Financial and Corporate Data | Integrated Report 2017

Financial and Corporate Data | Integrated Report 2017

11-Year Summary of Consolidated Financial Indicators Financial Index 2007 2008 2009 2010 2011 For the Year: Millions of yen Net sales ................................................ ¥ 74,542 ¥ 83,097 ¥ 91,878 ¥ 66,837 ¥ 97,716 Operating income .................................... 9,602 13,121 14,618 5,587 14,295 Net income (loss) before income taxes .......... 9,986 11,962 12,448 1,124 10,807 Net income attributable to owners of the parent . .. 5,852 7,807 8,063 2,167 7,750 Depreciation & amortization ....................... 2,774 3,393 4,143 3,368 3,315 Capital expenditures ................................. 4,495 4,503 2,906 2,205 2,758 R&D expenses ......................................... 1,828 2,972 2,329 2,125 2,924 At Year-End: Millions of yen Total assets ............................................. ¥ 91,478 ¥ 93,606 ¥ 106,210 ¥ 86,621 ¥ 90,408 Net assets .............................................. 45,144 53,660 59,349 53,956 58,007 Net cash ................................................ 9,200 13,061 7,378 12,299 27,655 Developer numbers .................................. 728 809 1,047 1,132 1,339 Cash Flows: Millions of yen Cash flows from operating activities ............. ¥ 16,063 ¥ 7,452 ¥ (551) ¥ 14,320 ¥ 22,392 Cash flows from investing activities .............. (6,715) (3,374) (2,715) (1,618) (2,046) Cash flows from financing activities .............. (15,206) (2,448) (342) (10,747) (12,919) Net increase (decrease) in cash and cash equivalents... (5,654) (2,256) (4,454) 1,203 5,196 Cash and cash equivalents at end of year ...... 35,020 32,763 28,611 29,815 35,011 Per Share Data: yen Net income (loss) per share ........................ ¥ 107.52 ¥ 132.90 ¥ 130.98 ¥ 35.71 ¥ 131.18 Dividend per share ................................... 30.00 30.00 35.00 35.00 40.00 Net assets per share .................................. 799.35 881.13 961.38 913.18 981.76 Financial Index: % Operating margin..................................... 12.9 15.8 15.9 8.4 14.6 ROE ...................................................... 13.8 15.8 14.3 3.8 13.8 ROA...................................................... 6.2 8.4 8.1 2.3 8.8 Net worth ratio ....................................... 49.3 57.3 55.9 62.3 64.2 Interest coverage ratio (times) ..................... 237.3 103.7 – 86.9 155.8 Debt-equity ratio...................................... 102.6 74.4 79.0 60.5 55.9 Stock Information: Price earnings ratio (times) ......................... 15.7 25.6 13.3 49.5 12.1 Number of outstanding shares (thousands shares)... 62,269 66,719 67,394 67,723 67,723 Foreign investors (%) ................................ 32.60 27.72 33.73 24.22 22.17 Digital Contents Business: Billions of yen Consumer business net sales ...................... ¥ 43.8 ¥ 51.6 ¥ 60.0 ¥ 38.7 ¥ 63.6 Online business net sales ........................... 2.7 4.1 6.6 8.5 10.5 Consumer Game Sales (Package Software and Full-game Digital Content) Thousands Total number of units ................................ 12,200 15,750 18,100 13,900 21,700 Lost Planet Monster Hunter Monster Hunter .................................. Extreme Devil May Cry 4 Resident Evil 5 Freedom Unite Sales of major titles 1,370 2,320 4,400 1,350 Freedom 3 4,600 Condition (Best Price included) Resident Evil 4 Monster Hunter Dead Rising Street Fighter IV Dead Rising 2 1,220 Wii edition 1,300 2,500 Tri 1,150 2,300 Resident Evil: Monster Hunter MARVEL VS. Monster Hunter The Umbrella Freedom Unite Resident Evil 5 CAPCOM 3 Fate Freedom 2 1,220 1,060 2,200 950 2,000 Chronicles (Best Price included) of Two Worlds 73 CAPCOM INTEGRATED REPORT 2017 Get to Know Capcom Management Strategy Business Activity Achievements ESG-based Value Creation Financial and Corporate Data CAPCOM CO., LTD. AND ITS CONSOLIDATED SUBSIDIARIES. YEARS ENDED MARCH 31 2012 2013 2014 2015 2016 2017 2017 Millions of yen Thousands of U.S. dollars ¥ 82,065 ¥ 94,075 ¥ 102,200 ¥ 64,277 ¥ 77,021 ¥ 87,170 $ 778,306 12,318 10,151 10,299 10,582 12,029 13,650 121,882 11,425 3,719 5,315 10,701 11,150 12,489 111,513 6,723 2,973 3,444 6,616 7,745 8,879 79,279 3,123 3,406 4,638 3,535 5,712 5,980 53,396 4,153 8,724 8,064 10,177 8,274 3,767 33,642 2,236 1,982 2,002 823 1,073 695 6,212 Millions of yen Thousands of U.S. dollars ¥ 98,247 ¥ 104,365 ¥ 96,611 ¥ 100,773 ¥ 113,057 ¥ 118,897 $ 1,061,586 59,352 62,828 63,875 71,331 75,168 77,774 694,417 11,348 14,327 22,670 21,212 15,821 8,426 75,237 1,455 1,623 1,808 1,902 2,052 1,994 Millions of yen Thousands of U.S. dollars ¥ (7,672) ¥ 6,647 ¥ 13,201 ¥ 4,286 ¥ 4,347 ¥ 3,200 $ 28,573 (4,794) (1,375) (6,155) (5,496) (1,639) (3,628) (32,392) 587 1,162 (15,099) 1,278 (1,115) (3,130) (27,950) (12,724) 9,235 (5,404) 1,879 431 (4,091) (36,533) 22,287 31,522 26,118 27,998 28,429 24,337 217,303 yen U.S. dollars ¥ 116.10 ¥ 51.64 ¥ 61.11 ¥ 117.67 ¥ 137.75 ¥ 160.35 $ 1.43 40.00 40.00 40.00 40.00 40.00 50.00 0.45 1,030.70 1,091.08 1,135.91 1,268.56 1,336.86 1,420.64 12.68 % 15.0 10.8 10.1 16.5 15.6 15.7 11.5 4.9 5.4 9.8 10.6 11.6 7.1 2.9 3.4 6.7 7.2 7.7 60.4 60.2 66.1 70.8 66.5 65.4 – 62.4 136.8 50.2 36.5 22.8 65.5 66.1 51.2 41.3 50.4 52.9 16.3 28.6 32.0 20.3 19.9 13.5 67,723 67,723 67,723 67,723 67,723 67,723 27.05 32.37 37.29 36.87 39.35 31.19 Billions of yen ¥ 46.9 ¥ 45.9 ¥ 53.0 ¥ 35.2 ¥ 42.1 ¥ 49.2 12.9 17.7 12.8 10.1 10.4 9.5 Thousands 17,000 16,700 17,500 13,000 15,000 19,400 Resident Evil: Monster Monster Monster Resident Evil 7 Operation Resident Evil 6 Hunter 4 Hunter X 1,700 5,000 Hunter 4 4,100 3,400 3,300 biohazard 3,500 Raccoon City Ultimate (Cross) Monster Monster Hunter Dragon's Resident Evil Dead Rising 3 Street Fighter V Hunter XX 3 (Tri) G 1,600 Dogma 1,300 1,200 Revelations 2 1,100 1,400 1,700 (Double Cross) Monster Street Fighter DmC Resident Evil Resident Evil Resident Evil Hunter X X Tekken 1,400 Devil May Cry 1,200 Revelations 1,200 (HD Remastered) 900 Revelations 2 850 1,000 (Cross) CAPCOM INTEGRATED REPORT 2017 74 An Analysis of the Market and Capcom Game Industry Characteristics Characteristics of Each Market Consumer Market Characteristics (Package + Digital Download Contents) Current Predictions Package and digital download contents are a 21.2 billion dollar market, forecast to grow 30% over the next five years to 27.2 billion dollars by 2021. The customer Influx of new customers base is composed mainly of core users who are highly loyal to game titles. They tapering off; have relatively high willingness to purchase sequels and remakes along with low growth sluggish PC Online sensitivity to price and economic conditions. This market is the lowest among the three in terms of margin, yet occupies a high position in the Japanese industry overall. Hereafter, we expect the digital sales ratio to increase, shrinking the gap Market Stability between the other two markets’ margins. Please refer to page 44 Mobile Market Characteristics This is a 48.5 billion dollar market, forecast to grow to 81 billion dollars in 2021. Consumer The customer segment is primarily composed of casual users, many of whom play games just to pass the time, thus they demonstrate the lowest loyalty toward game Stable growth titles. They have a limited willingness to purchase games and have the highest with improving sensitivity to price and economic conditions. Although this is the most profitable profitability among the three markets, only a limited number of titles are able to generate stable Mobile earnings over the long term. Going forward, we expect smartphones will continue to grow rapidly as the most pervasive game device. Please refer to page 45 Rapid growth, but intense competition PC Online Market Characteristics Market Profitability This is a 31 billion dollar market, forecast to peak at 32.8 billion dollars in 2021. The customer base is primarily composed of core users who demonstrate the Source: Created by Capcom based on data from the International Development Group highest loyalty toward game titles. They have a fairly strong willingness to engage in ongoing purchases, and are unique for having the lowest sensitivity to price and economic conditions. Among the three markets, profitability is comparatively high, and hit titles tend to generate stable earnings over the long term; however, the influx of new customers is expected to taper off, causing growth to be sluggish in the future. Please refer to page 46 Five Competitive Factors Related to the Consumer Market (Five Forces Analysis) Threat of New Entrants Requires large amounts of capital and technology to differentiate as game consoles become more advanced Low threat Supplier Power Degree of Rivalry Buyer (User) Power (Hardware Manufacturers) Game brands are differentiated, Content can be flexibly released but competition for user money Original games have appeal, on any platform and time is intensifying but they must be of high quality Low negotiating power Fierce competition Medium negotiating power Threat of Substitute Services and Products Users here are different from Mobile and PC Online users because their motivation for playing is different Medium threat 75 CAPCOM INTEGRATED REPORT 2017 Get to Know Capcom Management Strategy Business Activity Achievements ESG-based Value Creation Financial and Corporate Data Capcom Business Characteristics Digital Contents Business Portfolio Consumer Business (Proportion of Net Sales: 56%) Package + Digital Download Contents Capcom’s core business is to create a multitude of original content for Sales volume expansion home video game consoles.

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