GDC-2019-Final-Ok.Pdf

GDC-2019-Final-Ok.Pdf

s 2 Table of Content Wallonia-Belgium Trade Commission and AWEX .......................................................................................................5 The BTC in San Francisco ........................................................................................................................................6 Contact ...............................................................................................................................................................6 What do we do? .................................................................................................................................................6 Gamers from Wallonia @GDC ....................................................................................................................................7 In Detail ..................................................................................................................................................................8 2019 TRENDS ........................................................................................................................................................... 13 Blockchain ............................................................................................................................................................ 13 Gaming platforms ................................................................................................................................................ 13 Blockchain gaming ........................................................................................................................................... 13 Traditional gaming platforms .......................................................................................................................... 14 VR......................................................................................................................................................................... 16 HTC Vive Cosmos VR Headset ......................................................................................................................... 16 Oculus Quest Wireless VR Headset ................................................................................................................. 16 Pimax 8K VR Headset ....................................................................................................................................... 16 Pico Neo Wireless VR Headset ........................................................................................................................ 17 Shared VR ............................................................................................................................................................ 17 AR ........................................................................................................................................................................ 18 AR glasses and contact lenses ......................................................................................................................... 18 MR/xR .................................................................................................................................................................. 20 Microsoft HoloLens 2 ....................................................................................................................................... 21 Consoles............................................................................................................................................................... 21 PlayStation 4 .................................................................................................................................................... 21 PlayStation 5 .................................................................................................................................................... 21 Controllers ........................................................................................................................................................... 22 Analog: New Wireless Sega Genesis Controllers From 8BitDo ........................................................................ 22 3DRudder Foot Motion Controller for PlayStation VR .................................................................................... 22 Package or DLC? .................................................................................................................................................. 23 Mobile games or PC? ........................................................................................................................................... 23 Frequent gamers or casual gamers? ................................................................................................................... 25 Free games or paying games? ............................................................................................................................. 26 Where Virtual meets Reality ................................................................................................................................... 27 3 Ecology................................................................................................................................................................. 27 Education ............................................................................................................................................................. 27 Health .............................................................................................................................................................. 28 The Gender Question ...................................................................................................................................... 30 eSports ..................................................................................................................................................................... 31 What is the GDC? ..................................................................................................................................................... 33 AGENDA ................................................................................................................................................................... 34 A is for … .................................................................................................................................................................. 34 Articles ..................................................................................................................................................................... 38 The Most Important Gaming Platforms in 2019 ................................................................................................. 38 VIDEO GAME INDUSTRY ................................................................................................................................ 38 U.S. Video Game Sales Reach a New High score ................................................................................................. 38 The Current Landscape ........................................................................................................................................ 39 Benefits of Blockchain Gaming ............................................................................................................................ 40 Obstacles Facing Blockchain Gaming .................................................................................................................. 41 The Booming eSports Market ............................................................................................................................. 41 Conclusion ........................................................................................................................................................... 42 Gender in Gaming: Modern Gender Issues And Video Games ............................................................................... 42 Like Odyssey on Facebook ................................................................................................................................... 44 Are video games inherently sexist? Designers and game makers discuss .............................................................. 44 Going big: Creating Ohio State’s esports program ................................................................................................ 47 State of the Game industry ..................................................................................................................................... 50 Gaming industry ...................................................................................................................................................... 50 Summary of the State of the Industry ................................................................................................................. 50 Annual Survey of Nearly 4,000 Game Industry Professionals Indicates that A Majority Believe Steam No Longer Justifies Its Revenue Share ......................................................................................................... 50 Belgian Games Café ................................................................................................................................................. 80 Moscone Center Exhibition Plan ............................................................................................................................

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