de•C ARDOZOnovo L AW R EVIEW PRESERVING FILM PRESERVATION FROM THE RIGHT OF PUBLICITY1 Christopher Buccafusco† Jared Vasconcellos Grubow* Ian J. Postman# INTRODUCTION Newly available digital tools enable content producers to recreate or reanimate people’s likenesses, voices, and behaviors with almost perfect fidelity. We will have soon reached the point (if we haven’t already) when a movie studio could make an entire “live action” feature film without having to film any living actors. Computer generated images (CGI) could entirely replace the need for human beings to stand in front of cameras and recite lines. Digital animation raises a number of important legal and social issues, including labor relations between actors and movie studios, the creation and dissemination of fake news items, and the production of 1 Copyright 2018 by Christopher Buccafusco, Jared Vasconcellos Grubow, and Ian J. Postman. The authors are grateful for comments on an earlier draft from Jennifer Rothman and Rebecca Tushnet and for a helpful discussion of film restoration with Lee Kline. † Professor of Law, Director of the Intellectual Property + Information Law Program, Associate Dean for Faculty Development, Benjamin N. Cardozo School of Law, Yeshiva University. DISCLOSURE: Professor Buccafusco’s spouse, Penelope Bartlett, is an employee of The Criterion Collection, one of the major restorers and distributors of classic films. * Editor-in-Chief, Cardozo Law Review Volume 40, J.D. Candidate (June 2019), Benjamin N. Cardozo School of Law; B.M. Syracuse University Setnor School of Music, 2013. # Submissions Editor, Cardozo Law Review Volume 40, J.D. Candidate (June 2019), Benjamin N. Cardozo School of Law; B.S. Cornell University School of Industrial and Labor Relations, 2010. 1 2 CARDOZO LAW REVIEW DE•NOVO [2018 so-called pornographic “deep fakes.”2 Already, parties are pushing for legal responses that will curtail what they see as the downsides of digital reanimation. In particular, some are arguing for more expansive rights of publicity as a way of limiting nonconsensual digital animation.3 Whatever its costs, however, digital reanimation has a number of major benefits. Here, we would like to focus on one: its contribution to film restoration.4 Film stock is notoriously fragile, and many of the most important cinematic works exist only in damaged and degraded form.5 Restoring these works has been incredibly time consuming and expensive. Moreover, some portions of movies are so damaged that they simply cannot be restored through traditional means. Digital reanimation offers an opportunity to restore old works to their original luster and to expand their availability to millions of people. Preservation and restoration of old films is a hugely important cultural matter. As UNESCO asserted when adopting recommendations for film preservation in 1980: “[M]oving images are an expression of the cultural identity of peoples, and because of their educational, cultural, artistic, scientific and historical value, form an integral part of a nation’s cultural heritage.”6 The U.S. Congress has similarly concluded that film preservation and restoration serve important cultural goals.7 In this comment, we argue that whatever courts and legislatures decide to do about the other issues raised by digital animation, they 2 See Mark A. Lemley & Eugene Volokh, Law, Virtual Reality, and Augmented Reality, 166 U. PA. L. REV. (forthcoming 2018); Kevin Roose, Here Come the Fake Videos, Too, N.Y. TIMES (Mar. 4, 2018), https://www.nytimes.com/2018/03/04/technology/fake-videos-deepfakes.html (discussing how “[a]rtificial intelligence video tools make it relatively easy to put one person’s face on another person’s body with few traces of manipulation”). 3 See, e.g., Thomas Glenn Martin Jr., Comment, Rebirth and Rejuvenation in a Digital Hollywood: The Challenge Computer-Simulated Celebrities Present for California’s Antiquated Right of Publicity, 4 UCLA ENT. L. REV. 99 (1996); Right of Publicity, SAG-AFTRA, https:// www.sagaftra.org/right-publicity (last visited Mar. 7, 2018) (“As you’ve seen in recent movies and video games, content creators can now create new photo-realistic performances of even deceased performers. Without the right of publicity, a state-based intellectual property right recognized throughout the country, performers and their heirs have no law on the books to protect them.”). 4 All of the arguments in this article will focus on film restoration, but they are equally applicable to restoration of sound recordings. See Dietrich Schuller, The Ethics of Preservation, Restoration, and Re-Issues of Historical Sound Recordings, 39 J. AUDIO ENGINEERING SOC’Y 1014 (1991). 5 1 ANNETTE MELVILLE & SCOTT SIMMON, LIBRARY OF CONG., FILM PRESERVATION 1993: A STUDY OF THE CURRENT STATE OF AMERICAN FILM PRESERVATION (1993). 6 UNESCO Res., 21st Sess., Records of the General Conference, Annex: Recommendation for the Safeguarding and Preservation of Moving Images at 156 (Oct. 28, 1980), http:// unesdoc.unesco.org/images/0011/001140/114029e.pdf#page=153. 7 National Film Preservation Act of 1988, Pub. L. No. 100–446, 102 Stat. 1782–88 (codified as amended at 2 U.S.C. §§ 179l–179w, 36 U.S.C. §§ 151701–151712 (Supp. IV 2016)); Copyright Term Extension Act, Pub. L. No. 105–298, 112 Stat. 2827–29 (codified at U.S.C. §§ 17 U.S.C. 108, 203(a)(2), 301(c), 302, 303, 304(c)(2) (2012)). 2018] PRESERVING FILM PRESERVATION 3 should preserve the ability to use digital technology to restore and remaster existing works. In this case, at least, the benefits of digital reanimation thoroughly swamp any possible costs (and frankly, we have a hard time finding any meaningful costs). Courts and legislators should ensure that publicity rights are never allowed to trump society’s interest in having access to already created works of culture. Below, in Part I, we briefly describe the technology that enables digital animation and the restoration of existing films. Part II discusses some current and pending legal issues with rights of publicity that potentially put digital restoration at risk. Finally, Part III argues that whatever happens with rights of publicity for newly created works, they should not be allowed to limit restoration of existing ones. I. COMPUTER ANIMATION AND FILM RESTORATION Although the techniques for digital animation of performers seem new, they have been around for quite a while. Computer animation originated in the mid-twentieth century8 and was first used in commercially distributed feature films in the 1970s.9 By the 1990s, television and feature film producers had begun completely composing works with digital imagery.10 Digital animation and imaging have since become staples of film and television production in ways ranging from the fantastic to the mundane.11 At first, the film industry considered the accurate digital recreation of human actors, with whom audiences could emotionally connect, to be a distant dream.12 In the past decade, however, technology has advanced 8 See John Wenz, These Retro Computer Animations Were Way Ahead of Their Time, POPULAR MECHANICS (June 25, 2015), https://www.popularmechanics.com/technology/design/ a16205/these-early-computer-animations-show-how-far-weve-come (noting that “computer- generated graphics have existed since the early 1960s,” and providing a number of examples of computer-generated animation from the 1960s and 70s). 9 Larry Yaeger, A Brief, Early History of Computer Graphics in Film, SHINYVERSE.ORG, http://shinyverse.org/larryy/cgi.html (last updated Aug. 16, 2002) (noting that “[t]he first feature film to use digital image processing was Westworld, in 1973”). 10 TOM SITO, MOVING INNOVATION: A HISTORY OF COMPUTER ANIMATION 188, 260 (2013) (noting that “the first animated TV series completely done on computer” were “Inspektors and . Reboot,” which “debuted in the 1990s” and that “Toy Story was . the first all-CG film”). 11 Dreamworks Animation SKG, Inc., Annual Report (Form 10-K), at 3–4 (Mar. 28, 2005) (noting that in 2001, due to the success of its CG animated films, Dreamworks Animation shifted to producing only CG animated films, other than films produced with renowned stop-motion studio Aardman Animations); Pixar, BOX OFFICE MOJO, http://www.boxofficemojo.com/ franchises/chart/?id=pixar.htm (last visited Mar. 3, 2018) (noting that Pixar Animation Studios’s 19 feature films have grossed just shy of $12 billion at the global box office); 31 Mind-Blowingly Ordinary Scenes You Won’t Believe Are CGI, CRACKED (Feb. 25, 2015), http:// www.cracked.com/pictofacts-269-31-mind-blowingly-ordinary-scenes-you-wont-believe-are-cgi. 12 Karen Kaplan, Old Actors Never Die; They Just Get Digitized, L.A. TIMES (Aug. 9, 1999), http://articles.latimes.com/1999/aug/09/business/fi-64043. (noting that then-President of the Screen Actors Guild, Richard Masur, said that his union’s members are not concerned about 4 CARDOZO LAW REVIEW DE•NOVO [2018 such that the dream has become a reality. For instance, digitally de- aging movie stars has recently become a trend in filmmaking.13 This technique was taken one step further in Rogue One: A Star Wars Story, where the late Peter Cushing was digitally resurrected with the help of a motion-capture stand-in, allowing his character, Grand Moff Tarkin, to play a significant supporting role in the film.14 As technology allows for increasingly realistic three-dimensional recreations of real people, holograms have begun to sell concert tickets and artists sign contracts with the possibility of digital resurrection
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages12 Page
-
File Size-