S H a D O W E D P a T

S H a D O W E D P a T

SHADOWED PATHS EXPANSION “But your way through Mirkwood is dark, dangerous and difficult. Water is not easy to find there, nor food. The time is not yet come for USING THIS EXPANSION nuts (though it may be past and gone indeed before you get to the other Before playing a game of Shadowed Paths, update the Journeys in side), and nuts are about all that grows there fit for food; in there the Middle-earth app and add this expansion to the collection in the wild things are dark, queer, and savage. I will provide you with skins for app’s collection manager. carrying water, and I will give you some bows and arrows. But I doubt very much whether anything you find in Mirkwood will be wholesome Then, before starting a Shadowed Paths adventure, combine this to eat or to drink. There is one stream there, I know, black and strong expansion’s components with those found in the base game by adding which crosses the path. That you should neither drink of, nor bathe in; the corruption and unstable ground tokens to the supply and adding for I have heard that it carries enchantment and a great drowsiness and all cards to their respective decks. The terrain tokens can be set aside forgetfulness. And in the dim shadows of that place I don’t think you will with the base game’s terrain tokens until a scenario requires them. shoot anything, wholesome or unwholesome, without straying from the path. That you must not do, for any reason.” — Beorn EXPANSION ICON VERVIEW Each card and tile in this expansion is marked with O the Shadowed Paths expansion icon to distinguish these Shadowed Paths is an expansion for The Lord of the Rings: Journeys in components from the cards and tiles in The Lord of the Middle-earth, in which the heroes explore the tangle of Mirkwood Rings: Journeys in Middle-earth base game. forest and the abandoned halls of Moria. This expansion unlocks a branching digital campaign of 13 new adventures as well as new tiles, terrain, enemies, items, titles, and roles. The campaign, which pits the heroes against the evil growing in the shadows, introduces corruption and difficult terrain to further challenge and hinder the heroes as they adventure in Middle-earth. 2 COMPONENT LIST Dís BACKGROUND Dís has seen the world grow darker. Enemies creep closer to the homes of decent folk unchecked and the hope in travellers’ eyes grows dim and fearful. As the daughter of King Thráin II, mother to two of the Dwarfs who were slain reclaiming Erebor, and one of the greatest smiths of the mountains, Dís cannot justify letting others do the much-needed work any longer. It is time for her to takeDís the best of her craft and all of her years of cunning and bring them to bear against the foes of Middle-earth. Let those who stand against her beware, a Dwarf does not rest until the battlefield is empty. Might SUGGESTED START “Smith” Role 4 Wisdom “Hammer” and “Ring Mail” 2 TM Lic. SZC to FFG Agility 2 Spirit 3 3 Wit Fear 3 5 Damage After you test, you may spend 1 fate () 5icon Dwarf to place 1 card from the test on top of your deck. 30 Plastic Figures 20 Journey Map Tiles 5 Hero Cards (5 Heroes, 25 Enemies) 1: 3 hits Web 1: 3 hits TM Lic. SZC to FFG Hammer Treasure Seeker Uncanny TM Lic. SZC to FFG Nosy TM Lic. SZC to FFG TM Lic. SZC to FFG When you would move out of a space with a web, test Shadow Knowledge Shadow During your turn, discard Once per round, you may look ; 1. If you fail, forfeit that At the start of your turn, you this skill to search your deck at the top card of any hero’s movement instead. may remove this skill from for a weakness. Remove that skill deck. If it is a card with the adventure to place your skill from the adventure, then that hero gains 1 inspiration. hero in a space with a search shuffle your deck. token and interact with it , without provoking attacks. 32 Title 25 Gandalf 2 Meddler 1 3 Title 25 Hero 60 Role 42 Item Cards 4 Terrain Cards Skill Cards Skill Cards Skill Cards 28 Assorted Tokens 4 Elevation/Log 9 Web/Rubble 5 Difficult 20 Corruption (4 Person, 17 Depletion, Terrain Tokens Terrain Tokens Ground Tokens Tokens 7 Inspiration/Exploration) CHANGING PATHS ROLES The Journeys in Middle-earth app includes content from This expansion includes five new roles. Heroes may choose all expansions enabled in its collection manager to each these roles when starting or continuing a campaign. adventure. When an expansion is enabled in the collection A hero’s role during an adventure determines some of that manager, its enemies, tiles, heroes, roles, items, and hero’s capabilities. Each role has a general purpose: encounters can show up in other campaigns. The Shadowed Paths content can even add variablity to the base game Herbalist: Heals the party and helps scout. campaign, challenging veteran players with foes they have never faced before! Delver: Takes risks and uses darkness for advantage. Traveller: Moves quickly, exploring tiles and tokens. Smith: Uses trinkets and items in new ways. Meddler: Manipulates decks to succeed. Role selection is not permanent—heroes can change roles between adventures. 3 EXPANSION RULES BRANCHING CHOICES CORRUPTION CONT. At the end of an adventure, the players may have a choice of which If a hero with three corruption tokens would gain their fourth adventure to play next.When this happens, the app alerts the players corruption, that hero is instead prompted by the app to perform to the choice, and they have a chance to review each option in the a last stand test. map scene before choosing which adventure to play next. If they fail that test, they are defeated. To review an option, players select the adventure they want to review using the left and right arrows, and click “Continue” to If they pass that test, they do not gain a fourth corruption, read its information. and they continue with the adventure. Players can still tap the left and right arrows to switch After each adventure, players return all corruption tokens to between options on the information window. the supply. When players have made a decision, they select the chosen Before embarking on a new adventure, each player places option and tap “Continue” again to proceed to the camp screen. corruption tokens in their play area equal to their corruption. DIFFICULT GROUND Difficult ground is a property of some spaces on the map that makes those spaces more difficult to move through. Some spaces on the map have a difficult ground icon printed on them. These spaces have Difficult difficult ground. Ground Icon Game effects can add difficult ground to specific spaces on the map. When this happens, a difficult ground token is placed on that space to represent that the space is more difficult to move through. When a hero moves into a space with difficult ground, that hero After selecting an adventure, players can still use the left and right arrows can discard one prepared card. If they do not discard a card, to switch between options and read each adventure’s information. they cannot move out of that space this turn. When they are ready to make a decision, they tap “Continue” to proceed to the camp screen. If a hero does not discard a card, any unspent movement from a travel action or Sprint X ability is lost. That hero CORRUPTION cannot gain any additional movement this turn through travel actions or other abilities. Corruption represents the growing forces of greed, despair, and If a game effect “places” a hero in a space with difficult ground, suspicion that influence the heroes. Unlike damage or that hero ignores the effects of that difficult ground. fear, corruption stays with the heroes throughout the entire campaign, and is tracked by the app. When a hero gains a corruption, they place Corruption Icon a corruption token in their play area. When a hero loses a corruption, they remove a corruption token from their play area and place it in the supply. A hero who has one or more corruption tokens is corrupted. A hero who has no corruption tokens is uncorrupted. Some game effects may require a hero to be corrupted or uncorrupted to resolve them. Eleanor has 1 corruption, as displayed under her hero portrait in the camp screen. Eleanor discards a prepared skill with Sprint 3. She moves twice, entering a space with difficult ground. She does not have another prepared card to discard, so she must end her movement for that turn. 4 ELEVATION (TERRAIN) LOG (TERRAIN) Elevation is a type of terrain that can be placed A log is a type of terrain that can be on the battle map. Elevation extends the range of placed on the battle map. ranged () attacks and provides some protection During the action phase, if a hero against attacks. is in a space with a log token, that If a hero or enemy group is in a space with hero can perform an interact action elevation, they are in range of an attack target to interact with that log. Log Terrain if the target is up to two spaces away. When a hero interacts with a log token, they perform an agility If a hero or enemy group is in a space with () test.

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