
<p>I N S I D E M A C I N T O S H </p><p>QuickTime Components </p><p>Addison-Wesley Publishing Company </p><p>Reading, Massachusetts Menlo Park, California New York Don Mills, Ontario Wokingham, England Amsterdam Bonn Sydney Singapore Tokyo Madrid San Juan Paris Seoul Milan Mexico City Taipei </p><p>Apple Computer, Inc. </p><p>LIMITED WARRANTY ON MEDIA AND REPLACEMENT </p><p>© 1993, Apple Computer, Inc. All rights reserved. </p><p>ALL IMPLIED WARRANTIES ON THIS MANUAL, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF THE ORIGINAL RETAIL PURCHASE OF THIS PRODUCT. </p><p>No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc. 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This book is intended to assist application developers to develop applications only for Apple Macintosh computers. </p><p>Apple Computer, Inc. 20525 Mariani Avenue Cupertino, CA 95014 408-996-1010 </p><p>IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT OR INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. </p><p>Apple, the Apple logo, APDA, AppleLink, LaserWriter, Macintosh, MPW, and MultiFinder are trademarks of Apple Computer, Inc., registered in the United States and other countries. </p><p>THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. No Apple dealer, agent, or employee is </p><p>Balloon Help, QuickDraw, QuickTime, and System 7 are trademarks of Apple Computer, Inc. Adobe Illustrator and PostScript are trademarks of Adobe Systems Incorporated, which may be registered in certain jurisdictions. </p><p>authorized to make any modification, extension, or addition to this warranty. </p><p>Some states do not allow the exclusion or limitation of implied warranties or liability for incidental or consequential damages, so the above limitation or exclusion may not apply to you. This warranty gives you </p><p>AGFA is a trademark of Agfa-Gevaert. America Online is a service mark of Quantum Computer Services, Inc. </p><p>ISBN 0-201-62202-5 1 2 3 4 5 6 7 8 9-MU-9796959493 First Printing, May 1993 </p><p>Classic is a registered trademark licensed to Apple Computer, Inc. </p><p>specific legal rights, and you may also have other rights which vary from state to state. </p><p>CompuServe is a registered service mark of CompuServe, Inc. FrameMaker is a registered trademark of Frame Technology Corporation. Helvetica and Palatino are registered trademarks of Linotype Company. Internet is a trademark of Digital Equipment Corporation. ITC Zapf Dingbats is a registered trademark of International Typeface Corporation. Windows is a registered trademark of Microsoft. </p><p>Simultaneously published in the United States and Canada. </p><p>Contents </p><p></p><ul style="display: flex;"><li style="flex:1">Figures and Listings </li><li style="flex:1">xiii </li></ul><p>xvii </p><p>Preface </p><p>About This Book </p><p>Format of a Typical Chapter Conventions Used in This Book xviii xix <br>Special Fonts Types of Notes xix xix <br>Development Environment For More Information xx xx </p><p>Chapter 1 </p><p>Overview </p><p>1-1 </p><ul style="display: flex;"><li style="flex:1">Providing Movie Playback </li><li style="flex:1">1-3 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Capturing Sequences of Images </li><li style="flex:1">1-6 </li></ul><p>Compressing and Decompressing Still Images Converting Data for Use in QuickTime Movies <br>1-8 <br>1-11 </p><ul style="display: flex;"><li style="flex:1">Creating Previews of QuickTime Movies </li><li style="flex:1">1-11 </li></ul><p></p><p>Chapter 2 </p><p>Movie Controller Components </p><p>2-1 <br>About Movie Controller Components <br>The Elements of a Movie Controller <br>2-4 2-4 <br>Badges <br>Spatial Properties Using Movie Controller Components <br>Playing Movies 2-10 Customizing Movie Controllers <br>Movie Controller Components Reference <br>2-6 <br>2-6 <br>2-10 </p><p>2-13 <br>2-14 <br>Movie Controller Actions Movie Controller Functions <br>2-15 <br>2-28 <br>Associating Movies With Controllers Managing Controller Attributes 2-33 Handling Movie Events 2-44 Editing Movies 2-50 Getting and Setting Movie Controller Time <br>2-28 <br>2-56 <br>Customizing Event Processing <br>Application-Defined Function <br>2-58 <br>2-61 </p><p>iii </p><p></p><ul style="display: flex;"><li style="flex:1">Summary of Movie Controller Components </li><li style="flex:1">2-63 </li></ul><p>C Summary <br>Constants <br>2-63 2-63 </p><ul style="display: flex;"><li style="flex:1">Data Types </li><li style="flex:1">2-66 </li></ul><p>Movie Controller Functions Application-Defined Function <br>2-67 <br>2-69 <br>Pascal Summary <br>Constants <br>2-69 <br>2-69 </p><ul style="display: flex;"><li style="flex:1">2-73 </li><li style="flex:1">Data Types </li></ul><p>Movie Controller Routines Application-Defined Routine <br>2-73 <br>2-75 </p><ul style="display: flex;"><li style="flex:1">Result Codes </li><li style="flex:1">2-75 </li></ul><p></p><p>Chapter 3 </p><p>Standard Image-Compression Dialog Components </p><p>3-1 <br>About Standard Image-Compression Dialog Components Using Standard Image-Compression Dialog Components <br>3-4 3-6 <br>Opening a Connection to a Standard Image-Compression Dialog <br>Component 3-8 </p><ul style="display: flex;"><li style="flex:1">Displaying the Dialog Box to the User </li><li style="flex:1">3-8 </li></ul><p>Setting Default Parameters Designating a Test Image <br>3-8 <br>3-9 <br>Displaying the Dialog Box and Retrieving Parameters <br>Extending the Basic Dialog Box 3-11 <br>3-10 <br>Creating a Standard Image-Compression Dialog Component Standard Image-Compression Dialog Components Reference <br>3-14 3-15 </p><ul style="display: flex;"><li style="flex:1">Request Types </li><li style="flex:1">3-15 </li></ul><p>The Spatial Settings Request Type The Temporal Settings Request Type The Data-Rate Settings Request Type The Color Table Settings Request Type The Progress Function Request Type The Extended Functions Request Type The Preference Flags Request Type <br>3-15 <br>3-17 3-19 <br>3-20 <br>3-20 <br>3-21 <br>3-22 <br>3-24 <br>3-24 <br>The Settings State Request Type The Sequence ID Request Type The Window Position Request Type The Control Flags Request Type <br>3-25 <br>3-25 </p><ul style="display: flex;"><li style="flex:1">Standard Image-Compression Dialog Component Functions </li><li style="flex:1">3-25 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Getting Default Settings for an Image or a Sequence </li><li style="flex:1">3-26 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Displaying the Standard Image-Compression Dialog Box </li><li style="flex:1">3-28 </li></ul><p>Compressing Still Images Compressing Image Sequences Working With Image or Sequence Settings Specifying a Test Image 3-37 <br>3-29 <br>3-31 <br>3-34 </p><p>iv </p><p>Positioning Dialog Boxes and Rectangles Utility Function 3-44 <br>Application-Defined Function <br>Summary of Standard Image-Compression Dialog Components <br>3-42 <br>3-45 <br>3-47 </p><p>3-50 <br>C Summary <br>Constants <br>3-47 3-47 </p><ul style="display: flex;"><li style="flex:1">Data Types </li><li style="flex:1">3-49 </li></ul><p>Standard Image-Compression Dialog Component Functions Application-Defined Function 3-52 <br>Pascal Summary <br>Constants <br>3-52 <br>3-52 </p><ul style="display: flex;"><li style="flex:1">3-54 </li><li style="flex:1">Data Types </li></ul><p>Standard Image-Compression Dialog Component Routines Application-Defined Routine 3-57 <br>Result Codes 3-57 <br>3-55 </p><p>Chapter 4 </p><p>Image Compressor Components </p><p>4-1 </p><ul style="display: flex;"><li style="flex:1">About Image Compressor Components </li><li style="flex:1">4-3 </li></ul><p>Banding and Extending Images Spooling of Compressed Data <br>4-4 <br>4-6 <br>Data Loading Data Unloading <br>4-6 <br>4-7 <br>Compressing or Decompressing Images Asynchronously Progress Functions 4-9 <br>4-8 <br>Using Image Compressor Components <br>Performing Image Compression <br>4-10 <br>4-10 </p><ul style="display: flex;"><li style="flex:1">Choosing a Compressor </li><li style="flex:1">4-10 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Compressing a Horizontal Band of an Image </li><li style="flex:1">4-13 </li></ul><p>Decompressing an Image <br>Choosing a Decompressor <br>4-16 <br>4-17 <br>Decompressing a Horizontal Band of an Image <br>Image Compressor Components Reference 4-26 <br>Constants 4-26 <br>Image Compressor Component Capabilities Format of Compressed Data and Files 4-32 <br>Data Types 4-35 <br>4-21 <br>4-26 <br>The Compressor Capability Structure The Compression Parameters Structure The Decompression Parameters Structure <br>4-35 <br>4-40 <br>4-46 </p><ul style="display: flex;"><li style="flex:1">Functions </li><li style="flex:1">4-53 </li></ul><p>Direct Functions Indirect Functions <br>4-54 <br>4-62 </p><ul style="display: flex;"><li style="flex:1">Image Compression Manager Utility Functions </li><li style="flex:1">4-65 </li></ul><p></p><p>v</p><p></p><ul style="display: flex;"><li style="flex:1">Summary of Image Compressor Components </li><li style="flex:1">4-69 </li></ul><p>C Summary <br>Constants Data Types Functions <br>4-69 4-69 <br>4-72 <br>4-76 </p><ul style="display: flex;"><li style="flex:1">Image Compression Manager Utility Functions </li><li style="flex:1">4-77 </li></ul><p>4-84 <br>Pascal Summary <br>Constants <br>4-77 <br>4-77 <br>4-80 <br>4-83 <br>Image Compression Manager Utility Functions <br>Result Codes 4-84 <br>Data Types Routines </p><p>Chapter 5 </p><p>Sequence Grabber Components </p><p>5-1 <br>About Sequence Grabber Components Using Sequence Grabber Components <br>5-3 5-5 </p><ul style="display: flex;"><li style="flex:1">Previewing and Recording Captured Data </li><li style="flex:1">5-9 </li></ul><p>Previewing Recording <br>5-9 <br>5-10 </p><ul style="display: flex;"><li style="flex:1">Playing Captured Data and Saving It in a QuickTime Movie </li><li style="flex:1">5-11 </li></ul><p>Initializing a Sequence Grabber Component Creating a Sound Channel and a Video Channel <br>5-11 <br>5-12 <br>Previewing Sound and Video Sequences in a Window Capturing Sound and Video Data 5-18 Setting Up the Video Bottleneck Functions Drawing Information Over Video Frames During Capture <br>Sequence Grabber Components Reference 5-22 <br>Data Types 5-22 <br>The Compression Information Structure <br>5-14 <br>5-19 <br>5-20 </p><p>5-22 </p><ul style="display: flex;"><li style="flex:1">The Frame Information Structure </li><li style="flex:1">5-23 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Sequence Grabber Component Functions </li><li style="flex:1">5-24 </li></ul><p>Configuring Sequence Grabber Components Controlling Sequence Grabber Components Working With Sequence Grabber Settings <br>5-24 <br>5-36 <br>5-47 <br>Working With Sequence Grabber Characteristics Working With Channel Characteristics 5-58 <br>5-53 <br>Working With Channel Devices Working With Video Channels Working With Sound Channels Video Channel Callback Functions <br>5-72 <br>5-77 <br>5-92 <br>5-99 <br>Utility Functions for Video Channel Callback Functions <br>Application-Defined Functions 5-111 <br>Summary of Sequence Grabber Components <br>5-102 <br>5-123 <br>C Summary <br>Constants <br>5-123 5-123 </p><p>vi </p><p>Data Types Sequence Grabber Component Functions Application-Defined Functions 5-135 <br>5-127 <br>5-129 </p><p>5-141 <br>Pascal Summary <br>Constants <br>5-136 <br>5-136 </p><ul style="display: flex;"><li style="flex:1">5-140 </li><li style="flex:1">Data Types </li></ul><p>Sequence Grabber Component Routines Application-Defined Routines 5-148 <br>Result Codes 5-149 </p><p>Chapter 6 </p><p>Sequence Grabber Channel Components </p><p>6-1 <br>About Sequence Grabber Channel Components Creating Sequence Grabber Channel Components <br>6-3 <br>6-5 <br>Component Type and Subtype Values Required Functions 6-6 Component Manager Request Codes A Sample Sequence Grabber Channel Component <br>Implementing the Required Component Functions Initializing the Sequence Grabber Channel Component Setting and Retrieving the Channel State 6-16 Managing Spatial Properties 6-17 Controlling Previewing and Recording Operations Managing Channel Devices 6-24 Utility Functions for Recording Image Data <br>6-6 <br>6-7 <br>6-10 <br>6-10 <br>6-15 </p><p>6-20 <br>6-24 <br>Providing Media-Specific Functions Managing the Settings Dialog Box <br>6-28 <br>6-29 <br>Displaying Channel Information in the Settings Dialog Box <br>Using Sequence Grabber Channel Components 6-33 <br>6-31 <br>Previewing Recording <br>6-33 <br>6-34 <br>Working With Callback Functions <br>Using Callback Functions for Video Channel Components Using Utility Functions for Video Channel Component Callback <br>Functions 6-36 <br>Sequence Grabber Channel Components Reference <br>Functions 6-37 <br>6-35 <br>6-35 </p><p>6-37 <br>Configuring Sequence Grabber Channel Components Controlling Sequence Grabber Channel Components Configuration Functions for All Channel Components <br>6-38 <br>6-39 <br>6-46 </p><ul style="display: flex;"><li style="flex:1">Working With Channel Devices </li><li style="flex:1">6-58 </li></ul><p>Configuration Functions for Video Channel Components Configuration Functions for Sound Channel Components Utility Functions for Sequence Grabber Channel Components <br>6-61 <br>6-77 <br>6-84 </p><p>vii </p><p></p><ul style="display: flex;"><li style="flex:1">Summary of Sequence Grabber Channel Components </li><li style="flex:1">6-91 </li></ul><p>C Summary <br>Constants <br>6-91 6-91 <br>Data Types Functions <br>6-94 <br>6-94 <br>Pascal Summary <br>Constants <br>6-99 <br>6-99 <br>Data Types Routines <br>Result Codes <br>6-101 <br>6-102 <br>6-107 </p><p>Chapter 7 </p><p>Sequence Grabber Panel Components </p><p>7-1 <br>7-9 <br>About Sequence Grabber Panel Components Creating Sequence Grabber Panel Components <br>7-4 <br>7-7 <br>Implementing the Required Component Functions Managing the Dialog Box 7-11 Managing Your Panel’s Settings <br>Sequence Grabber Panel Components Reference <br>Component Flags for Sequence Grabber Panel Components Functions 7-15 <br>7-13 <br>7-14 <br>7-15 </p><p>Managing Your Panel Component Processing Your Panel’s Events Managing Your Panel’s Settings <br>7-15 <br>7-21 <br>7-24 </p><ul style="display: flex;"><li style="flex:1">Summary of Sequence Grabber Panel Components </li><li style="flex:1">7-27 </li></ul><p>C Summary <br>Constants Functions <br>7-27 7-27 7-28 <br>Pascal Summary <br>Constants <br>7-29 <br>7-29 <br>Routines <br>Result Codes <br>7-29 <br>7-30 </p><p>Chapter 8 </p><p>Video Digitizer Components </p><p>8-1 <br>8-5 <br>About Video Digitizer Components <br>Types of Video Digitizer Components <br>8-3 8-7 <br>Source Coordinate Systems <br>Using Video Digitizer Components <br>Specifying Destinations 8-7 Starting and Stopping the Digitizer Multiple Buffering 8-8 <br>8-6 <br>8-7 </p><p>viii </p><p></p><ul style="display: flex;"><li style="flex:1">Obtaining an Accurate Time of Frame Capture </li><li style="flex:1">8-8 </li></ul><p>Creating Video Digitizer Components <br>Component Type and Subtype Values <br>8-8 <br>8-11 <br>Required Functions Optional Functions <br>8-11 8-12 <br>Frame Grabbers Without Playthrough Frame Grabbers With Hardware Playthrough Key Color and Alpha Channel Devices 8-13 Compressed Source Devices 8-13 <br>Video Digitizer Components Reference <br>Constants 8-14 <br>8-12 <br>8-12 </p><p>8-14 <br>Capability Flags Current Flags <br>8-14 <br>8-19 </p><ul style="display: flex;"><li style="flex:1">Data Types </li><li style="flex:1">8-20 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">The Digitizer Information Structure </li><li style="flex:1">8-20 </li></ul><p>The Buffer List Structure The Buffer Structure <br>8-22 <br>8-23 </p><ul style="display: flex;"><li style="flex:1">Video Digitizer Component Functions </li><li style="flex:1">8-23 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Getting Information About Video Digitizer Components </li><li style="flex:1">8-24 </li></ul><p>Setting Source Characteristics Selecting an Input Source Setting Video Destinations <br>8-26 <br>8-30 <br>8-34 <br>Controlling Compressed Source Devices Controlling Digitization 8-52 <br>8-42 </p><ul style="display: flex;"><li style="flex:1">Controlling Color </li><li style="flex:1">8-60 </li></ul><p>Controlling Analog Video Selectively Displaying Video <br>8-65 <br>8-81 <br>Clipping Utility Functions <br>Application-Defined Function <br>Summary of Video Digitizer Components <br>8-89 <br>8-92 <br>8-98 <br>8-99 <br>C Summary <br>Constants <br>8-99 8-99 </p><ul style="display: flex;"><li style="flex:1">Data Types </li><li style="flex:1">8-104 </li></ul><p>Video Digitizer Component Functions Application-Defined Function 8-111 <br>8-105 <br>8-117 <br>Pascal Summary <br>Constants <br>8-111 <br>8-111 </p><ul style="display: flex;"><li style="flex:1">8-116 </li><li style="flex:1">Data Types </li></ul><p>Video Digitizer Component Routines Application-Defined Routine 8-123 <br>Result Codes 8-124 </p><p>ix </p><p>Chapter 9 </p><p>Movie Data Exchange Components </p><p>9-1 <br>About Movie Data Exchange Components Using Movie Data Exchange Components <br>Importing and Exporting Movie Data <br>9-3 9-5 <br>9-6 <br>Configuring a Movie Data Exchange Component Finding a Specific Movie Data Exchange Component <br>Creating a Movie Data Exchange Component 9-8 <br>A Sample Movie Import Component 9-9 <br>Implementing the Required Import Component Functions Importing a Scrapbook File 9-12 <br>A Sample Movie Export Component <br>Implementing the Required Export Component Functions Exporting Data to a PICS File 9-18 <br>Movie Data Exchange Components Reference <br>Importing Movie Data 9-20 Configuring Movie Data Import Components Exporting Movie Data 9-34 <br>9-6 <br>9-6 </p><p>9-10 9-16 <br>9-15 <br>9-20 <br>9-26 <br>Configuring Movie Data Export Components <br>Summary of Movie Data Exchange Components <br>9-37 <br>9-41 <br>C Summary <br>Constants Data Type Functions <br>9-41 9-41 9-42 9-42 <br>Pascal Summary <br>Constants Data Type <br>9-44 <br>9-44 9-45 <br>Routines <br>Result Codes <br>9-45 <br>9-47 </p><p>Chapter 10 </p><p>Derived Media Handler Components </p><p>10-1 <br>About Derived Media Handler Components <br>Media Handler Components 10-4 Derived Media Handler Components <br>10-4 <br>10-6 <br>Creating a Derived Media Handler Component <br>Component Flags for Derived Media Handlers <br>10-7 <br>10-8 </p><ul style="display: flex;"><li style="flex:1">Request Processing </li><li style="flex:1">10-8 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">A Sample Derived Media Handler Component </li><li style="flex:1">10-9 </li></ul><p>Implementing the Required Component Functions Initializing a Derived Media Handler Component <br>10-9 <br>10-12 <br>Drawing the Media Sample <br>Derived Media Handler Components Reference <br>Data Type 10-15 <br>10-13 <br>10-15 </p><p>x</p><p></p><ul style="display: flex;"><li style="flex:1">Functions </li><li style="flex:1">10-18 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Managing Your Media Handler Component </li><li style="flex:1">10-18 </li></ul><p>General Data Management Graphics Data Management Sound Data Management <br>10-23 <br>10-31 <br>10-37 </p><ul style="display: flex;"><li style="flex:1">Base Media Handler Utility Function </li><li style="flex:1">10-38 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Summary of Derived Media Handler Components </li><li style="flex:1">10-41 </li></ul><p>C Summary <br>Constants Data Type Functions <br>10-41 10-41 10-43 10-43 <br>Pascal Summary <br>Constants <br>10-45 <br>10-45 </p><ul style="display: flex;"><li style="flex:1">10-46 </li><li style="flex:1">Data Type </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Routines </li><li style="flex:1">10-47 </li></ul><p></p><p>Chapter 11 </p><p>Clock Components </p><p>11-1 </p><ul style="display: flex;"><li style="flex:1">11-3 </li><li style="flex:1">About Clock Components </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Clock Components Reference </li><li style="flex:1">11-5 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Component Capability Flags for Clocks </li><li style="flex:1">11-5 </li></ul><p>Component Types for Clocks Data Type 11-6 <br>11-6 <br>Clock Component Functions <br>Getting the Current Time Using the Callback Functions <br>11-7 <br>11-9 <br>11-9 </p><ul style="display: flex;"><li style="flex:1">Managing the Time </li><li style="flex:1">11-15 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Movie Toolbox Clock Support Functions </li><li style="flex:1">11-18 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Summary of Clock Components </li><li style="flex:1">11-22 </li></ul><p>C Summary <br>Constants Data Type <br>11-22 11-22 11-24 </p><ul style="display: flex;"><li style="flex:1">Clock Component Functions </li><li style="flex:1">11-24 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Movie Toolbox Clock Support Functions </li><li style="flex:1">11-25 </li></ul><p>Pascal Summary <br>Constants Data Type <br>11-25 <br>11-25 11-27 </p><ul style="display: flex;"><li style="flex:1">Clock Component Routines </li><li style="flex:1">11-27 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Movie Toolbox Clock Support Routines </li><li style="flex:1">11-28 </li></ul><p></p><p>xi </p><p>Chapter 12 </p><p>Preview Components </p><p>12-1 </p><ul style="display: flex;"><li style="flex:1">12-3 </li><li style="flex:1">About Preview Components </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Obtaining Preview Data </li><li style="flex:1">12-3 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Storing Preview Data in Files </li><li style="flex:1">12-5 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Using the Preview Data </li><li style="flex:1">12-5 </li></ul><p></p><ul style="display: flex;"><li style="flex:1">Creating Preview Components </li><li style="flex:1">12-6 </li></ul><p>Implementing Required Component Functions Displaying Image Data as a Preview 12-8 <br>Preview Components Reference 12-10 <br>Functions 12-10 <br>12-7 <br>Displaying Previews Handling Events Creating Previews <br>12-10 <br>12-11 <br>12-11 <br>Resources <br>The Preview Resource The Preview Resource Item Structure <br>Summary of Preview Components 12-16 <br>12-13 <br>12-14 <br>12-15 </p><p>C Summary <br>Constants Data Types Functions <br>12-16 12-16 <br>12-16 <br>12-17 <br>Pascal Summary <br>Constants Data Types <br>12-17 <br>12-17 <br>12-18 </p><ul style="display: flex;"><li style="flex:1">Routines </li><li style="flex:1">12-19 </li></ul><p></p>
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