REQUIRED BOOKS: The following MERU Old School Essentials books are referenced or are needed to play this One of many planes created by Travel Brochure. As space for this the Father of All, Rod. Set in a time product was kept limited on purpose ancient when our ancients were to give it the feel of a real travel not even born. Seven Islands lie at brochure, references to existing its heart, circled by four domains material was used instead of that move with the seasons and a complete reprints. wild rim land that grows into the Core Rules: Contains the foundation ether every year. rules of Old School Essentials this Discover A Rich History Trypilia, Land of Seven Islands: book is based on. Home to the Odyn and Rods second Rod, the All Father created the heavens that hold our sun and three moons. He Classic Fantasy Advanced Genre born children. planted the World Tree whose leaves are home to numerous other realms. He Rules: The Classes and Races in this birthed his sons and daughters and bid them to “create something.” book use references from Classic Sertse, The Heartland:Home of the Fantasy Advanced Genre Rules. Koshka (cat people), Koniushnyk So under the shade of the World Tree his first son Svarog brought forth Meru, (horse people), Molfar (mysterious and bid his younger siblings to make it their home. In the east lives Belbog the Advanced Fantasy Monsters: Stat wizard recluses) and many others. lawful or Father Summer. In the west is Chernobog the chaotic or Father blocks have been provided, as well as Winter. Others carved out homes of their own. any features of specific new monsters. Povitrya, Isle of Wind: Born of the Some references to Advanced wind gods, the Vetry make this The Seven Islands we named Trypilia began as a retreat for our beloved Fantasy Monsters have been made. domain home. goddess Syra Zemlya, a place she could be alone and find peace away from her ever-warring lovers- Veles and Perun. Advanced Fantasy Druid and Rozdollya, The Wildlands: Illusionist Rules: These rules are Sparsely populated, beautiful land Alas, lonely she birthed life into her little realm, and eventually created our referenced in the “Meet New People” that the Vovkdolak (shape-changers) people, the Odyn. Peaceful years passed and we learned about nature and the section of this book run wild in. satisfaction hard work brought. Then one day the boys searched out their wayward lover. Veles, ever jealous, felt another rival for his loves heart was Povitrya: Isle of Wind: Two classes, Vishau Zemli, Witch Home: The unacceptable and should be shown to be undeserving of her affections. Perun, Netlenne and Vedohon, are wise Baba Yagas live here. sworn to ever challenge Veles, aided us. mentioned as options and will be detailed in Issue 2. Obid, Lands of the Knyaz: Small The troubled times that followed are over now, and we have five beautiful islands for adventurers to rest, relax and if they choose- adventure in. Old School Essentials will be kingdoms carved out of the rim lands by heroes, villains and gods. shortened in-line to save space. Sample“Do not cry,file morning is wiser than evening,” folk wisdom. Fill Your Days • Come experience the Kuala Festival! To prevent Veles from burning our homes again, we do it ourselves every 60 years! • Have a question about the future? Meet Bannik! • Into games? So are our gods, and the prizes are legendary! Travel to Ostriv Hromu and meet the God Of Thunder, Perun! Exotic Places DALEKO ISLAND OZERO ISLAND For the adventurous, Daleko offers The picturesque city of Muzyk the Two Towers of Kniez, home of the meanders around Lake Vyno. Enjoy • You’re a spelunker! Veles’s mortal demon and enemy of the Odyn, daily strolls through its circular underworld is a place of beauty Knyaz Nibel. He resides in one while homes and gardens. Join the and treasure. the answer to his invincibility is communal dinners and sample Yago • Are you an Eco-tourist that likes secreted away in the second. The Spirits. Visit the Kar in the central long nature walks through cursed festival that will be thrown when he is mountains and their vast undead lands? Visit Staryi and vanquished may last a year! The underground home. Or build a canoe help with its clean up. mountains and forests are not out of a great oak in the southern recommended for day trips as they forest of Haj and search the cliffs for • Otherworldly travel interests you? are filled with oddities and unclean the legendary Portal of Byr and The port at Muzyk is a regular on creatures. attempt to recover the legendary Samplethe Wightmana routes. fileKlade Sword. TSENTR ISLAND STARYI ISLAND SMIYA FALLS Home to Muzyk’s sister village of The birthplace of the Odyn. Majestic ASHSA The sparkling mountain streams, Vitsi, this quaint bay side retreat mountains, lush forests and seven Destroyed by the fires of Veles’s lakes and falls that make up this offers passage to Staryi Island, diving wide flowing rivers, now lorded over volcano over and over, our area is home to many Rusalka. The expeditions and fishing trips. The and toyed with by Veles himself. A ancestral home is now a strange largest lake holds a great forests, mountains and hills are filled trickster and avid gamester, he city of the undead. Astral rifts, underwater palace where these with the Feya, our fae cousins, and welcomes visitors to challenge his ghostly magic and time warped cruel and devious spirits perform many unique flora and fauna dreamed whimsically devised inventions and sights await visitors. macabre rituals. Not recommended up by Syra Zemlya. The northern fantasies. for tourists. forest is home to the Vedmid, a peaceful bear folk that are said to be OSTRIV HROMU the protectors of another realm. NAVKA IRIY Thunder Island, home of Perun. Those The entrance to the underworld, This volcano is home to Veles that visit have returned to report that he for those that enjoy underdark when he walks the lands of Meru. perches atop his great globe of all adventures. Be prepared to either His loyal Likho have constructed a seeing as an eagle, bored. The island is battle or bargain with Berislav mighty city around the inside of its home to the mysterious Robit’s, a race Zmei, the three headed dragon, for rim, protected by divine magic. It is created by Perun to forge mighty entrance. A word of warning, he is said the music and revelry never weapons for the battles he fights a master of deception. Experience end there. throughout the heavens. He is known to spectacular caves, rivers, strange offer these as rewards for those that can moon rock lit forests, Veles’s home complete dangerous challenges he sets swamp and the Plain of the forth. The east forest holds a hedge Departed. Highlights maze no one has everreturned from. of Staryi PAHORB BANI TRAVEL IN MERU Underground lava warms natural THE DRUM springs in these hills resulting in Local vessels are available for sailing among the Seven Islands. These mud baths legendary for their The size of a mountain, once used range from small fishing boats of oar power/single mast to two masted healing properties, but their use by Perun in an attempt to woo Syra Chovens. Larger ships are recommended to reach other domains and can comes at a price. In addition, with music, Veles’s specialty. Two be found in the ports of Muzyk regularly. Bannick is known for his acute chariots sit at its base, it is said powers as a seer. To the southeast those that enter one and survive a Beware of the sea, it is Veles’s realm and travel is at his pleasure. Sea lies Lake Somen, beware the strange race to the top will be given Serpents, the Vodnik and temperamental storms all provide unique perils. monster. music that when played will grant a Sample file wish. Dinning & Lodging Vacationers to the Seven Islands can Small taverna specialize in our local find beautiful and comfortable lodging cuisine of seafood, breads, and of in both Muzyk or Vitsi. Small course local borscht made with our Budynochok featuring communal sweet island beets. Make sure you try rooms or private bungalows can be the local Pyvo, ale, as well. Or join in a had for nominal coin. The Vlasnyk, or communal dinner with locals and proprietor, also act as guides and share tales and exaggerations into the ambassadors. sunset hours. CURRENCY Worried your money is no good in Trypilia? While we ourselves operate on a mainly trade and barter system, we understand outsiders travel here with coin in pocket. Standard rates for exchange in goods are available, and the Wightmana operate a small bank for travelers to covert to Obmin. THE WIGHTMANA Rumored to travel at least one circle of farthest fars, the Wightmana are THE BAZARS wanderers and traders of the heavens. For us they appear as ebony Muzyk is home to our largest bazar. skinned humans with gold Local goods of forged metal, herbs, embellishments and long black hair. magical components, food stuffs, and Their ships are of strange design gear may be purchased at the various meant for travel in air rather than stalls. We shouldn’t say anything, but water. don’t forget to haggle. Harder to find items and rare Wightmana objects They grace Muzyk’s harbor four times may also be had, but be careful when a year and trade for a variety of our dealing for these. goods, and bring strange and wonderful tools and magic with them Vitsi’s bazar is smaller, but it is known in return.
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