The Way It's Meant to Be Played

The Way It's Meant to Be Played

The Way It’s Meant to be Played Analyst Day 2004 Mark Daly – VP, Content Development EverQuest®DOOM 3 II Unreal Tournament 2004 Sonyid SoftwareOnline Entertainment Ep ic New content drives DEMAND for new technology Virtual Skipper 3 Digital Jesters/Nadeo Fa r Cr y ©2004 NV IDIA Cor porati on. All rights res erved. ©2004 NV IDIA Cor porati on. All rights resUbiS erved. oft EverQuest®DOOM 3 II Unreal Tournament 2004 Sonyid SoftwareOnline Entertainment Ep ic Virtual Skipper 3 Digital Jesters/Nadeo Fa r Cr y ©2004 NV IDIA Cor porati on. All rights res erved. ©2004 NV IDIA Cor porati on. All rights resUbiS erved. oft The Way It’s Meant To Be Played Titles 350 300 250 200 150 100 50 0 2002 2003 2004 2005 ©2004 NV IDIA Cor porati on. All rights res erved. Dual focus of TWIMTBP Development Demand Generation ©2004 NV IDIA Cor porati on. All rights res erved. NVIDIA Content Team – A World Wide Organization Over 50 graphics experts deployed world wide Backgrounds from SGI, Alias|Wavefront, Pixar, Sony and 15 separate game companies ©2004 NV IDIA Cor porati on. All rights res erved. NVSDK – Software Development Kit ©2004 NV IDIA Cor porati on. All rights res erved. FX Composer Everquest content courtesy of Sony Online Entertainment Inc. ©2004 NV IDIA Cor porati on. All rights res erved. NVPerfHUD – Performance Analyzer TotalTotal••DriverDriverFrameFrame numbernumber Instrumentation: Instrumentation: raterate ofof DrawDraw PrimitivesPrimitives Batches:Batches: •Number of triangles/frame ••Current•Current••NumberTimeTime spentspent of triangles/frame inin FrameFrame •••Value•Value••ElapsedElapsedTimeTime overover spentspent timetime timetime inin inin DriverDriver thethe sessionsession ••DriverDriver waitingwaiting forfor GPUGPU (Spin)(Spin) ••GPUGPU IdleIdle PerformancePerformance CounterCounter CurrentCurrent MemoryMemory footprint:footprint: HistogramHistogram ofof DrawDraw PrimitivesPrimitives BatchesBatches ••AGPAGP ••VideoVideo MemoryMemory Image courtesy of FutureMark Corp. ©2004 NV IDIA Cor porati on. All rights res erved. Tools – Extending External Applications Real Time shader integration into: DCC Apps (Maya, Max, Soft Image XSI) CAD Apps (SolidWorks, CATIA) ©2004 NV IDIA Cor porati on. All rights res erved. Developer Education Hands-on Tutorials (Kitchens) GDC Siggraph NIVDIA University Microsoft Meltdown Iron Developer (Tokyo) GPU BBQ (Seoul) CDCE (London) NVISION (Moscow) Workstation Kitchen (Munich) ©2004 NV IDIA Cor porati on. All rights res erved. GPU Gems “This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of- the-art research, comprehensive tutorials, and extensive code samples and demos throughout.” Eric Haines Author of Real-Time Rendering “GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the gems practical, intriguing, and useful.” Tim Sweeney Lead programmer of Unreal at Epic Games ©2004 NV IDIA Cor porati on. All rights res erved. developer.nvidia.com The Source for GPU Programming ©2004 NV IDIA Cor porati on. All rights res erved. Board Seeding Developers get first look at NV40 GDC was the NV40 Developer Launch (100 boards seeded) Key to CSR is development on NVIDIA hardware ©2004 NV IDIA Cor porati on. All rights res erved. “NV40 …..is spectacular” John Carmack of id in his keynote at GDC commenting on experience with NV40 ©2004 NV IDIA Cor porati on. All rights res erved. Ubisoft – Far Cry Demo ©2004 NV IDIA Cor porati on. All rights res erved. Epic – Unreal Engine Demo ©2004 NV IDIA Cor porati on. All rights res erved..

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    17 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us