How Not to Host a Murder Dungeon Master Notes from PAX East 2016 You’ve been invited to a murder mystery hosted by an incredibly famous and devilishly charismatic wizard. But when the play murder turns into a real one, it’s up to the party to discover which of the guests is a killer, and stop them before they flee or strike again. A 2-hour Adventure for Woefully Unprepared 7th level Characters Mike Krahulik Adventure Designer Development and Editing: Mike Fehlauer, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. How Not to Host a Murder 1 Not for resale. Permission granted to print or photocopy this document for personal use only. How Not to Host a Murder 2 notecards, a DM screen, miniatures, and Introduction battlemaps. Welcome to How Not to Host a Murder, a short D&D • If you know the composition of the group experience that captures the details of Mike beforehand, you can make adjustments as noted Krahulik’s adventure run at the Acquisitions throughout the adventure. Incorporated live game at PAX East 2016. • Designate a prop to use as the Soul Gem for the This experience is designed for four, less than final encounter. optimal 7th level characters played for entertainment purposes. Characters outside of this range will likely stomp all over your carefully Before Play at the Table laid plans. Ask the players to provide you with relevant The adventure takes place entirely in a pocket character information: dimension, so it should be relatively easy to fit into your campaign. • Character name and level • Character race and class • Passive Wisdom (Perception)—the most common Notes, Not an Adventure passive ability check What you’re reading is an edited version of Mike • Passive Wisdom (Insight)—the adventure has a Krahulik’s Dungeon Master notes from PAX East strong social element, so this will come in handy 2016. Like most DMs that create an adventure for • Anything notable as specified by the adventure their friends, these notes cover the basics of what (such as backgrounds, traits, flaws, etc.) the characters may encounter, along with some challenge ratings and monsters that we hoped would be a good, fun experience. Adjusting the Adventure We’ve taken what Mike wrote, added a few details This experience was initially designed for the live and formatted it to be more accessible to everyone. D&D game at PAX East 2016. It’s likely that you’ll This still leaves a lot of details open for you to fill in need or want to adjust the DCs and challenge ratings or alter to make it more fun for your group. for your own table. Please reference the Dungeon On a final note, the names of those involved in this Master’s Guide for guidelines on making those murder mystery have been changed to protect the adjustments. innocent, and the not so innocent. We decided to use Elminster and some new NPCs as our focus, because, well, Elminster. Feel free to use whatever powerful The Pocket Dimension wizard you like when running this for your group. This adventure is set within a pocket dimension created and operated by Elminster. Unbeknownst to the guests, as part of the murder mystery, magical Preparing the Adventure spells and abilities allowing travel to and from and Before you show up to Dungeon Master this within the pocket dimension have been disabled. adventure for a group of players, you should do the Teleportation or any spells of the conjuration following to prepare. school do not function within the pocket dimension, unless the wielder has the key which Diz holds or • Make sure to have a copy of the most current Elminster has spoken the command word. version of the D&D Basic Rules or the Player’s Handbook. • Read through the adventure, taking notes of Background anything you’d like to highlight or remind yourself The great sage, Elminster, is celebrating his 40th while running the adventure, such as a way you’d Birthday. There’s no telling how many times he’s like to portray an NPC or a tactic you’d like to use celebrated his 40th birthday, but this time he’s in a combat. decided to invite his closest friends, and the • Get familiar with the monster statistics in the adventurers, for a murder mystery party! Appendix. • Gather together any resources you’d like to use to aid you in running this adventure--such as Not for resale. Permission granted to print or photocopy this document for personal use only. How Not to Host a Murder 3 Stepping through the portal, guests arrive in a Overview grassy meadow on a perfect summer afternoon. The adventurers receive invitations to Elminster’s Elminster’s home is a multi-colored mish mash of party and then must make their way to Baldur’s Gate architectural styles from various times and realms. and the party’s address. Once there, they find a The party is greeted at the front door by Diz Iberon, portal, activated by their invitations, and are Elminster’s intern who informs them that they are whisked away to Elminster’s pocket dimension and the last to arrive and leads them into the drawing the murder mystery party. room to meet the other guests. After mingling with the guests, it is revealed that Elminster is really and truly dead and the murder Dinner and Mingling mystery turns into a murder investigation. After going through Elminster’s study and dealing The players have the opportunity to mingle with the with an impatient villain who is now trapped at the guests before the event is due to start. Describe each party, it becomes evident that Pathos Gloomblight of the guests in general, and allow the players to has captured Elminster’s soul in a magical gem roleplay conversations to learn more about them. (found on his desk). A fight breaks out as Pathos attempts to obtain the gem and leave. To make Diz Iberon matters worse, one of the guests reveals themselves STR DEX CON INT WIS CHA as an assassin, hired to take out a member of the 10 (+0) 10 (+0) 10 (+0) 13 (+1) 8 (-1) 10 (+0) party. Skills Arcana +3, History +3, Nature +3, Perform +2 Passive Perception: 9 Part 1. Party Time Diz is a young magician in training. He serves as Elminster’s intern doing odd jobs and running The invitations magically appear in the adventurers errands. He is enamored with Elminster despite the hands with an audible pop and a trumpet fanfare. fact that he has learned almost nothing under his Each invitation appears to be normal parchment tutelage. He is loyal to Elminster and hopes one day sealed with purple wax, Elminster’s sigil pressed to be a wise and powerful wizard just like him. into the center. Read the text of the message aloud once a character opens their invitation: Mingling You are cordially invited to attend… a murder! Diz will not shut up about how awesome Elminster is. If asked, he will tell the party how fortunate he is I, Elminster will be hosting a murder mystery party at my to be interning for such an amazing wizard. His jobs home in Baldur’s Gate. You are invited to attend this event include chamber pot warming/emptying, dove wrangling, boot shining, cape pressing, grocery and help solve the case of my untimely demise. We will start shopping, answering fan mail, and stenography. the evening with hors d'oeuvres and mingling, followed by a spectacular dinner prepared by my personal chef. After Diz is: dinner you will find me “dead” and it will be upon you to • Excited determine who amongst my guests is the murderer. I shall • Eager to please endeavor to play the best corpse I can but you must excuse • Not too bright (for a wizard’s apprentice) the occasional chortle as you stumble through my clues. Pathos Gloomblight Magically Yours, STR DEX CON INT WIS CHA Elminster 8 (-1) 12 (+1) 14 (+2) 17 (+3) 12 (+1) 8 (-1) Skills Arcana +7, History +7 Once the party arrives in Baldur’s Gate, the address Passive Perception: 11 leads them to the dead end of an alley. Though the wall is simple brick, there is a stone archway set into Pathos and Elminster were once apprenticed it. If a character who has an invitation approaches together long ago. Pathos is touchy about his the archway, a portal opens leading to Elminster’s necromancy and dislikes the stereotypes associated pocket realm. with the profession (even though he conforms to Not for resale. Permission granted to print or photocopy this document for personal use only.
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