Sample file CREDITS DESIGNERS ART DIRECTOR D&D JAMES WYATT, ARI MARMELL, C.A. SULEIMAN KARIN JAQUES DEVELOPMENT TEAM COVER ARTIST MIKE DONAIS, STEPHEN SCHUBERT, DAVID HUDNUT ROB WATKINS INTERIOR ARTISTS DAARKEN, WAYNE ENGLAND, RANDY GALLEGOS, EDITORS DES HANLEY, MICHAEL PHILLIPPI, JOHN D. RATELIFF, BLAISE SELBY ERIC POLAK, STEVE PRESCOTT, WAYNE REYNOLDS, DAN SCOTT EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER DEE BARNETT DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS TODD GAMBLE, YASUYO DUNNETT DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN STACY LONGSTREET SVEN BOLEN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Some information in this book is taken from or derived from these products: The Complete Book of Necromancers by Steve Kurtz; Domains of Dread by William W. Connors and Steve Miller; Unearthed Arcana by Andy Collins, Jesse Decker, David Noonan, and Rich Redman; Oriental Adventures by James Wyatt; Book of Vile Darkness by Monte Cook; Libris Mortis: The Book of Undead by Andy Collins and Bruce R. Cordell; and Lords of Madness: The Book of Aberrations by Richard Baker, James Jacobs, and Steve Winter. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 620–88522720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 ISBN-10: 0-7869-3699-1 First Printing: October 2005 ISBN-13: 978-0-7869-3699-1 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Heroes of Horror, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. 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Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. file Visit our website at www.wizards.com/dnd Contents Horror Environments . .68 Chain of Sorrow . 128 Tainted Locations . .68 Cloak of Hate . 128 Introduction . .4 Dread Effects . .68 Detect Taint . 128 What’s In This Book . .4 Haunting Presences . .69 Dream Sight . 128 Chapter 1: Dread Encounters . .5 Mortuary Terrain . .72 Dream Walk . 129 Stand-Alone Encounters . .6 Campaign Rules . .76 Dreaming Puppet . 129 Introducing Horror . .6 Alignment . .76 Familial Geas . 129 Setting the Stage . .6 Divination . .78 Fire in the Blood . 129 Creating Horror . .7 Death and Resurrection . .78 Harm, Greater . 130 Creepy Effects . .8 Violence and Taint . .80 Harm, Mass . 130 CONTENTS TABLE OF The Villain of a Horror Encounter . .10 Imprison Soul . 130 Chapter 5: Heroes and Antiheroes . .81 Villainous Traits . .12 Manifest Desire . 130 Sample Encounter: Classes . .82 Manifest Nightmare . 130 “To Grandmother’s House” . .13 Archivist . .82 Mantle of Pure Spite . 130 Sample Encounter: “Annalee’s Baby” . .15 Dread Necromancer . .84 Master’s Lament . 131 New Demigod: Cas . .19 Oath of Blood . 131 Prestige Classes . 88 Pact of Return . 131 Chapter 2: Dread Adventures . .21 Corrupt Avenger . .88 Plague of Undead . 131 Horror Adventures in Death Delver . .93 Pronouncement of Fate . 132 Nonhorror Campaigns . .21 Dread Witch . .98 Resist Taint . 132 Designing a Horror Adventure . .22 Fiend-Blooded . 102 Restful Slumber . 132 Mood . .22 Purifi er of the Hallowed Doctrine . 108 Rigor Mortis . 132 Setting . .24 Tainted Scholar . 113 Summon Undead I . 132 Plot and Story . .25 New Feats . 119 Summon Undead II . 132 Villains in a Horror Game . .27 Tainted Feats . 119 Summon Undead III . 132 Techniques of Terror . .33 Vile Feats . 119 Summon Undead IV . 133 Splitting the Party . .33 Feat Descriptions . 119 Summon Undead V . 133 Don’t Show Everything . .33 Archivist of Nature . 119 Vile Death . 133 Threaten Friends, Allies, Bane Magic . 119 and Loved Ones . .33 Magic Items and Artifacts . 133 Blood Calls to Blood . 120 The Evil Duplicate Ploy . .34 Rod of Sanctity . 133 Corrupt Arcana . 120 Finding the Achilles’ Heel . .34 Artifacts . 133 Corrupt Spell Focus . 120 Introducing New Elements Debilitating Spell . 120 Chapter 6: Creatures of the Night . 135 to the Campaign . .35 Debilitating Strike . 120 Sample Adventure: For Hate’s Sake . .35 Villains in Horror . 135 Deformity (Skin) . 121 Beyond Gothic . 135 Chapter 3: A Horror Campaign . .39 Deformity (Tall) . 121 The Vampire . 135 The Basics of Horror Gaming . .39 Deformity (Teeth) . 121 The Wolf-Man . 136 Setting . .40 Deformity (Tongue) . 121 Frankenstein’s Monster . 136 Plot in a Horror Campaign . 44 Disease Immunity . 121 The Mummy . 136 Villains . .46 Draconic Archivist . 122 Ghosts . 136 Unhappy Endings . .47 Dreamtelling . 122 Aberrations . 137 Sample Campaign: Nightwatch . .48 Eldritch Corruption . 122 Animals and Vermin . 137 Other Campaign Models . .51 Font of Life . 122 Dragons . 137 Dreams and Nightmares . .52 Forbidden Lore . 123 Fey . ..
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