D20 Core Book

D20 Core Book

Shadowrun / d20 Core Book Brought to you by Ares Macrotechnology Better Weapons for a Better Future Accessing: Section 3.1.8 – Heavy Weapons..........................12 SECTION 1 – CHARACTERS ............3 Section 3.2 – Armor and Clothing......... 13 Section 1.1- Character Creation.............. 3 Section 3.3 – Surveillance and Security 13 Section 1.1.1 – Species ......................................3 Dwarf ......................................................................................... 3 Section 3.4 – Survival Gear .................. 15 Elf............................................................................................... 3 Section 3.5 – Working Gear.................. 15 Human ....................................................................................... 3 Section 3.6 – Lifestyle ......................... 15 Orc............................................................................................. 3 Section 3.7 – Electronics...................... 15 Troll............................................................................................ 4 Vital Statistics ............................................................................. 4 Section 3.8 – Cyberware ...................... 16 Section 3.8.1 – Effects of Cybernetics .................16 SECTION 2 – SKILLS AND FEATS ......5 Section 3.8.2 – Cyberware and Size.....................16 Section 2.1 – Skills................................. 5 Section 3.8.3 – Headware..................................16 Computer Use ...................................................5 Section 3.8.4 – Bodyware ..................................17 Craft (chemical) ................................................5 Section 3.8.4.1 – Cyberlimbs.................................................... 18 Section 3.8.4.2 – Skillsofts ....................................................... 18 Section 2.2 – Feats ................................ 5 Section 2.2.1 – Altered Feats...............................5 Section 3.9 – Cyberdecks and Programs Additional Spell .......................................................................... 5 ........................................................... 21 Astral Tracking............................................................................ 5 Section 3.10 – Biotech......................... 21 Blood of Dragons ....................................................................... 5 Section 3.11 – Magical Equipment ....... 22 Born Spellcaster ......................................................................... 5 Craft Magic Item ........................................................................ 5 Section 3.12 – Vehicles........................ 23 Rapid Reload.............................................................................. 5 Section 3.12.1 – Vehicle Weapons.......................23 Rapid Shot.................................................................................. 5 Section 3.12.2 – Vehicle Accessories ...................24 Secret Identity............................................................................ 5 Section 3.12.3 – Vehicle Sensors ........................24 Spell Mastery ............................................................................. 5 Section 3.12.4 – Autopilot Systems .....................24 Section 2.2.2 – New Feats...................................6 SECTION 4 – COMBAT/GAMEMASTERING Ability Pool [Damaged]............................................................... 6 Assensing ................................................................................... 6 ........................................ 25 Astral Projection ......................................................................... 6 Section 4.1 – Combat........................... 25 Astral Sight ................................................................................. 6 Section 4.1.1 – Missile Throwers ........................25 Augmented Recovery [Damaged] ............................................... 6 Bows ....................................................................................... 25 Delay Ability Damage [Damaged] ............................................... 6 Crossbows ............................................................................... 25 Full Sacrifice [Damaged] ............................................................. 6 Slings ....................................................................................... 25 Hardened Spellcaster [Damaged] ............................................... 6 Section 4.1.2 – Injury and Dying .........................25 Hermetic Tradition ..................................................................... 6 Section 4.2 – Gamemastering ............. 25 Improved Ability Pool [Damaged] ............................................... 6 Section 4.2.1 –Range and Remote Ops.................25 Improved Increased Recovery [Damaged] .................................. 6 Section 4.2.1.1 – Remote Operations and Drones ................... 25 Increased Recovery [Damaged] .................................................. 6 Section 4.2.2 – Security Systems ........................26 Mobile Sacrifice [Damaged]........................................................ 6 Quick Sacrifice [Damaged] ......................................................... 7 SECTION 5 – ADVANCED/PRESTIGE Reduced Spell Level [Damaged] ................................................. 7 Remote Pilot .............................................................................. 7 CLASSES .............................. 29 Resist Ability Damage [Damaged]............................................... 7 Section 5.1 – Available Classes ............ 29 Shamanic Tradition..................................................................... 7 d20 RPG (N/A) .................................................29 Shunt Ability Damage [Damaged] ............................................... 7 d20 Future (N/A) ..............................................29 Modern Expansion Volume 1 (N/A) ......................29 SECTION 3 – EQUIPMENT ..............9 Modern Expansion Volume 2 (N/A) ......................29 Section 3.1 – Weapons........................... 9 d20 Modern RPG (OK).......................................29 Section 3.1.1 Personal Weaponry .........................9 Modern Expansion Volume 1 (OK) .......................29 Section 3.1.2. – Impact Projectile Weapons ...........9 Modern Expansion Volume 2 (OK) .......................29 Section 3.1.3 – Firearms ................................... 10 Section 5.2 – New Advanced Classes .... 29 Section 3.1.4 – Firearm Accessories.................... 10 Adept .............................................................29 Section 3.1.5 – Taser Weapons .......................... 11 Bruiser ...........................................................30 Section 3.1.6 – Ammunition............................... 11 (Hermetic) Mage ..............................................31 Section 3.1.7 – Explosives................................. 12 Shadow Hunter ................................................31 Shaman .......................................................... 32 Street Samurai ................................................ 32 Street Warrior ................................................. 33 Swashbuckler .................................................. 33 SECTION 6 – FRIENDS AND FOES .... 35 Section 6.1 – Dragons.......................... 35 Section 6.1.1 – Dragon Breath Weapons and Abilities .................................................................... 35 Section 6.1.2 – Eastern Dragons......................... 35 Section 6.1.3 – Feathered Serpents..................... 35 Section 6.1.4 – Western Dragons........................ 35 Section 6.1.5 – Great Dragons ........................... 35 Section 6.2 – Nature Spirits ................. 36 Section 6.2.1 – Abilities Common to all Nature Spirits............................................................ 36 Section 6.2.2 – Spirit Statistics.......................... 36 Spirits of Man........................................................................... 36 Spirits of the Land .................................................................... 37 Spirits of the Sky ...................................................................... 38 Spirits of the Waters................................................................. 39 SECTION 7 – FX ABILITIES .......... 41 Section 7.1 – Magic.............................. 41 Section 7.1.1 – Hermetic Tradition ..................... 41 Section 7.1.2 – Shamanic Tradition..................... 41 Section 7.1.2.1 – Medicine/Shamanic Lodge ............................ 41 Section 7.1.2.2 – Totem ........................................................... 41 Section 7.1.3 – Summoning Nature Spirits ........... 42 Section 7.1.4 – Incantations .............................. 43 Section 7.1.4.1 – Elemental Services ........................................ 43 Section 7.1.4.2 – Maximum Number of Bound Elementals ....... 43 Section 7.1.4.3 – Elemental Conjuring Incantations................... 43 Section 7.1.5 – Spellcasting .............................. 44 Section 7.1.5.1 – Casting a Spell .............................................. 44 Section 7.1.5.2 – Substituting another Creature's Ability Scores 44 Section 7.1.5.3 – Noticing Magic.............................................. 45 Section 7.1.6 – Spells....................................... 45 Section 7.1.6.1 – Unavailable Spells ........................................

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