An unofficial conversion of Edge of the Empire by Fantasy Flight Games Contents INTRODUCTION ................................................................................................................................................................................. 3 I – THE SYSTEM .................................................................................................................................................................................. 6 CORE MECHANIC ........................................................................................................................................................................................ 6 THE DICE POOL ........................................................................................................................................................................................... 7 BUILDING A BASIC DICE POOL ........................................................................................................................................................................ 9 INTERPRETING THE POOL ............................................................................................................................................................................ 10 OTHER TYPES OF CHECKS ............................................................................................................................................................................ 11 OTHER KEY ELEMENTS................................................................................................................................................................................ 12 HONOR ................................................................................................................................................................................................... 13 EXPERIENCE & DEVELOPMENT ..................................................................................................................................................................... 13 DERIVED ATTRIBUTES ................................................................................................................................................................................. 14 II – CHARACTER CREATION .............................................................................................................................................................. 15 CHARACTER GENERATION ........................................................................................................................................................................... 15 BACKGROUND .......................................................................................................................................................................................... 17 HONOR ................................................................................................................................................................................................... 22 CLASS & SPECIALIZATION ............................................................................................................................................................................ 23 BENDER ................................................................................................................................................................................................... 25 NONBENDER CLASSES ................................................................................................................................................................................ 31 INVESTING EXPERIENCE............................................................................................................................................................................... 55 DERIVED ATTRIBUTES ................................................................................................................................................................................. 56 MOTIVATIONS .......................................................................................................................................................................................... 56 GEAR & APPEARANCE ................................................................................................................................................................................ 59 III – SKILLS ....................................................................................................................................................................................... 60 GENERAL SKILLS ........................................................................................................................................................................................ 60 COMBAT SKILLS......................................................................................................................................................................................... 65 KNOWLEDGE SKILLS ................................................................................................................................................................................... 66 IV – TALENTS ................................................................................................................................................................................... 68 V – GEAR AND EQUIPMENT ............................................................................................................................................................. 85 ECONOMICS IN AVATAR .............................................................................................................................................................................. 85 RARITY .................................................................................................................................................................................................... 86 ENCUMBRANCE ......................................................................................................................................................................................... 87 COMBAT SKILLS......................................................................................................................................................................................... 88 WEAPON CHARACTERISTICS ........................................................................................................................................................................ 90 WEAPON DESCRIPTIONS ............................................................................................................................................................................. 91 ARMOR ................................................................................................................................................................................................... 95 GEAR ...................................................................................................................................................................................................... 96 CUSTOMIZATION AND MODIFICATIONS .......................................................................................................................................................... 98 CRAFTING ................................................................................................................................................................................................ 99 VI – CONFLICT AND COMBAT ......................................................................................................................................................... 100 NARRATIVE AND STRUCTURED GAMEPLAY .................................................................................................................................................... 100 DEFENSE ................................................................................................................................................................................................ 106 SOAK .................................................................................................................................................................................................... 106 RANGE BANDS ........................................................................................................................................................................................ 107 1 | The Second Age ADDITIONAL COMBAT MODIFIERS .............................................................................................................................................................. 108 ENVIRONMENTAL EFFECTS ........................................................................................................................................................................ 110 WOUNDS, STRAIN, AND OVERALL CONDITION .............................................................................................................................................. 112 HEALING AND RECOVERY .......................................................................................................................................................................... 114 VII – VEHICLES ..............................................................................................................................................................................
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