Rainer Gombos, VFX Supervisor [email protected] work experience: Visual Effects Supervisor on "Beautiful Creatures”, Pixomondo, Los Angeles 08/12 – 11/12 • VFX supervision of around 260 VFX shots, produced in Pixomondo branches • Full CG digital environments, CG creatures & CG FX for spells and magic; complex paint work Visual Effects Supervisor on "Game Of Thrones, Season 2”, HBO, Los Angeles 05/11 – 05/12 • Overall VFX supervision of all 10 episodes • VFX supervision and set-supervision of 875 VFX shots • Directed the shoot of VFX heavy scenes, VFX plate and element shoot • VFX concept design and previs, digital environments, creatures, gore, water, fire, smoke and explosions Visual Effects Supervisor on Fast and Furious 5 "Fast Five”, Pixomondo, Los Angeles 07/10 – 04/11 • VFX supervision of 367 VFX shots • Digital environments, CG cars & CG vault, digital smoke, destruction; complex paint work Visual Effects Supervisor on “Sucker Punch”, Pixomondo, Los Angeles 08/09 – 08/10 • VFX supervision of 268 VFX shots • Supervised a team of 107 artist in 5 international Pixomondo branches • VFX concept design, “Full CG” shots, digital environments, explosions, fire, smoke, character animation Visual Effects Supervisor on “2012”, Pixomondo, Los Angeles 06/08 – 07/09 • setup of first Pixomondo VFX production studio in Los Angeles • supervised pre-visualization of more than 450 VFX shots • VFX supervision of 98 VFX shots • “Full CG” shots, destruction, snow, fire and smoke simulation, CG animals, digital environments Visual Effects Supervisor on “Die Tuer”, Pixomondo, Ludwigsburg, Germany 01/08 – 06/08 • VFX supervision and VFX set supervision Visual Effects Supervisor on “Love At War”, Pixomondo, Ludwigsburg, Germany 01/08 – 04/08 • VFX supervision and VFX set supervision • Previs, digital environments, crowd replication, complex multiple layer compositing Visual Effects Supervisor on “Phantom Pain”, Pixomondo, Ludwigsburg, Germany 09/07 – 05/08 Visual Effects Supervisor on Snickers Commercial, Pixomondo, Ludwigsburg, Germany 09/07 – 03/08 • VFX supervision and VFX set supervision Visual Effects Supervisor on Trailer “Valkyrie”, Pixomondo, Ludwigsburg, Germany 10/07 Visual Effects Supervisor on Nike 3D Presentation, Pixomondo, London, Germany 06/07 – 08/07 • VFX supervision and VFX set supervision Visual Effects Supervisor on Elf/Total Commercial, Pixomondo, Berlin, Germany 06/07 – 08/07 • VFX supervision and VFX set supervision • setup of VFX Pixomondo production studio in Berlin Visual Effects Supervisor on “The Red Baron”, Pixomondo, Ludwigsburg, Germany 01/06 – 05/07 • setup of Pixomondo feature VFX production studio and pipeline in Ludwigsburg • supervised a team of 74 artists on 436 VFX shots • overall VFX supervision, set supervision and supervision of pre-visualization • extensive “full CG” air battle sequences, digital environments, CG clouds, smoke, fire, explosions, destruction Compositor/ Matte Painter on “Die Sturmflut”, Unexpected, Stuttgart, Germany 10/05 – 11/05 • matte painting and compositing in after effects 3D Artist on “The Triangle”, Uncharted Territory, Los Angeles 07/05 – 08/05 • design and modeling in 3D Max Technical Director/Compositor on “Shark Boy and Lava Girl in 3D”, The Orphanage, San Francisco 01/04 – 05/05 • layout, look dev., shot set-up, lighting, rendering (Max/Brazil), compositing (After Effects) 1 Rainer Gombos, VFX Supervisor [email protected] work experience continued: Technical Director on “Aeon Flux”, The Orphanage, San Francisco 03/04 – 04/05 • layout, shot set-up, lighting, rendering (Max/Brazil) Look Development on “Harry Potter, Goblet of Fire”, The Orphanage, San Francisco 12/04 – 12/04 • look dev., shader work, rendering (Max/Brazil), compositing (After Effects) Technical Director/Compositor on “Sin City”, The Orphanage, San Francisco, 11/04 – 12/04 • shot set-up, lighting, rendering (Max/Brazil), compositing (After Effects) Technical Director C&L on “The Polar Express”, Sony Pictures Imageworks, Los Angeles 07/03 – 10/04 • shot set-up, lighting, rendering and compositing in SPI proprietary software Concept Artist on “The Sword of Xanten” (Die Niebelungen), Uncharted Territory, Los Angeles 06/03 – 07/03 3D Artist on “The Day After Tomorrow”, Digital Domain, Los Angeles 01/03 – 06/03 • modeled hard surface elements (buildings, freight ship) that required additional design work (Maya) Technical Director/Compositor on “Jeepers Creepers 2”, The Orphanage, San Francisco 08/02 – 11/02 • set-up and lighting (Maya & 3D Max), compositing (After Effects) 3D Artist on Boniface Music Video, Café FX, Santa Maria 04/02 – 05/02 • concept design, modeling, animation and lighting (Lightwave) 3D/2D Artist on “Coronado”, Uncharted Territory, Los Angeles 11/01 – 03/02 • modeling, textures, matte paintings, animation, lighting (3D Max) and compositing (After Effects) 3D Artist on Saturn Commercial, Black Mountain, Germany 08/01 – 10/01 • concept design, modeling, animation and lighting (3D Max) Art Director and Concept Artist on “Steam”, Filmakademie, Germany 05/01 – 07/01 Art Director and Concept Artist on “Ryuu Jin”, Filmakademie, Germany 02/01 – 05/01 Visual Effects Supervisor on Sci-Fi film “CARAVAN”, Filmakademie, Germany 03/00 – 12/00 • supervised a team of 16 artists; directed workflow and coordinated production of 150 VFX shots • concept art, modeling, animation (3D Max), compositing (Digital Fusion) and storyboards Production Designer at RTS PC-game “Mayday 2”, Boris Games, Germany 11/99 – 01/01 Graphic Artist on “Fuel” and “Republic”, Elixir Studios, London, Great Britain 07/98 – 08/99 • created concept artwork and graphics for “Fuel” and “Republic” PC-games (Lightwave/3D Max) Director of Photography and model builder on animated short “Making of DOGZILLA“ 05/98 – 07/98 Art Director and Project Coordinator at RTS PC-game “Mayday”, Boris Games, Germany 11/96 – 06/98 • supervised a team of 8 artists, coordinated graphic production, hired and trained artists • designed vehicles, buildings and menus. created models and animation in Lightwave Freelance Computer Graphic Artist 01/94 – 11/01 Created graphics, 3D animation and designs on broadcast movies “Mosaik”, “Netrunner” and “Hexenfeuer”. Designed PORSCHE touch screen terminal. Created animation on various commercials. Prizes and Awards: • EMMY, Game Of Thrones - Season 2, won for Best Special Visual Effects 09/12 st • Animago Award, Caravan won 1 place “Best of Animago 2001” 06/01 Education: • studied Animation at Filmakademie Baden Württemberg, Germany 08/96 – 11/01 • studied Graphic Design at Art School Stuttgart, Germany 08/94 – 05/95 References are available upon request. 2 .
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