Ultimate Kickball

Ultimate Kickball

Ultimate Kickball Rule 1: Players Team Rosters • A team will consist of between seven (7) (minimum) and fourteen (14) (maximum) players with at least three (3) males and three (3) females o Ward Team Exception: The maximum number of players allowed on ward teams shall be sixteen (16) players. • Teams will consist of up to ten (10) players on the field at one time with no more than five (5) male or female players. Lineup • The batting order, including all substitutes, must be filled in on the lineup card and given to Games Lead/Scorekeeper and opposing captain before the game can begin • Batting order will be separated into males and females on the lineup card • The batting order must alternate male and female. Substituitons • All substitutions must take place at the top of the inning • Players who bat in the top half of the inning must also field in the bottom half of that inning. • Players who field in the top half of the inning must also bat in the bottom half of that inning. • All substitutions must be approved and recorded on the lineup card by the Games Lead/Scorekeeper BEFORE the change takes place. • The opposing team must also be notified of the change. Rule 2: Play Game Duration • Games will last five innings, and no new inning will begin after 45 minutes of game time. One inning consists of each team batting and fielding once. Homerun Rule • Each team will be allowed two over the far wall home runs. Any home runs hit after that will be considered an out. • A ball hit over the near wall will be a ground rule double. (Each team only gets two then it’s an out.) Kicking • Teams may bat seven (minimum) to ten (maximum) players and no more than five men • A batter is allowed two (2) foul balls. On a third (3rd) foul ball the batter will be called out. • Teams will bat until three (3) outs are recorded • All at-bats will begin with 1 ball and 1 strike • Teams must follow the batting order as stated on the lineup card • Any kick must be made either at or behind home plate. The kicker may step on home plate to kick but the plant foot may not be in front of home plate. • The ball must cross over home plate rolling on the ground for it to be a strike. • If a player kicks at the ball and misses it is a strike. • If a ball rolls between the curtains and by the side of it in fair territory then it is a ground rule double. • If the ball hits any part of the indoor track anywhere then it is a foul ball. Base-running • A player may run either direction on the bases, but may not change direction once they reach first base. • A team may have as many people on one base as they want, but if there is nobody left to kick its an automatic three outs. • A player doesn’t have to touch home plate to score they just have to cross the home plate line. • Hitting a runners head or neck with the ball is not allowed. Any runner hit in the head or neck will be called safe. The only exception to this rule is if the runner slides or if the runner was intentionally putting their head or neck in the way of the ball they are out. • If the ball is thrown at a runner it must hit them before touching the ground. • No force outs Defensive Positioning • Teams shall have no more than two males in the outfield, two males in the infield, and one male in the pitcher/catcher positions. • After the release of the pitch and prior to the ball being batted, the pitcher must be positioned within 10 feet of the pitcher’s mound, behind the pitcher’s mound. • Teams must alternate gender in the outfield and infield • Players do not need to have a glove to play defense. Mercy Rule • If a team is winning by 15 runs at the end of an inning with 25 minutes or less left in the game, the game will be called. .

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