CREDITS Design Art Director Logan Bonner (lead), Matt James, Jeff Morgenroth, Kate Irwin Robert J. Schwalb, Matt Sernett Cover Illustrations Development Wayne Reynolds (front) Jeremy Crawford, Tanis O’Connor, Tom LaPille, Ralph Horsley (back) Chris Sims, Rodney Thompson, Jennifer Clarke Wilkes Graphic Designers Editing Soe Murayama, Emi Tanji Jennifer Clarke Wilkes (lead), Scott Fitzgerald Gray, Ray Vallese, Miranda Horner Interior Illustrations Dave Allsop, Eric Belisle, Noah Bradley, Clyde Caldwell, Managing Editor Milivoj Ceran,´ Julie Dillon, Jesper Ejsing, Wayne England, Kim Mohan Ralph Horsley, Tyler Jacobson, William O’Connor, Adam Paquette, Wayne Reynolds, Craig J Spearing, Stephen Producer Tappin, Eva Widermann, Ben Wootten, Kieran Yanner Greg Bilsland Cartographer D&D R&D Senior Producer Mike Schley Christopher Perkins Publishing Production Manager D&D R&D Group Manager Angelika Lokotz Mike Mearls Prepress Manager D&D Senior Creative Director Jefferson Dunlap Jon Schindehette Imaging Technician D&D Brand Team Carmen Cheung Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross Production Manager SampleCynda file Callaway Playtesters Jim Auwaerter, Jeff Barnes, Jordan Conrad, Tom Dale, D&D 4th Edition Design Greg Hartman, Todd Keck, Mark Knobbe, Sarah LaValle, Rob Heinsoo, Andy Collins, James Wyatt Steven Martin, Shawn Merwin, Galen Mullins, Patrick Neal, Ian Ramsey, C.J. Thrasher, Renout van Rijn, Building on the design of previous editions by Gareth Wallace, Nick Wolfanger E. Gary Gygax, Dave Arneson, David “Zeb” Cook, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison For customer service, contact: 620-39865000-001-EN U.S., CANADA, ASIA, PACIFIC, U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6032-3 & LATIN AMERICA Wizards of the Coast LLC Wizards of the Coast Wizards of the Coast LLC c/o Hasbro UK Ltd. p/a Hasbro Belgium NV/SA First Printing: PO Box 707 PO Box 43, Industrialaan 1 May 2012 Renton WA 98057-0707 Newport, NP19 4YD, UK 1702 Groot-Bijgaarden, Belgium 9 8 7 6 5 4 3 2 1 +1-800-324-6496 Tel: +08457 12 55 99 Tel: +32.70.233.277 www.wizards.com/customerservice Email: [email protected] Email: [email protected] This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Published by Wizards of the Coast LLC. Hasbro SA, represented by Hasbro Europe, Stockley Park, UB11 1AZ, UK. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, FORGOTTEN REALMS, EBERRON, D&D Insider, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast LLC in the USA and other countries. All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental. All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC. PRINTED IN THE USA. ©2012 Wizards of the Coast LLC. Visit our websites at www.wizards.com www.DungeonsandDragons.com 2 CONTENTS CHAPTER 1 For the DM: The Cloud Castle Crafting the Feel .......................129 DUNGEON DELVERS ...................4 Environment ..................84 Sights and Sounds ..............129 New Character Choices ................4 Ice Palace ..................................84 Developing a Plot ......................130 Character Themes ..........................6 Magic Laboratory ........................85 Underdark Combat Encounters ....131 Bloodsworn .................................8 Maze ........................................86 The Battlefield ........................131 Sample Bloodsworn: Meliera .......10 Mine. 86 Light Sources ..........................132 Deep Delver ..............................11 Prison .......................................87 Skill Challenge: Sample Deep Delver: For the DM: Jailbreak! ...........87 An Underdark Trek ..................132 Karl Deepwalker .....................14 Sewer .......................................88 Individual Checks: Escaped Thrall ............................15 Volcano .....................................89 Making Progress ...................132 Sample Escaped Thrall: Mord .......17 For the DM: Volcanic Terrain .....90 Group Checks: Trapsmith ..................................18 Warren .....................................90 Overcoming Hazards .............133 Sample Trapsmith: Dungeon Denizens ......................91 Dungeon Makers .......................134 Thorry the Unlucky .................21 Aboleths ...................................91 Cultists ...................................134 Treasure Hunter ..........................22 Ankhegs ....................................92 Drow ......................................134 Sample Treasure Hunter: Ella .......24 Beholders ..................................92 Duergar ..................................135 Underdark Envoy ........................25 Carrion Crawlers .........................92 Dwarves ..................................137 Sample Underdark Envoy: Khiira ..28 Cave Fishers ...............................93 Humans ..................................138 Underdark Outcast ......................29 Grimlocks ..................................93 Kobolds ...................................139 Sample Underdark Outcast: Hook Horrors .............................93 Kuo-Toas .................................140 Korag the Clanless ..................31 Mimics ......................................93 Mind Flayers. 142 Races ..........................................34 Mind Flayers. 94 Minotaurs ................................143 Goblin ......................................34 Myconids ...................................94 Wizards ..................................143 Kobold ......................................40 Oozes and Slimes ........................94 Yuan-Ti ...................................144 New Item: Hurler-Snatcher ......44 Otyughs ....................................94 Special Rewards ........................145 Svirfneblin .................................46 Purple Worms ............................95 Scrolls of Power ........................145 Dungeon-Themed Powers ............52 Ropers ......................................95 For the DM: Be Careful Fear of the Dark ..........................53 Rust Monsters ............................95 What They Wish For ..........147 Improvising a Light ..............54 Stirges ......................................96 Dungeon Companions ................148 Secrets of the Deep Guides ...........55 Troglodytes ................................96 Akaana Vir’tlar .................148 Shadow of the Ziggurat .................58 Umber Hulks ..............................96 Meepo ........................149 Seekers of Lost Lore .....................62 Infamous Dungeons .....................97 Thresher ......................150 Thieves’ Guild of Maelbrathyr ........64 Castle Ravenloft ..........................97 Ultok .........................150 From the Vault of the Drow ...........67 Ghost Tower of Inverness ............100 Battle Tactics of Cor Talcor ............69 The Lost City ............................102 APPENDIX 1: BUILD Pyramid of Amun-Re ..................104 YOUR OWN DUNGEON ...........151 CHAPTER 2 WhiteSample Plume Mountain ..............file 106 Linear vs. Dynamic ....................151 STRIVE TO SURVIVE ..................72 Tomb of Horrors ........................108 Rough it Out ............................152 Top Five Rules of Temple of Elemental Evil .............110 Draw it Up ...............................152 Dungeon Delving ....................72 Gates of Firestorm Peak ..............112 Dungeon Synergy ......................153 Further Studies .........................72 Dungeoneers’ Tools ...................114 Unique Challenges ....................153 Expert Delving Tactics ..................74 Adventuring Gear ......................114 Words from the Master .........154 Climbing ...................................74 Using Equipment Effectively .....115 Darkness ...................................74 Alchemical Items ......................116 APPENDIX 2: Secret Doors ..............................75 RANDOM DUNGEONS .............155 Stealth ......................................75 CHAPTER 3 Involving the Characters .............155 Clear the Rooms .........................75 MASTER OF THE DUNGEON ..118 Who, What, Where? ..................156 Rest Stops .................................76 Advice and Tools .....................118 Why and How? .........................156 Sustenance ................................76 Involving the Characters ............120 Populating a Dungeon ................157 Water Dangers ...........................76 Themes and Adventure Hooks .....120 Random Dungeon Example .........158 Traps ........................................77 Exploration and Choices .............124 Hazards .....................................78 Mysteries and Puzzles ................125 Rituals ......................................78 Creating an Dungeon Types ............................80 Underdark Adventure ................127 Cave .........................................80 Descending into Darkness ...........127 Crypt ........................................80 Infinite Scope ...........................127 Death Trap. 82 An Underdark Overview ...........128 Floating Castle ............................82 The Setting’s Role. 128 3 CHAPTER
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