Beyond Audio and Video: Using Claytronics to Enable Pario

Beyond Audio and Video: Using Claytronics to Enable Pario

Articles Beyond Audio and Video: Using Claytronics to Enable Pario Seth C. Goldstein, Todd C. Mowry, Jason D. Campbell, Michael P. Ashley-Rollman, Michael De Rosa, Stanislav Funiak, James F. Hoburg, Mustafa E. Karagozler, Brian Kirby, Peter Lee, Padmanabhan Pillai, J. Robert Reid, Daniel D. Stancil, and Michael P. Weller n In this article, we describe the hardware and I software challenges involved in realizing n this article we describe a concept for a new type of mate- claytronics, a form of programmable matter rial, which we call claytronics (Goldstein, Campbell, and Mowry made out of very large numbers—potentially 2005), made out of very large numbers—potentially millions— millions—of submillimeter-sized spherical of submillimeter-sized spherical robots. While still only a con- robots. The goal of the Claytronics Project is to cept, we have completed a considerable amount of initial design create ensembles of cooperating submillimeter and experimentation work, enough at this point to allow us to robots, which work together to form dynamic understand what is readily achievable within a short time frame three-dimensional physical objects. For exam- (less than a decade) and also to identify some of the most sig- ple, claytronics might be used in telepresense to mimic, with high-fidelity and in three-dimen- nificant technical challenges yet to be overcome. To date, we sional solid form, the look, feel, and motion of have developed and analyzed several promising engineering the person at the other end of the telephone call. designs, conducted numerous large-scale experiments on a To achieve this long-range vision we are inves- high-fidelity physics-based simulator, and successfully carried tigating hardware mechanisms for constructing out several prototype three-dimensional (3D) microelectro- submillimeter robots, which can be manufac- mechanical systems (MEMS) manufacturing runs. These experi- tured en masse using photolithography. We also ences lead us to believe that there are no fundamental software propose the creation of a new media type, which or hardware barriers to realizing claytronics on a large scale and we call pario. The idea behind pario is to render within a few years. arbitrary moving, physical three-dimensional objects that you can see, touch, and even hold While the most fundamental purpose of our research on in your hands. In parallel with our hardware claytronics is to understand manufacturing and programming effort, we are developing novel distributed pro- of very large ensembles of independently actuated computing gramming languages and algorithms to control devices, it is also clear that such a material would have numer- the ensembles, LDP and Meld. Pario may fun- ous practical applications, ranging from shape-shifting radio damentally change how we communicate with antennas (important for software-defined radios) to 3D fax others and interact with the world around us. machines. Perhaps our most fanciful-sounding application, Our research results to date suggest that there is however, is motivated by one of the most basic of human needs: a viable path to implementing both the hard- to communicate and interact with others. Two centuries ago, ware and software necessary for claytronics, which is a form of programmable matter that the only practical way to carry on a real-time conversation with can be used to implement pario. While we have made significant progress, there is still much research ahead in order to turn this vision into reality. Copyright © 2009, Association for the Advancement of Artificial Intelligence. All rights reserved. ISSN 0738-4602 SUMMER 2009 29 Articles another person was to meet face-to-face, requiring and therefore is confined to “cyberspace.” This both people to be in the same place at the same either limits what technology can deliver or forces time. The invention of the telephone had a pro- humans to adapt to technology in awkward ways. found impact on society, and our ability to con- verse with people who are far away is something that we take for granted. Still, despite several gen- Why Claytronics Is Well Suited to erations of experience, using the telephone (or, Meeting the Requirements of Pario today, the videoconference) is still not the same as Taking pario from a fanciful vision to a practical meeting with someone face to face. reality will be extremely challenging. In this sec- Hence we propose the creation of a new media tion, we begin by describing the requirements type, which we call pario.1 Similar to how audio imposed by pario on any underlying technology and video allow us to render arbitrary sounds and that might be used to implement it, given the goal moving images over long distances, the idea of creating a seamless pario experience. While behind pario is to render arbitrary moving, physi- there may be a number of different approaches to cal 3D objects that you can see, touch, and even implementing pario, we describe in this section hold in your hands. As with audio and video, why we believe that the particular technology that when we reproduce something with pario we are we are pursuing—that is, claytronics—is an excel- neither transporting the original object nor creat- lent match for the needs of pario. ing an exact replica: instead, the idea is to create a physical artifact that is a “good enough” reproduc- Requirements for Pario tion of the shape, appearance, and motion of the Pario requires an underlying technology that can original object—one that our senses will accept as construct a wide range2 of high-fidelity dynamic being real. physical objects at a large enough scale and with As a concrete technology for pario, claytronics sufficient structural stability to enable hands-on serves as a programmable form of modeling clay human interaction. Note that existing 3D output whose shape and appearance are remotely control- technologies are insufficient for the following rea- lable, thereby creating physical objects that you sons. Although head-mounted displays or holo- can directly see and touch. grams can provide the illusion of a 3D object, no While we must admit that the notion of pario is physical interaction with the object is possible.3 fanciful, the practical impact of realizing it would While 3D printers (for example, fused deposition be enormous. For example, consider how people modeling)4 have revolutionized the way that collaborate to design 3D objects today (such as design and engineering takes place today, they can architects designing a house, or engineers design- only render static objects, as opposed to the mov- ing a car). A mathematical representation of the 3D ing, dynamic objects necessary for pario. object is captured within the computer using some We now consider each aspect of the pario form of CAD software. While the ability to edit and requirements in greater detail to see how it trans- share this representation is extremely powerful, lates to specific properties and requirements for how do the designers interact with this abstract claytronics. Later, in the claytronics hardware and model? Today, a monitor displays a (flat) perspec- programming sections, we describe our approach tive on the object from a particular viewpoint. To to realizing claytronics (including our current help imagine the object in three dimensions rather implementation status) in the context of meeting than two dimensions, a designer might spin the these requirements. object around on the screen to see different per- spectives. To modify the object, a designer reaches How Claytronics Meets for a mouse or keyboard. The awkwardness of this These Requirements interaction suggests that this is a case where people We need to render a wide range of dynamic shapes, are bending to the limitations of technology, eliminating the possibility of implementing pario rather than technology rising to the level of what with a monolithic device. A monolithic device is most natural and useful to humans. While an could not, for example, seamlessly create shapes improvement, virtual or augmented reality sys- that are not topologically equivalent. Hence the tems still limit user interaction, requiring the user first requirement for claytronics is that it must be to don special equipment, limiting the number of an ensemble of individual particles that work users that can interact with the environment. Most together to create the shape. We call each individ- importantly, they do not allow the user to actually ual unit of the ensemble a catom, short for touch the artifacts. claytronic atom. Notice that the requirements of In these two examples, the fundamental cause pario do not demand a particular base technology of the gap between what people want and what for these units: they could be cells constructed technology delivers is that computation is limited using synthetic biology or, in our case, catoms con- by its media types (for example, text, audio, video), structed using silicon and photolithography. To 30 AI MAGAZINE Articles support dynamic shapes (as well as shape forma- the ensemble, and it increases the robustness of the tion), the catoms will need mechanisms for mov- ensemble. Contrast catoms to pixels on a display. ing around each other. To maintain a given shape In the latter case centralized computation works and to provide sufficient structural stability for well. However, pixels only have state—they do not physical human interaction, the catoms will need interact with each other. Catoms, on the other to be able to adhere to each other with sufficient hand, need to interact with each other (such as force to maintain stability and exert force on oth- when moving, sharing power, sensing the envi- er objects in the world. ronment, and so on) in real time. If control was We now consider the implications of wanting centralized, or even spread across a few locations, high-fidelity objects that can be constructed on a then communication between the catoms and the large enough scale for successful human interac- processor would introduce latency.

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