to all figures. These are used to similar Attributes, Skills, and basic equipment. A unit has a accomplish different dice rolls and calculations that type that determine the success or failure of actions taken by the miniatures in the game. Th Attributes are as follows: • Conscript (C): The most numerous but least-well • HP (Hit Points): Indicates the life force of a figure and trained type of unit, kingdoms prefer not to use the damage it can receive before dying. Conscript forces unless they have no other choice. • MG (Magick): Models with Magick Points are able to • Soldier (S): Less numerous, but more professionally spend them in order to cast spells. armed, Soldiers make up the main back-bone of the • STR (Strength): Indicates how strong a model is. militaries of Tamriel. Units with higher strength can ignore more armor in • Elite (E): Outfitted with the best armor available, Elite melee. forces are generally better trained and quite resilient, • AGL (Agility): Covers the skill of a model with but will also normally slower. fighting, using ranged weapons, and hitting with spells. • Support (SP): Light special forces with their own • SPD (Speed): Indicates the average distance in inches unique rank. Assassins and Combat Mages fall under that a figure usually covers. this category. • WLP (Willpower): Willpower encompasses all the • Special Units: Any units not falling under the above. mental skills and mental resilience of a model. • ARM (Armor): Reflects the type of armor a figure is How to Organize an Army equip with, and how naturally beefy they might be. The The first step in organizing an army is deciding how higher the ARM value the more protective the armor is. big it is going to be. A number of Septims, or points, are Armor might be L (light), M (medium), or H (heavy). assigned to build an army: the higher the number of Septims, the larger the army. There is no limit concerning • $ (Septims): Points value of the figure, its skills, the number of Septims assigned for an army, but certain weapons, and spells. This is the primary value used values are recommended. when creating armies or units. Playing with armies of 100 Septims per side will give a short battle, while armies of 150 Septims will provide a Weapons and Equipment longer duration. Armies of 300 Septims will see a large These are weapons, material, and equipment the battle, although battles of this size are unlikely to take more models carry in order to perform different actions in the than a few hours. game. Examples of weapons or equipment include Hand Once an army size is chosen, the points must be Weapon, Shortbow, or Javelin. These are detailed in the invested in figures from a given army list (Imperial Legion, Weapons and Equipment section. Dragon Cut, Warriors of Elsweyr, etc.). Each figure has a listed Points Cost that reflects its efficiency in game terms. Special All figures have specific skills and equipment included in These are special capacities or training that models their Septims cost. As figures are chosen for an army, their have acquired, or were born with, that enable them to do Cost is subtracted from the army total. things that others cannot. Flying, reflecting spells, or • Availability: Some units are quite rare, even for the attacking multiple times are all Specials that a unit might army they belong to. A unit may have a number listed have. These are detailed in the Special Skills section. before their name, such as 0-1. This denotes that only up to one of those units may be taken in your army. -4- Line of Sight Game Mechanics Line of Sight (LoS) Dice Rolls The Line of Sight is an imaginary straight line that Dice are rolled to find out if a model has succeeded in runs from the center of a model's base to an enemy model. an action: for example, to see if he hits a target after If there are any obstacles in the way that completely block shooting or to discover invisible enemies. the enemy model from sight, then there is no LoS. Models There are two types of dice rolls: Normal Rolls and have a 180-degree field of vision. A target may only be Contested Rolls. All rolls are done with two D6 dice. To selected by a figure if the model can “see” it, at least find out if an action taking by a model has succeeded, roll partially. An enemy model may not be shot at if any object, 2d6 and compare the result with the corresponding miniature, or scenery element totally blocks the LoS. A Attribute. If the result is the same or less than the Attribute, model must be able to see the target's head or a body area of the action succeeds and the model achieves its goal. equivalent size to be able to attack them. In some cases, Modifiers must be added to or subtracted from an Attribute. A modifier indicates the In Scrollhammer, the LoS is reciprocal, applying the action is easier or harder than usual- the value will increase rule “If I can see you, you can see me”. If a figure can or reduce the values of a troop's attributes. For instance, if draw LoS to its target then the target can draw LoS to the a model is quite far away, the harder it will be to hit. figure as well (if it is inside its field of vision). Therefore a negative modifier must be applied to the firer's In some cases, due to the positioning of the model or AGL attribute. Certain types of modifying numbers can be: the type of scenery used, the LoS may not be easy to obtain.

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